0.7.002 (Alpha)
Fixes
-Fixed a card play softlock related to how certain cards restrict hand targeting.
-Fixed some element of enemy cards being shown near system star (?).
-Fixed Salvo not resetting between encounters.
-Fixed support effects triggering even when unit gets delayed by flares.
-Fixed units that do not have an attack getting affected by their hypothetical target's flares.
-Fixed some problems with cam zoom option.
-Fixed some flagship on deploy effects not showing while on title screen.
-Fixed bad card ID in shops when playing with Flo loot pool.
-Fixed some effects still applying if a unit is fully contained.
-Fixed merc cards leaving deck when other cards die.
-Fixed rebinding camera key not taking effect.
-Fixed bomber escort being reduced by target AA even when other status effects should prevent that.
-Fixed Nomad Scrapyard calculating its HP lost incorrectly.
-Fixed Copy Goo Globule not taking effect.
-Fixed upgrade limit not taking effect.
-Fixed problems with some unlocks.
-Fixed missing animation for crit multiplier dongle.
-Fixed temporary card effect power bonuses resetting on discard.
-Various other fixes.
Changes/Ballancing
-Game is more selective in what allows cards to target hand.
-Cam zoom option now defaults to adaptive on first launch.
-Units that become immune to EMP now instantly clear remaining chaff debuff.
-Units with Rush or Erratic can no longer jump to full orbits.