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0.9.201 (Alpha)

-EMP and Chaff status can now persist on cards that have EMP immunity, but will not take effect.

-Security no longer requires to reach ship max HP to clear debuffs.

-Fixed commanders not being applicable to ships they commanded before.

-Fixed problems with some new card anims.

-Fixed a problem with photon shot anim.

-Fixed a missing effect during final encounter.

-Fixed boss states not being correctly considered during final encounter.

-Fixed secured state not updating correctly on enemies.

-Fixed hack text effect applying even when hack attempts are countered by optimization.


0.9.300 (Alpha)

-Added data cloud for viewing all available cards and upgrades.

-Player cards and upgrades get added to data cloud when first acquired.

-Enemy units get added to the data cloud when first defeated.

-Defeating the final boss now permanently changes all regularly acquirable cards in your deck to foil version (purely visual).

-Defeating the true final boss then again changes them permanently to faction specific holo versions (purely visual).

-Esc now generally gets you out of overview modes instead of opening pause on top.

-Tooltip text size now adapts to resolution. 

-EM Adaption now counts down when EMP counts down, instead of on apply.

-Offense keywords now count down again.

-Fixed ship security not updating correctly.

-Fixed shield amp displaying as affected by EP.

-Fixed hacking text glitch not displaying.

-Fixed Controller taking effect while unit is not deployed.

-Fixed rad debuff becoming negative from decontaminate.

-Fixed title buttons being interactable while in overview states.