1.0.012 (Launch)
-Improved projector type tech card animations.
-Status icon for intercept mines now animates if they got lethal.
-Fixed a problem with Mass Produced commander unlock condition (sorry).
-Fixed problems with redraw counter modifying effects.
-Fixed Automated Mining Hive sometimes overwriting location SRM drop count.
-Fixed mercenaries no longer showing their deploy cost after retreating.
-Fixed megaship range limit getting disabled by hacking.
-Fixed some problems with how status on hand card resolves.
-Fixed boss phase transition not correctly delaying some other turn progression aspects.
-Fixed some fleet upgrades getting added to loot pool despite still being locked.
-Fixed some effects not resetting correctly on dongle remove.
-Fixed some bad unlock conditions in data cloud.
-Fixed some support affects displaying bad text during inspect.
-Fixed Evolve not being modified by effect power.
-Fixed victory turn not counting towards turn end unlocks.
-Other small fixes.
1.0.014 (Launch)
-Fixed Evolve not taking effect.
-Fixed a unit missing from TU loot pool.
-Fixed target based damage bonuses interacting badly with multi-target attacks.
-Fixed Power Relay interacting badly with multi-targetmu cards.
-Fixed reaction icon not updating once units adapt to EMP.
-Fixed hight readiness upgrades not immediately making cards fast deploy in some circumstances.
-Fixed Controller not being affected by hack.
-Fixed bad float text on cargo rail reaction.
-Fixed low shot-count weapon visuals not playing out fully when breaking partial containment.
-Fixed some problems with attack visuals when a target all enemies unit attacks while fully boarded.
-Fixed subversion self attack getting overwritten by boarding infighting.
-Fixed a fighter escorts intercepting escort bombers from other orbits than their own.
-Fixed some incorrect tooltips.
-Other small fixes.
1.0.015 (Launch)
-Fixed problems with AM apply on multi action cards.
-Fixed a card missing from ET loot pool.
-Fixed an issue with card selection after deselecting a hand card with right click.
-Fixed a problem with some bonus damage pre-calculations.
-Fixed ASC jam aura not affecting units until hey updade from other source.
-Fixed some damage sources not contributing to defect gain.
-Fixed assist units still being able to retaliate against legendary boarders.
-Fixed various problems with how units determine their final target.
-Fixed avenging not triggering on certain pre-combat deaths.
-Other small fixes.
-Fixed some typos.
1.0.016 (Launch)
-During encounters, deck overview is now replaced with draw pile and discard pile view depending on what icon you use to enter overview.
-Added header for overview modes.
-Plate Investor starts with 1 less Fleet Polarizer now.
-Fixed megaship faction self-combo cards not getting added to loot pool.
-Fixed a problem with universal action delay on attack animations.
-Fixed a cut Floatoid construct being visible in the data cloud.
-Other small fixes.
-Fixed some typos.
1.0.020 (Launch)
-All cards with name icons now have data entries.
-Ammo Elevator only affects 2 strikes now (scales with EP) and no longer grants AM.
-Some minor fixes.
1.0.021 (Launch)
-Added "upgrade available" notification.
-Added context cursor for when selecting inspectable objects.
-Minor improvements to map system highlighting.
-Clarified some tooltips and inspect texts.
-Some minor fixes.
-Fixed some typos.
1.0.022 (Launch)
-X-Ray Pulse Strike direct damage reduced (1-->0).
-Some additional enemies now start with security or fighter escort.
-Fixed some delayed damage effects being able to skip boss phase.
-Fixed a scenario in which bosses might get scuttled without having boarders.
-Fixed some turn progression issues with on-death effects (?).
-Fixed Fabrication Reset not removing target all enemies.
-Fixed Wing-Scout controller charges immediately affecting fighters applied from the card.
-Fixed unit attachments not animating while in data cloud.
-Other minor fixes.
-Fixed some typos.
1.0.023 (Launch)
-End-tech investigators encounter now interacts better with boarder infighting.
-Added some additional inspect text and card effect tooltips.
-Slight nerfs to some Low-Tech units.
-Fixed some general inconsistencies within inspect texts and tooltip texts.
-Fixed one temporary Floatoid card missing from the data cloud.
-Fixed a cut Low-Tech upgrade being left in the data cloud.
-Fixed incorrect mouse press tracking when removing upgrades with hold-to-drag inputs on.
-Fixed some inconsistencies when the last card played during high readiness phase creates fast deploy cards.
-Fixed apply in front not being able to target boarded allies.
-Fixed drive power bonuses not alleviating drive power penalties if applied after.
-Fixed some typos.
1.0.024 (Launch)
-Added card text visualization for how containment affects inflict status.
-Added icon visualization and for containment stacks being negated by pierce.
-Reduced SRM gain penalty on a late game challenge mode (25%-->20%).
-Increased hp and status gain on final boss phase II.
-Fixed trigger self attack not being affected by hack.
-Fixed units shields sometimes persisting after being destroyed.
-Fixed a situation in which context cursor would get stuck in inspect mode after unit destruction.
-Fixed some on-death effects not triggering.
-Fixed more turn timing problems related to decay amp.
-Fixed fighter escorts of recently destroyed units still intercepting incoming bomber escorts.
-Fixed multi-action units not re-targeting if a previous attack completes a boarding action against their target.
-Fixed some visual unit effect timing problems.
-Other small fixes.
-Fixed some typos.
1.0.025 (Launch)
-Added saturation option.
-Cascade now also reduces security by amount of cascade stacks (this happens on damage tick, before security clears hazards).
-Increased Eliminate on some cards.
-Increased recycle location spawn chance.
-Fixed context cursor becoming stuck in inspect mode (?)
-Fixed some problems with unit jump sfx.
-Fixed orbit push effects not updating orbital effects related to moved unit.
-Other small fixes.
-Fixed some typos.