Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jamiri

16
Posts
A member registered Dec 22, 2018

Recent community posts

Could you change the Mind Contamination coordinate to 5 value instead of 6? Otherwise it is impossible to deselect it if you want to hit 20/20. And losing your commander is the most frustrating thing that can happen, as you immediately lose your one single re-load, if you do the slightest mistake.

Ok, even with this, I cannot seem to finish the encounter 9 boss! It is impossibly hard.

I had a scatter, retaliate flagship  that I could beef up to damage 30 in an instant during battle - yet it is still not enough to beat the final boss. And this was not the first time I was armed to the teeth like that...

Kinda starting to lose interest in the game, as it currently simply feels unfair and a waste of time having to do the run again and again, without getting any better chance of beating the ultimate encounter.


At least make the combo tech ships available without having to beat encounter 9....

I see! And I was trying to beat the game with 25/20 coordinate data all the time.....

Yeah, I mean that one. Do I have to have all 8 coordinates active in order to battle the encounter 9 boss? Is anything less than 8 preventing me from going into encounter 9?

Is there any way to access and play with combo-tech ships before beating the ultimate boss?

(3 edits)

What I still would love to figure out is how to put the video settings correctly, so that animations of explosions do not stall, there does not seem to be lag when ships jump in, and how to make my cards in hand smaller so that they do not cover the game behind it. For the latter, I know I can change screen resolution, but at some the cards seem really out of scale, covering up almost a third of the screen.

Furthermore, I unlocked the combo tech megaship. I assume this is also player content, but I cannot chose it in the title menu and I doubt that is something you can pick up along the way.


Could you also please implement a setting that the coordinates (difficulties) remain switched ON by default? I very often forget them when starting a new run and then mid-way in the run I notice, cause the game feels super easy and the have to restart all over WITH the coordinates on.


And lastly,  6 coordinates (195% difficulty) is driving me nuts. The added hull integrity of enemies really makes it extremely hard in the last level to beat the boss. But I suppose that it is how it should be...

4 new enemy encounters! Great stuff!

(1 edit)

Unfortunately, this so called Blade Ship does not show up in the data cloud. Do I have to find and recruit it in a run first?

Ah, I see. It is not one of the ships I can select right from the start but which I might find later in the game as a card, right?

Spoiler question: I unlocked a new ship after mastering 5 coordinates. Is that a player ship or an enemy ship?

(2 edits)

In 9.300 I can no longer add cards to my deck. The "Add to Deck" button below cards is not working. You can click but nothing happens.

(2 edits)

Yeah, I mostly use them as cheap cannon fodder, to be honest.

I still think the mass produced ones show up to randomly, too rarely. Last run I needed to go to the fifth system and only then found a place to pick a construct - just to find out that not a single mass-produced construct was among them. So I completely canceled the otherwise great run and had to start over. Pretty frustrating as I am just trying to unlock that commander.

My least favorite faction is the trade union, by the way. I understand their strategy and purpose, but prefer to quickly move in and waste the enemy instead of slowing the opponent down and have fights that drag on endlessly. Further, in deck-builders, I generally dislike factions that function well only based on an additional resource (cargo in this case) that otherwise is not of any use in the game. I always think that this unnecessary complexity is not needed and no fun whatsoever and those factions fall flat for me because of that.

Edit: found a way to cheat me into getting a mass produced construct. If there isn't one as one of the three options, just quit to the title screen and reload. You get a completely different set of construct options.

Good idea to combo the construct with a redraw deck. Haven't tried that one yet!

Still, I feel that constructs are overall not as useful as compared to tech cards and ships. I might have missed something to see their full potential, though.

Ok, I tried and failed. It is very rare to get one of those constructs and when you do it is very often too late to get 15 deployments. I think you should lower the count to 12 or so.


By the way, amazing game with amazing gameplay! I unlocked already 4 of the coordinates. Will there be a big final fight to defeat the HEG swarm for good at the end?

(1 edit)

Oh, that*s why I never came across them! I usually avoid constructs altogether, as they seem of little value to me (weak and die quickly, take up valuable orbital spots for ships, use up an action to play something better etc.

However, as you do not start with any of those mass produced constructs, how can you ever deploy 15 of them throughout a single run?

(1 edit)

What exactly are mass produced units? I cannot get that commander unlocked requiring 15 mass produced units during a run. I have spawned hundreds of bombers and fighters, so this cannot be the solution.