0.9.950 (Alpha)
Changes
-One fleet upgrade per faction now has unlock conditions.
-Context Recalculator Engine now shows the turns left until it triggers.
-Coordinates: Courier Intercepts now shows current megaship damage taken.
-Assault Rig now requires the target to have a damage component.
-Changed how retaliate starting mods affect damage.
-Discarding hand now visually moves cards to discard pile.
-Added visualization for deck reshuffling.
Fixes
-Fixed some problems with weapon animations not resetting when certain keywords reset.
-Fixed GP Consumer phase one jumping back to outer orbit before being scuttled by boarders.
-Fixed various problems with Contingency Bomb death explosion.
-Fixed problems with electric arc and AM bonus dmg visuals not appearing.
-Fixed AM bonus dmg explosions continuing for too long on large AM stacks.
-Fixed loading a run deselecting all coordinates for future coordinate settings.
-Fixed entangled card text appearing as if affected by hacking.
-Fixed other reaction types overwriting and triggering from forced self-attack.
-Fixed bad tooltips from allies and self support effects.
-Fixed Unshielded Reactor unlock triggering from units without timer.
-Fixed suffer EMP effect not being reset correctly on dongle changes.
-Fixed a scenario where loaded megaship hp would apply to new run.
-Fixed fabricator damage taken in regards to tech defects not being saved and loaded.
-Fixed some issues with megaship HP getting overwritten (?).
-Fixed Overload Strike not interacting with EMP that it applies itself.
-Fixed Decay Amp on attacks resolving before attack applies its radiation (?).
-Fixed in front support targeting position 1.
-Fixed Asset Cleaner not debuffing allies when boarded.
-Fixed some problems with how bonus actions are reset.
-Fixed no-timer retaliation attacks preventing unit from suffering revenge EMP.
-Fixed oxidizer tank interacting inconsistently with multistrike.
-Fixed some scenarios where units would act before entangle and other effects could resolve.
-Fixed investor still gaining damage after being destroyed.
-Fixed title flagship buttons not resetting correctly when deselected by switching commander faction.
-Fixed multi-action fast deploy cards allowing to play other cards before first card has resolved.
-Fixed a scenario in which cards would tigger redraw multiple times (?).
-Fixed hand draw issues when triggering redraw as last high readiness action.
-Fixed security success comms using wrong faction data.
-Fixed some timing problems with revenge effects during accelerated multi action turns.
-Fixed shield visuals not generating on on units that have some form of containment.
-Fixed mass produced units takin wear damage even when not finishing their turns due to interrupt (?).
-Fixed some typos.