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Physical games classification project Sticky

A topic by leafo created Feb 02, 2019 Views: 10,397 Replies: 110
Viewing posts 21 to 37 of 37 · Previous page · First page
(+6)

Hi

it seems to me that for board games, being able to sort by language is important. I can play games in English, but reading rules is too difficult...

(+1)

I'm not super sure about classifications for like search and stuff but it sure would be nice to have a "printable" file tag or something of the sort to differentiate printable materials from other files (like digital companion apps).

I wish I knew more about physical gaming as a whole, but I can put in my two cents and say that having a cooperative tag is important to me, as a person. I enjoy Sentinels of the Multiverse, Pandemic: The Cure, and other co-op games myself, and being able to find games like that is far more up my alley.

(+7)

Something I pointed out on Twitter and elsewhere in the last few days: A lot of creators don't have much or any experience with setting prices for a product, and would greatly benefit from some guidance there when putting their product up for sale. When you see that empty price box and you have to decide what you're going to charge for your game that you worked hard on, it can cause a lot of anxiety for people who maybe have never had to think about their game as being more than a labor of love, and that's hard to put a price on--but there are prices that customers are expecting to see for certain products, and creators should have the benefit of that insight.

Something to the tune of a Recommended Price selector with a few choices, as well as the option to set your own different price, might be helpful. Here's the break-down that I presented on Twitter and elsewhere:

  • Free - The Freebie: A sampling of something larger, intended to give players a taste of what the creator is capable of
  • $5 - The Quickie: A short or quick game that can be played repeatedly and with little time commitment
  • $10 - The One Shot: a longer, evening-length game that can be played with little or no preparation, with no requirement to play multiple sessions
  • $20 - The Campaign: a longer, multi-evening game that may require commitment from players to invest in an experience that does not end with the first session

Give the creators the option to set their own price (like they do now), but start with those four options as a way to give them a consistent starting point. (If a creator wants to set an alternative Minimum Price that is below their selected Recommended Price, continue to let them do that as well. Creators seem to have a better intuition about setting their minimum prices.)

This is an excellent suggestion and, honestly, I'd love to see this across all submissions on itch.

(+1)

I’d also like to have the ability to set prices like this for sub-products on the same page, rather than setting price levels.

(+1)

Evil Hat has a specific rubric for PDFs of our RPG books, in that we price them at 1/2 of the cover price of the physical product. Not applicable to all publishers, of course!

(+4)

I just transitioned all of my titles over here, and I love everything I've seen so far. The comments above are excellent, and I want to see them implemented.

One thing that stands out to me is the formatting and aspect ratios of the cover images. TTRPG covers are usually 6x9" or 8.5x11". That means to get my stuff here on itch.io, I had to go and reformat 12 cover images (which sometimes produces really unflattering results) to have a page image for every game. I was able to upload the full cover as a "screenshot," sure, but being able to display the full cover on my main page would be even better.

What do you mean by "main page"? You may can already do what you want if you put the larger image in the "description" box on your project's page.

Admin(+2)

We had a similar issue with comics and we ended up coming with something that would scale your image to fit the cover while preserving the aspect ratio, and adding a blurred background behind it. You can see some examples here: https://itch.io/comics

If you think that's a good solution I can enable it for the physical games section.

(+1)

It looks like the bulk of the comics on the first few pages opted to resize to fit itch's formatting, but for those physical game creators who don't want to do that, the blurred background is a good solution. 

(+3)

An advantage that itch.io would have over some of the other online stores that offer online selling of pdf supplement game content is that itch has an awesome client that you can install and it makes it easy to keep your downloads up to date. This could actually be a really cool thing for pdf supplement material because if a creator made updates or added content BOOM the owners of the product that have the itch client can see there is an update and download without any hassle.

(1 edit) (+2)

Oh and to add to my own thought. Itch also has already integrated support with Patreon. A lot of supplement  game content creators are on Patreon, so that's a win-win for them using itch to distribute.

(+1)

Excited about this, and to jump on the bandwagon, Cone pretty much nailed it as far as I'm concerned back there on the first page.

(+11)

Hey, so I was trying to set up a page for an RPG supplement earlier this week and one thing that stood out is that there's no (obvious?) way for me to do revenue sharing.

Aside from my tabletop development work I also write technical stuff and publish through Leanpub - one of the best features available there is the ability to add contributors to my books/projects and share revenue directly with those folks. Below is an example of the sort of UI I mean.

For a lot of us collaborating on projects it'd be super helpful to be able to do a transparent revenue split at the project level - this way we could say allocate 40% to the artist, 20% to the person who did layout, etc.

Another feature LeanPub has which I would love to see Itch adopt is the ability to earmark a percentage of royalties for non-profits. I am a contributing author/editor to a book series the royalties of which go straight to the non-profit instead of the authors - I would love to have a way to do this here for TTRPG projects.

Otherwise, pretty much echo everything else said in this thread and thanks for making an incredible platform!

(+3)

This feature would help out a lot with a few groups I've been chatting with who are looking to get Coop-Style publishing together.

If I could mash like and get that to +100 I would.

(+3)

This is a feature I know that's been requested before on itch. At one point, one of the itch developers previewed what it might look like on the site. Still hoping this becomes a real feature some day.

(+3)

It would be super useful to get an update on this or know if it was deprioritized.

(+3)

That's a really interesting idea. It also allows smaller businesses (like me!) to avoid having to deal with independent contractor/royalty payments to other artists, which means less tax paperwork. I'd be more willing to collaborate if this was a feature. Great idea!

(+3)

Yeah, I gotta fully get behind this as my highest priority. I realize that doesn't mean a lot since I haven't published yet, but that's exactly why I haven't: if I can split royalties with my cousin (who I collaborate on pretty much every project with), that would be a huge hurdle. Running the finances otherwise is a pain.

(+3)

There's a dedicated thread for revenue splitting you may want to chime in on then! I think if we can get some more of the attention as seen here, it might help them see it as something we need tackled.

https://itch.io/t/391522/split-revenue

(+1)

Thank you muchly!

(+1)

of course!

(+2)

One thing I'd really appreciate is better ways of filtering/searching game jams to find ones that are explicitly open to physical games/tabletop RPGs/LARPs.

First-class support for specifying a range for "number of players" and "length of game", and searching for such things, would be great.

Being able to easily sell physical books or physical versions of other materials and ship them myself would also be great and allow a lot of flexibility for things like board games.

(+2)

New member here, just landing because the movement about ttrpg here.

First thing I saw seems pretty covered: "physical games" seems counter-intuitive if we talk about digital downloads (pdf/epub), maybe it's a term broadly used in the computer games subworld? If I see "physical games" I expect to find books (physical) and boardgames that are delivered in a box. Probably TTRPG (+ others) feels more intuitive, even if LARP product are somehow tangencial tthe category (are there LARP products people can buy?).

I'd go with some "TTRPG+" and once you click, some text explains you what to expect there.

Another thing I didn't see covered: Languages. Being non-English-native (Spanish/Catalan as main languages), it feels important to have some language filter alongside the "Genre" or whatever other filters are added. Although it's probable that English remains the unique language for years :S

There are currently LARPs for sale on itch.io (and not just ones by me). And there are tons of LARPs for sale on other websites.

There are also board and card games on itch.io, so I feel like TTRPG is not a great umbrella category.

Admin

Are you okay with the name "Physical games" as top level? We need something relatively short and easy to understand, so something descriptive or something with a lot of acronyms might not be best.

(2 edits)

Analog games would sound cool. Also it's the opposite of digital.

(+2)

I would push for Analog as the top category. I think it fits nicely and you can easily have two forums next to each other and people know what you're on about (i.e. Digital Game Dev and Analog Game Dev, etc)

On a customer level though, are most going to know what analog means? I'm mid 30's now, so it's a no brainer for me. But that's not necessarily a term that's thrown around in regular chat anymore. I'd worry that we're losing some of the customer base by calling it something people won't know and therefore won't click on. I think physical games would be ok if it was fleshed out and it had more of a prominent role on the front page with the rest of the digital content.

(+3)

I'm not sure physical games is any clearer than analog games. Physical games may seem misleading when most of these games are likely distributed as PDFs (and they may be played e.g. in an online chat), and I've seen analog games used elsewhere whereas I haven't seen physical games anywhere else.

(+1)

yep, that was my thought process to push for TTRPG (the tabletop part identifies as "something you play at the table" ), maybe "Tabletop + LARP" or use the "+" to identify as "there is more stuff related but we didn't knew how to categorize it".

It seems that there is no a super-easy answer (in certain light, this is good, this is a very diverse hobby even in outputs produced)

My vote would go toward Tabletop  because it has the broadest use -- there's even a Television show about "tabletop" games. Analog sounds cool, but it would be confusing to some. And Physical games sounds really weird to me.

(+1)

I don't mind a TableTop + category, I think that could be a good way of saying "here's the main category, but it also has other misc games that don't fit" (LARP, etc).

(6 edits) (+1)

High level filters for physical games

Here's a list I made by going through the list at https://boardgamegeek.com/browse/boardgamecategory and distilling it down to 5.

Everything fits into:

Strategy
Dexterity
Trivia
Puzzle
Card/dice game
Luck

(+2)

I don't think these terms are very useful for a lot of stuff, and as far as tabletop adventuring and role playing games go most would fit into all these categories or none. I like where you are at with aggregation though!

(6 edits)

At the core I think adventure games are strategy. But I did almost gave it it's own category myself when I made the list.

Strategy would be by far fullest and could use more subdivision.

Luck category would be needed for a few games.

Card/dice category could be removed (strategy/luck)

(+2)

That would be something pretty dependent on play style which is unique from table to table. As far common language game terms are defined 'strategy' has a pretty clear meaning at the table and in computer games. Likewise, I can see some utility in calling D&D a dice game, but it is nothing like another dice game I love which is cee-lo.

I know this is not the right place to ask this questions but I'm unable to to find the correct way of contacting the creator. I have having difficulties getting a tile set to align properly and no videos of the content have solved the issue. If you are seeing this and are able to help please contact me s.vonrader@gmail.com

(+1)

I agree with CONE in that the list tends to be non-exclusive, and in a sense, a bit too abstract for customers. I think more precise terms are ok, even if that means we have more categories.

Admin moved this topic to General
(+3)

I think the others above have pretty much covered it, so I'll just add a few extra points:

  • Rather than "OGL" as a tag, I think "5E OGL" would be more helpful - because a) it makes it clearer which game system applies and b) there is more than the one OGL. I think 3.5E had an OGL too? And so does Pathfinder, though that might have a different name.
  • "Physical game" can mean a few things. Most of what I write is RPGs and RPG supplements, but I also created a print and play that is more of a storytelling game. And there are some card games or board games in there as well. So maybe additional categories for those? I don't know what sort of labels would be helpful, so maybe someone else can make a suggestion.
  • Creator resources might be another useful category. I'm not sure if that's in scope of Itch, but I'm thinking things like stock art or templates for RPGs.
  • Is there a way to add print on demand functionality to Itch, such as partnering with another platform? Or even the option to purchase a hard copy and have the creator handle printing and shipping? This might be a longer term one, but I thought I'd put it out there.

Hope that's helpful.

(+2)

There are stock art type things for digital  games around Itch already. So it should be doable to have Itch selling stock art.

(+4)

Came up in another topic - would there be a way to be able to categorize game jams so you could tell at a glance is it's for physical/analog games, video/digital games, or open to both? I think game jams are going to be a pretty active place for analog designers, considering how the past month and a half has gone, and being able to tell which jams are open to us will likely be super relevant, for everyone using the site.

This would be very handy to have. For some jams, it's clear from their descriptions which kinds of games they accept, but it's not all--and you may have to dig through the description to find it. As someone who makes both video games and tabletop games, I'd find an easy way to split them incredibly helpful.

moved this topic to Discussion
(+4)

We've ended up uploading all of our 'physical games' rpgs as Books because that seems to be the only product type that displays the whole cover in the thumbnail. Not sure if that has relevance here, but I thought it worth a note.

That's the only category that TTRPGs fit under, currently. 

Admin(+2)

I don't think that's a good solution, unless you think your games are books.

I've changed the logic for how physical game covers are cropped so they work like books since it seems many people have other aspect ratios for their covers.

(+2)

I mean, the games we have up on here are also books; RPG books. They're both "physical games" and "books", if you define them by their form. If you use the stricter definition offered for the book category on itch, e.g., "tells a story" it's a bit muddier. 

At this point I've also got, like, dozens and dozens of entries, so it'd be some work to go through and recategorize them all...

(+2)

if you mean the thumbnail in search results, you might need to look at the Metadata tab and add graphics under Promo Images. I built a template for creating them quickly, it’s linked from my profile.

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