0.7.025 (Alpha)
Changes
-Expanded Trade Union player deck (12 new tech, 4 new units).
-Consumer and create random container effects are now modified by effect power.
-Cards are now removed from the loot pool once acquired. This should result in no more card duplicates being acquirable during a run except by using copy upgrades.
-Targeting buff now features into damage pre-calculation on damage icon.
-Kill-Director now start with Lure Projector instead of Traceable Scanner.
-CVG now has Depleatable 1 and is in the con depleatable loot pool.
-AM Porter Class now has Depleatable 2 and is in the con depleatable loot pool.
-Full containment now prevents "alter target point defense" effects.
-Troop-Carrier Refit upgrade is cut, but con flagships can have a similar starting effect.
-Units that do not have a timer can no longer enter stealth.
-Fighter small craft now sometimes jump to evade missile (purely visual).
-Small craft targeted by PD no longer immediately break off, instead they attempt their attack but miss (purely visual).
-Advancing enemies now jump into rear orbit positions, leaving immobile enemies in front of them.
Fixes
-Fixed Alif Payload upgrade not being limited to tech cards.
-Fixed Evac Displacer being able to target hand.
-Fixed boss phase changes not fully resetting boarding state.
-Fixed Squadron Planning not being able to target some small craft effects.
-Fixed unit death not resetting boarded state of ship object.
-Fixed a problem with Railgun Strike fire anim (?)
-Fixed tutorial never completing.
-Fixed a problem causing random bomber escorts to visual attack the target of other escorts bombing runs.
-Fixed bomber escorts not retargeting if another bomber escort takes out the front enemy.
-Fixed bomber escorts attacking dead units if no targets remain after they initiated their run.
-Fixed a problem with ram attack visuals.
-Fixed 0 dmg cards with damage bonuses not triggering crits against units with target lock.
-Fixed run launch being enabled after selecting another faction commander, allowing to start run without a flagship.
0.7.026 (Alpha)
-Replaced crit buff dmg preview with multiplier displayed next to current dmg.
-Fixed construct system reward locations never spawning.
-Fixed a problem with comms system.
-Fixed overdrive damage bonus not working (?).
-Fixed some problems with how certain cards are removed from loot pool.
-Fixed bonus damage per enemy not applying to cards.
-Fixed repair/slavage bots not self-destructing if a unit retreats.