0.9.830 (Alpha)
Changes
-Player cards and upgrades now gets added to the data cloud when first seen during a run.
-Upgrades that create cards now also preview them next to their tooltip.
-Light Destroyer now has AM AMP 1 instead of AM effect multiplier.
-Scout Carrier card creation is now affected by effect power.
-Scout Carrier now starts with 2 stacks of fighter escort.
-Bonus damage VS small craft is no longer affected by effect power.
-Assist now takes precedence over any retaliate reactions triggered simultaneously.
-Contact Unit now starts in its heavy jamming mode.
-Contact Unit now creates 2 heavy jamming and applies 2 hack at base value.
-Contact Unit now creates heavy jamming in draw pile instead of discard.
-Increased GP System timer (1-->2) and damage (2-->3).
-Context Recalculator Engine now triggers on turn 24, with its card dealing 30 scatter damage.
-Coordinates are now saved on selection instead of run launch.
-TU Contact Ledgers now also reveals +1 upgrade per production planet.
Fixes
-Fixed Context Recalculator Engine card not getting holod on win.
-Fixed Hidden Surgeon General affecting megaship.
-Fixed one dongle not despawning after closing data cloud.
-Fixed advancing enemies not updating their orbit effects correctly.
-Fixed Megaship Disrupt causing unintended card text line break.
-Fixe some problems with support units not displaying correct status tooltips.
-Fixed some problems with how Engine Degradation is acquired and runs are saved.
-Fixed merc deploy cost not being shown after an unit has been retreated.
-Fixed multi target crit attacks only triggering damage multiplier against main target.
-Fixed enemy support effects not targeting stealth player units correctly.
-Fixed a tech card system location not spawning on rare occasions (?).
-Fixed a problem with +damage per enemy on orbit preview.
-Fixed cards that start with optimize not displaying correctly in data cloud.
-Fixed some location background acting like intractable locations when exiting pause.
-Fixed replicate cards not replicating the effects of certain removable dongles.
-Fixed compromised frame not using 2 upgrade slots.
-Fixed enemy fuel missile weapon attachment changing animation after firing.
-Fixed TU Contact Ledgers not affecting stores in same system where the upgrade is acquired.
-Fixed CEO phase 2 not having infighting limitations on gain effect.
-Fixed exiting deck overview while on store screen also exiting store screen.
-Fixed card targeting/unit holding continuing after entering pause.
-Fixed exiting deck overview while holding dongle no updating card glitch visuals.
-Fixed boarded Legend units still triggering retaliation when attacking units with regular retaliate.
-Fixed problems with multi-action retaliate units triggering each other.
-Fixed timeline problems with assist units when triggered by certain other reaction or multistrike.
-Fixed retaliate units not resetting their timer correctly after entering death duels with other retaliate units.
-Fixed unit attacks still triggering retaliate if they happen to hit fully boarded retaliate enemies due to scrambled, scatter etc.
-Fixed unit attacks that complete boarding on an enemy still triggering retaliate and subsequent timer resets.
-Fixed scrambled units only targeting enemies instead of friendlies when infighting.
-Fixed boarded units being able to target allied units that have entered stealth.
-Other small fixes.