1.0.000 (Launch)
-Adjusted unit status icon layering.
-Lowered minimum possible card text size.
-Solar threat cam will no longer focus units that are EMPed, chaffed or boarded.
-Disabled pan to orbit action cam option.
-Fixed EM Shielding 30000 s2 unlocking on non megaship hits.
-Fixed Context Recalculater Engine triggering too early.
-Fixed delayed boss scuttling in certain situations
-Fixed pre combat comms not displaying.
-Fixed some bad fleet upgrade IDs in con pool.
-Fixed increased crit multiplier not being affected by hacking.
-Fixed conditional EMP effects not triggering.
-Fixed new EMP application counting down if card counted down final EMP stack at beginning of combat phase.
-Fixed wrong tooltip on upgrade shop system location.
-Fixed certain loot locations showing unintended recycle option after entering deck overview.
-Fixed boss debris recycle VFX spawning at bad position.
-Fixed defense mine damage being badly paced, interrupting enemy offense animation on kill.
-Fixed on deploy fleet upgrades also affecting megaship.
-Fixed highlighting card button removing inspect text boxes.
-Fixed a problem preventing on advance effects from triggering.
-Fixed rapdi decay resolving incorrectly when additional radiation is applied while effect resolves.
-Fixed data cloud scroll sound continuing endlessly under certain conditions (?).
-Fixed some reactions interfering with EM Adaption.
-Fixed Counter Battery triggering even if the tech card used completes boarding.
-Fixed camera position entering invalid state when units retreat.
1.0.002 (Launch)
-Added some additional float text to telegraph which units trigger an assist.
-Fixed a problem with mass produced damage.
-Fixed a bad interaction between heavy armor and shield.
-Fixed some unlocks triggering in wrong circumstances.
-Fixed Catch Webbing triggering on cards without damage component.
-Fixed duplicate cards in shops on single faction runs (?).
-Fixed a problem with on advance effects (?).
-Fixed title units retreating affecting cam pos.
-Other small fixed.
-Fixed some typos.
1.0.004 (Launch)
-Removed some pre-launch stuff from the pause menu.
-Some changes to Lane-Guard Scanner (general guidelines till apply.)
-Fixed EM Addapted units not displaying attack tells while EMPed/Chaffed.
-Fixed some effects not being correctly affected by hacking when it is canceled out by optimize during the same turn.
-Fixed damage reduction effect calculating wrong at increased effect power.
-Fixed Megaship Disrupt taking effect while unit is boarded.
-Fixed some support targeting not showing inspect text.
-Fixed some typos.
1.0.006 (Launch)
-Tutorial recap now points out that LMouse also moves units.
-Status effects that simply count down on turn end now resolve faster and do not trigger action cam.
-To prevent unfortunate accidents, tech cards with damage components >0 now don't lock onto your own units as easily.
-Unlocks now happen faster during victory sequences and final encounter returns to title earlier after unlocks are displayed.
-Fixed a general problem with status icon scaling.
-Fixed EMP application not converting Chaff to EMP if unit is EMP immune.
-Fixed cards retaining upgrade compatibility visuals when exiting deck overview under certain circumstances (?).
-Fixed Megaship disrupt causing more redraw delay than shown.
-Fixed some effects displaying incorrectly on units with negative effect power.
-Fixed Hidden Surgeon General triggering on initial enemy spawn at wave 0.
-Fixed secondary card spawn effect sometimes spawning wrong amount of cards.
-Fixed a problem with go button highlighting on title screen.
-Other small fixes.
-Fixed some typos.
1.0.010 (Launch)
-Added visualization for orbit range while deploying/moving units.
-Secondary input now deselects held cards and units.
-Stock Take now grants fast deploy to the cargo it creates.
-Fixed problems with playing suffer damage cards on units in hand.
-Fixed turn speed setting not affecting certain timers during post turn status resolve.
-Fixed being able to remove dongles from other card in background while inspecting a card in deck overview.
-Fixed dongles being removable on title screen when entering deck overview of a loaded run.
-Fixed broken attack animations after pierce effects reset.
-Fixed bonus actions not getting used up if a multistrike unit kills a forced target before using its last attack.
-Fixed card highlighting issues when scrolling with cursor at screen bottom.
-Other small fixes.
-Fixed some typos.