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0.9.830 (Alpha)

Changes

-Player cards and upgrades now gets added to the data cloud when first seen during a run.

-Upgrades that create cards now also preview them next to their tooltip.

-Light Destroyer now has AM AMP 1 instead of AM effect multiplier.

-Scout Carrier card creation is now affected by effect power.

-Scout Carrier now starts with 2 stacks of fighter escort.

-Bonus damage VS small craft is no longer affected by effect power.

-Assist now takes precedence over any retaliate reactions triggered simultaneously. 

-Contact Unit now starts in its heavy jamming mode.

-Contact Unit now creates 2 heavy jamming and applies 2 hack at base value.

-Contact Unit now creates heavy jamming in draw pile instead of discard.

-Increased GP System timer (1-->2) and damage (2-->3).

-Context Recalculator Engine now triggers on turn 24, with its card dealing 30 scatter damage.

-Coordinates are now saved on selection instead of run launch.

-TU Contact Ledgers now also reveals +1 upgrade per production planet.

Fixes

-Fixed Context Recalculator Engine card not getting holod on win.

-Fixed Hidden Surgeon General affecting megaship.

-Fixed one dongle not despawning after closing data cloud.

-Fixed advancing enemies not updating their orbit effects correctly.

-Fixed Megaship Disrupt causing unintended card text line break.

-Fixe some problems with support units not displaying correct status tooltips.

-Fixed some problems with how Engine Degradation is acquired and runs are saved.

-Fixed merc deploy cost not being shown after an unit has been retreated.

-Fixed multi target crit attacks only triggering damage multiplier against main target.

-Fixed enemy support effects not targeting stealth player units correctly.

-Fixed a tech card system location not spawning on rare occasions (?).

-Fixed a problem with +damage per enemy on orbit preview.

-Fixed cards that start with optimize not displaying correctly in data cloud.

-Fixed some location background acting like intractable locations when exiting pause.

-Fixed replicate cards not replicating the effects of certain removable dongles.

-Fixed compromised frame not using 2 upgrade slots.

-Fixed enemy fuel missile weapon attachment changing animation after firing.

-Fixed TU Contact Ledgers not affecting stores in same system where the upgrade is acquired.

-Fixed CEO phase 2 not having infighting limitations on gain effect.

-Fixed exiting deck overview while on store screen also exiting store screen.

-Fixed card targeting/unit holding continuing after entering pause.

-Fixed exiting deck overview while holding dongle no updating card glitch visuals.

-Fixed boarded Legend units still triggering retaliation when attacking units with regular retaliate.

-Fixed problems with multi-action retaliate units triggering each other.

-Fixed timeline problems with assist units when triggered by certain other reaction or multistrike.

-Fixed retaliate units not resetting their timer correctly after entering death duels with other retaliate units.

-Fixed unit attacks still triggering retaliate if they happen to hit fully boarded retaliate enemies due to scrambled, scatter etc.

-Fixed unit attacks that complete boarding on an enemy still triggering retaliate and subsequent timer resets.

-Fixed scrambled units only targeting enemies instead of friendlies when infighting.

-Fixed boarded units being able to target allied units that have entered stealth.

-Other small fixes.