0.9.000 (Alpha)
New Stuff
-Added coordinate system as late game difficulty modifiers, unlocked by winning with an ET deck.
-Added 8 coordinates, progressively unlocked by winning with other coordinates active. Coordinates can be be freely combined on the title screen.
-Added a new final encounter, available when playing on very high difficulty.
Changes
-Some changes to flagship generation base stat mods.
-Tech cards can now be EMPed in rare circumstances, preventing them from being played.
-Whenever the megaship is hit by EMP this now also applies the EMP to rightmost hand cards. Number of cards affected is equal to the amount of EMP.
-Empathy HP increased (10-->16).
-Engineering Shuttles and Emergency Response Cube now also increase meg hp.
-Continental Projector now also grants +3 EM Addaption to megaship.
-Box Exterior HI now grants fast deploy to the first +5 cards that are being drawn.
-Bulk Magazine EP bonus reduced (4-->3).
-System choices can no longer have the same boss.
-Visual changes to some enememies in Contempter Defense Fleet encounter.
-Sapper Class applies 2 mines again.
-Baseline version of the GP CEO no longer gains fighters and security on phase change and got 2 more EM adaption.
-Selfdestruct is no longer affected by hacking.
-Instructor Class, Convert to Weapon and Hull Weaponizer now have their dmg component replaced with a effect power driven "suffer damage" effect.
-Hull Weaponizer now has apply 3 hull, but target also suffers 3 damage.
-Chancellor Class and Armored Asteroid now have Heavy Armor (damage reduction on high damage attacks).
-Wing Scout now starts with Squadron Planning instead of Burner Computronium.
-Burner Computronium is now in the Floatoid depletable pool.
-Medium Carrier and Assault Carrier now start with light fighter escorts.
-Evac Displacer no longer adds effect power.
Fixes
-Fixed a problem with boss phase transition.
-Fixed various make hand fast cards ignoring complex operations.
-Fixed on death effects triggering while units are in hand.
-Fixed Flank Speed being unaffected by effect power.
-Fixed a problem with duplicate items on boss debris event (?).
-Fixed orbit section support effects not using buff version on friendlies.
-Fixed a problem with how replicated cards inherit temporary status bonuses.
-Other minor fixes.
-Fixed some typos.