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0.9.950 (Alpha)

Changes

-One fleet upgrade per faction now has unlock conditions. 

-Context Recalculator Engine now shows the turns left until it triggers.

-Coordinates: Courier Intercepts now shows current megaship damage taken.

-Assault Rig now requires the target to have a damage component.

-Changed how retaliate starting mods affect damage.

-Discarding hand now visually moves cards to discard pile.

-Added visualization for deck reshuffling.

Fixes

-Fixed some problems with weapon animations not resetting when certain keywords reset.

-Fixed GP Consumer phase one jumping back to outer orbit before being scuttled by boarders. 

-Fixed various problems with Contingency Bomb death explosion.

-Fixed problems with electric arc and AM bonus dmg visuals not appearing.

-Fixed AM bonus dmg explosions continuing for too long on large AM stacks.

-Fixed loading a run deselecting all coordinates for future coordinate settings.

-Fixed entangled card text appearing as if affected by hacking.

-Fixed other reaction types overwriting and triggering from forced self-attack.

-Fixed bad tooltips from allies and self support effects.

-Fixed Unshielded Reactor unlock triggering from units without timer.

-Fixed suffer EMP effect not being reset correctly on dongle changes.

-Fixed a scenario where loaded megaship hp would apply to new run.

-Fixed fabricator damage taken in regards to tech defects not being saved and loaded.

-Fixed some issues with megaship HP getting overwritten (?).

-Fixed Overload Strike not interacting with EMP that it applies itself.

-Fixed Decay Amp on attacks resolving before attack applies its radiation (?).

-Fixed in front support targeting position 1.

-Fixed Asset Cleaner not debuffing allies when boarded.

-Fixed some problems with how bonus actions are reset.

-Fixed no-timer retaliation attacks preventing unit from suffering revenge EMP.

-Fixed oxidizer tank interacting inconsistently with multistrike.

-Fixed some scenarios where units would act before entangle and other effects could resolve.

-Fixed investor still gaining damage after being destroyed.

-Fixed title flagship buttons not resetting correctly when deselected by switching commander faction.

-Fixed multi-action fast deploy cards allowing to play other cards before first card has resolved.

-Fixed a scenario in which cards would tigger redraw multiple times (?).

-Fixed hand draw issues when triggering redraw as last high readiness action.

-Fixed security success comms using wrong faction data.

-Fixed some timing problems with revenge effects during accelerated multi action turns.

-Fixed shield visuals not generating on on units that have some form of containment.

-Fixed mass produced units takin wear damage even when not finishing their turns due to interrupt (?).

-Fixed some typos.