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(+1)

0.9.000 (Alpha)

New Stuff

-Added coordinate system as late game difficulty modifiers, unlocked by winning with an ET deck.

-Added 8 coordinates, progressively unlocked by winning with other coordinates active. Coordinates can be be freely combined on the title screen.

-Added a new final encounter, available when playing on very high difficulty.

Changes

-Some changes to flagship generation base stat mods.

-Tech cards can now be EMPed in rare circumstances, preventing them from being played.

-Whenever the megaship is hit by EMP this now also applies the EMP to rightmost hand cards. Number of cards affected is equal to the amount of EMP. 

-Empathy HP increased (10-->16).

-Engineering Shuttles and Emergency Response Cube now also increase meg hp.

-Continental Projector now also grants +3 EM Addaption to megaship.

-Box Exterior HI now grants fast deploy to the first +5 cards that are being drawn.

-Bulk Magazine EP bonus reduced (4-->3).

-System choices can no longer have the same boss.

-Visual changes to some enememies in Contempter Defense Fleet encounter.

-Sapper Class applies 2 mines again.

-Baseline version of the GP CEO no longer gains fighters and security on phase change and got 2 more EM adaption.

-Selfdestruct is no longer affected by hacking.

-Instructor Class, Convert to Weapon and Hull Weaponizer now have their dmg component replaced with a effect power driven "suffer damage" effect.

-Hull Weaponizer now has apply 3 hull, but target also suffers 3 damage.

-Chancellor Class and Armored Asteroid now have Heavy Armor (damage reduction on high damage attacks).

-Wing Scout now starts with Squadron Planning instead of Burner Computronium.

-Burner Computronium is now in the Floatoid depletable pool.

-Medium Carrier and Assault Carrier now start with light fighter escorts.

-Evac Displacer no longer adds effect power.

Fixes

-Fixed a problem with boss phase transition.

-Fixed various make hand fast cards ignoring complex operations.

-Fixed on death effects triggering while units are in hand.

-Fixed Flank Speed being unaffected by effect power.

-Fixed a problem with duplicate items on boss debris event (?).

-Fixed orbit section support effects not using buff version on friendlies.

-Fixed a problem with how replicated cards inherit temporary status bonuses.

-Other minor fixes.

-Fixed some typos.