0.9.201 (Alpha)
-EMP and Chaff status can now persist on cards that have EMP immunity, but will not take effect.
-Security no longer requires to reach ship max HP to clear debuffs.
-Fixed commanders not being applicable to ships they commanded before.
-Fixed problems with some new card anims.
-Fixed a problem with photon shot anim.
-Fixed a missing effect during final encounter.
-Fixed boss states not being correctly considered during final encounter.
-Fixed secured state not updating correctly on enemies.
-Fixed hack text effect applying even when hack attempts are countered by optimization.
0.9.300 (Alpha)
-Added data cloud for viewing all available cards and upgrades.
-Player cards and upgrades get added to data cloud when first acquired.
-Enemy units get added to the data cloud when first defeated.
-Defeating the final boss now permanently changes all regularly acquirable cards in your deck to foil version (purely visual).
-Defeating the true final boss then again changes them permanently to faction specific holo versions (purely visual).
-Esc now generally gets you out of overview modes instead of opening pause on top.
-Tooltip text size now adapts to resolution.
-EM Adaption now counts down when EMP counts down, instead of on apply.
-Offense keywords now count down again.
-Fixed ship security not updating correctly.
-Fixed shield amp displaying as affected by EP.
-Fixed hacking text glitch not displaying.
-Fixed Controller taking effect while unit is not deployed.
-Fixed rad debuff becoming negative from decontaminate.
-Fixed title buttons being interactable while in overview states.