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1.0.012 (Launch)

-Improved projector type tech card animations.

-Status icon for intercept mines now animates if they got lethal.

-Fixed a problem with Mass Produced commander unlock condition (sorry).

-Fixed problems with redraw counter modifying effects.

-Fixed Automated Mining Hive sometimes overwriting location SRM drop count.

-Fixed mercenaries no longer showing their deploy cost after retreating.

-Fixed megaship range limit getting disabled by hacking.

-Fixed some problems with how status on hand card resolves.

-Fixed boss phase transition not correctly delaying some other turn progression aspects.

-Fixed some fleet upgrades getting added to loot pool despite still being locked.

-Fixed some effects not resetting correctly on dongle remove.

-Fixed some bad unlock conditions in data cloud.

-Fixed some support affects displaying bad text during inspect.

-Fixed Evolve not being modified by effect power.

-Fixed victory turn not counting towards turn end unlocks.

-Other small fixes.


1.0.014 (Launch)

-Fixed Evolve not taking effect.

-Fixed a unit missing from TU loot pool.

-Fixed target based damage bonuses interacting badly with multi-target attacks.

-Fixed Power Relay interacting badly with multi-targetmu cards.

-Fixed reaction icon not updating once units adapt to EMP.

-Fixed hight readiness upgrades not immediately making cards fast deploy in some circumstances.

-Fixed Controller not being affected by hack.

-Fixed bad float text on cargo rail reaction.

-Fixed low shot-count weapon visuals not playing out fully when breaking partial containment.

-Fixed some problems with attack visuals when a target all enemies unit attacks while fully boarded.

-Fixed subversion self attack getting overwritten by boarding infighting.

-Fixed a fighter escorts intercepting escort bombers from other orbits than their own.

-Fixed some incorrect tooltips.


-Other small fixes.

1.0.015 (Launch)

-Fixed problems with AM apply on multi action cards.

-Fixed a card missing from ET loot pool.

-Fixed an issue with card selection after deselecting a hand card with right click.

-Fixed a problem with some bonus damage pre-calculations.

-Fixed ASC jam aura not affecting units until hey updade from other source.

-Fixed some damage sources not contributing to defect gain.

-Fixed assist units still being able to retaliate against legendary boarders.

-Fixed various problems with how units determine their final target.

-Fixed avenging not triggering on certain pre-combat deaths.

-Other small fixes.

-Fixed some typos.


1.0.016 (Launch)

-During encounters, deck overview is now replaced with draw pile and discard pile view depending on what icon you use to enter overview.

-Added header for overview modes.

-Plate Investor starts with 1 less Fleet Polarizer now.

-Fixed megaship faction self-combo cards not getting added to loot pool.

-Fixed a problem with universal action delay on attack animations.

-Fixed a cut Floatoid construct being visible in the data cloud.

-Other small fixes.

-Fixed some typos.


1.0.020 (Launch)

-All cards with name icons now have data entries.

-Ammo Elevator only affects 2 strikes now (scales with EP) and no longer grants AM.

-Some minor fixes.


1.0.021 (Launch)

-Added "upgrade available" notification.

-Added context cursor for when selecting inspectable objects.

-Minor improvements to map system highlighting.

-Clarified some tooltips and inspect texts.

-Some minor fixes.

-Fixed some typos.


1.0.022 (Launch)

-X-Ray Pulse Strike direct damage reduced (1-->0).

-Some additional enemies now start with security or fighter escort. 

-Fixed some delayed damage effects being able to skip boss phase.

-Fixed a scenario in which bosses might get scuttled without having boarders.

-Fixed some turn progression issues with on-death effects (?).

-Fixed Fabrication Reset not removing target all enemies.

-Fixed Wing-Scout controller charges immediately affecting fighters applied from the card.

-Fixed unit attachments not animating while in data cloud.

-Other minor fixes.

-Fixed some typos.


1.0.023 (Launch)

-End-tech investigators encounter now interacts better with boarder infighting.

-Added some additional inspect text and card effect tooltips.

-Slight nerfs to some Low-Tech units.

-Fixed some general inconsistencies within inspect texts and tooltip texts.

-Fixed one temporary Floatoid card missing from the data cloud.

-Fixed a cut Low-Tech upgrade being left in the data cloud.

-Fixed incorrect mouse press tracking when removing upgrades with hold-to-drag inputs on.

-Fixed some inconsistencies when the last card played during high readiness phase creates fast deploy cards.

-Fixed apply in front not being able to target boarded allies.

-Fixed drive power bonuses not alleviating drive power penalties if applied after.

-Fixed some typos.


1.0.024 (Launch)

-Added card text visualization for how containment affects inflict status.

-Added icon visualization and for containment stacks being negated by pierce.

-Reduced SRM gain penalty on a late game challenge mode (25%-->20%). 

-Increased hp and status gain on final boss phase II.

-Fixed trigger self attack not being affected by hack.

-Fixed units shields sometimes persisting after being destroyed.

-Fixed a situation in which context cursor would get stuck in inspect mode after unit destruction.

-Fixed some on-death effects not triggering.

-Fixed more turn timing problems related to decay amp.

-Fixed fighter escorts of recently destroyed units still intercepting incoming bomber escorts.

-Fixed multi-action units not re-targeting if a previous attack completes a boarding action against their target. 

-Fixed some visual unit effect timing problems.

-Other small fixes.

-Fixed some typos.


1.0.025 (Launch)

-Added saturation option.

-Cascade now also reduces security by amount of cascade stacks (this happens on damage tick, before security clears hazards).

-Increased Eliminate on some cards.

-Increased recycle location spawn chance.

-Fixed context cursor becoming stuck in inspect mode (?)

-Fixed some problems with unit jump sfx.

-Fixed orbit push effects not updating orbital effects related to moved unit.

-Other small fixes.

-Fixed some typos.