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0.7.028 (Alpha)

-Floatoid Strike Bomber is now 1 damage apply 1 bomber, enemy only.

-Floatoid megaship stats and strike counts changed.

-Added 1 new Floatoid card to enable escort bomber plays.

-Fixed problems with front targeting update.

-Fixed effect power changes not working on cards that have no stat icons.

-Fixed Salvo not counting down on tech cards.

-Fixed reinforce timer tooltip not appearing if hovering mouse over timer number.

-Fixed a problem with hypershield conversion dongle.

0.7.030 (Alpha)

-Extended tutorial.

-Added encounter start comms featuring your Strategic Action HI (StrAcHI).

-StrAcHI might occasionally give tips during active ecnounters. (WIP, right now only points out retreat when ships are low).

-Stealth is now effected by effect power.

-Self-Forging Hull upgrade now is -4hp

-Flayer payload upgrade now provides a flat apply 2 bots.
-Fixed a problem with shot homing not resetting.

-Some other minor fixes.


0.7.031 (Alpha)

-Single faction runs now only generate commander faction card reward locations, preventing access to duplicate loot pool.

-Copy card effect is now Replicate keyword and inherits tech card buff too (am ammo etc).

-Fixed a problem with card reward generation (?).

-Fixed StrAcHI advising on ship retreat too early.


0.7.032 (Alpha)

Changes

-Added additional tooltips to flagship selectors, pointing out the general base stat differences between faction flagships.

-Adjusted some starting mods to improve Floatoid flagship generation.

-Flagship can now have some defensive status effects combined with other effects.

-Changed how some mods are restricted by Depleatable.

-There is now a limit for how many mines visuals can spawn.

-Security (Troop buff) at least equal to ship max hp now removes 1 stack of various on-ship debuffs every turn.

-Cauterize (Rad buff) is now fully implemented, reducing various external debuffs by ammount of rad applied.

-Light Destroyer is now 3/3/2 with no multistrike, but gains x2 damage from AM ammo
-Medic Class V9 is now 5/4/2

-Speaker Class is now 6/4/- and has apply 3 troop in front.

-Launch Plank is now 5/4/-

-Bot Host is now 4/5/-

-Optimizer Computronium now has Depleatable 3.

-Various other balance changes.

Fixes

-Fixed WIP End-Tech commander being selectable on title.

-Fixed a problem with Blade Missile anim.

-Fixed an item loot duplication scenario after visiting shops.

-Fixed enemy boarders sometimes playing their faction comms.

-Fixed missing Depleatable on Drone Interceptor.

-Fixed salvage hive sometimes targeting player units.

-Fixed redraw timer counting down when redrawing in high readiness phase.

-Fixed units retaining fast deploy when being discarded.

-Fixed gain SRM effects triggering twice.

-Fixed Salvo not depleting on tech cards.

-Fixed delayed effect float text not spawning correctly when played on hand cards.

-Fixed some typos.


0.7.033 (Alpha)

Changes

-You can now scroll the deck overview with cam keys and mouse wheel.

-Cam keys and mouse wheel inputs no longer affect orbit cam while in overviews.

-Containment Strike is now 2 damage, but Field Constructor has reduced HP (10-->5).

-Fuel-Strike System and Big Red now have range limit 2, allowing them to reach up to median orbit.

-Grid Assembler now has scatter.

-Refueling Hub is now 26/1/3 but no longer has scatter and does not apply cascade.

-Inventor Nano is now 8/4/-.

-Bot Host now applies 3 bot.

-Merc Fire Juggler deploy cost reduced (6-->4).

-SRM Salvagers now deal 2 damage and add 10 SRM to target drop.

-Diplomatic Craft is now 8/5/6 3Hsh

Fixes

-Fixed End-Tech starter being available prematurely.

-Fixed a bug allowing playing tech cards on megaship.

-Fixed retreat tip triggering on boarded player ships.

-Fixed unit cards loosing starting effect stacks when entering discard through redraw.

-Fixed a problem with create card mods.