0.7.028 (Alpha)
-Floatoid Strike Bomber is now 1 damage apply 1 bomber, enemy only.
-Floatoid megaship stats and strike counts changed.
-Added 1 new Floatoid card to enable escort bomber plays.
-Fixed problems with front targeting update.
-Fixed effect power changes not working on cards that have no stat icons.
-Fixed Salvo not counting down on tech cards.
-Fixed reinforce timer tooltip not appearing if hovering mouse over timer number.
-Fixed a problem with hypershield conversion dongle.
0.7.030 (Alpha)
-Extended tutorial.
-Added encounter start comms featuring your Strategic Action HI (StrAcHI).
-StrAcHI might occasionally give tips during active ecnounters. (WIP, right now only points out retreat when ships are low).
-Stealth is now effected by effect power.
-Self-Forging Hull upgrade now is -4hp
-Flayer payload upgrade now provides a flat apply 2 bots.
-Fixed a problem with shot homing not resetting.
-Some other minor fixes.
0.7.031 (Alpha)
-Single faction runs now only generate commander faction card reward locations, preventing access to duplicate loot pool.
-Copy card effect is now Replicate keyword and inherits tech card buff too (am ammo etc).
-Fixed a problem with card reward generation (?).
-Fixed StrAcHI advising on ship retreat too early.
0.7.032 (Alpha)
Changes
-Added additional tooltips to flagship selectors, pointing out the general base stat differences between faction flagships.
-Adjusted some starting mods to improve Floatoid flagship generation.
-Flagship can now have some defensive status effects combined with other effects.
-Changed how some mods are restricted by Depleatable.
-There is now a limit for how many mines visuals can spawn.
-Security (Troop buff) at least equal to ship max hp now removes 1 stack of various on-ship debuffs every turn.
-Cauterize (Rad buff) is now fully implemented, reducing various external debuffs by ammount of rad applied.
-Light Destroyer is now 3/3/2 with no multistrike, but gains x2 damage from AM ammo
-Medic Class V9 is now 5/4/2
-Speaker Class is now 6/4/- and has apply 3 troop in front.
-Launch Plank is now 5/4/-
-Bot Host is now 4/5/-
-Optimizer Computronium now has Depleatable 3.
-Various other balance changes.
Fixes
-Fixed WIP End-Tech commander being selectable on title.
-Fixed a problem with Blade Missile anim.
-Fixed an item loot duplication scenario after visiting shops.
-Fixed enemy boarders sometimes playing their faction comms.
-Fixed missing Depleatable on Drone Interceptor.
-Fixed salvage hive sometimes targeting player units.
-Fixed redraw timer counting down when redrawing in high readiness phase.
-Fixed units retaining fast deploy when being discarded.
-Fixed gain SRM effects triggering twice.
-Fixed Salvo not depleting on tech cards.
-Fixed delayed effect float text not spawning correctly when played on hand cards.
-Fixed some typos.
0.7.033 (Alpha)
Changes
-You can now scroll the deck overview with cam keys and mouse wheel.
-Cam keys and mouse wheel inputs no longer affect orbit cam while in overviews.
-Containment Strike is now 2 damage, but Field Constructor has reduced HP (10-->5).
-Fuel-Strike System and Big Red now have range limit 2, allowing them to reach up to median orbit.
-Grid Assembler now has scatter.
-Refueling Hub is now 26/1/3 but no longer has scatter and does not apply cascade.
-Inventor Nano is now 8/4/-.
-Bot Host now applies 3 bot.
-Merc Fire Juggler deploy cost reduced (6-->4).
-SRM Salvagers now deal 2 damage and add 10 SRM to target drop.
-Diplomatic Craft is now 8/5/6 3Hsh
Fixes
-Fixed End-Tech starter being available prematurely.
-Fixed a bug allowing playing tech cards on megaship.
-Fixed retreat tip triggering on boarded player ships.
-Fixed unit cards loosing starting effect stacks when entering discard through redraw.
-Fixed a problem with create card mods.