Updated: we ended up finding someone!
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When you upload a Unity build you need to upload a zip of the .exe, the data folder and (sometimes, it doesn't always have it) the unityplayer dll.
The game looks cool from the screenshots! But what you've uploaded can't be played.
Play before reading if you don't want anything spoiled or ruined.
I am really bad at writing so I hope this all makes sense.
The goal for Demons was to make a serious game with emotional impact, but we wanted to make sure the game was still fun to play. Sure we could have made a walking simulator with fancy graphics and a strong narrative, but we wanted to see if we could deliver a high action experience that conveys it's themes through play.
So we designed the light system in our game. Light is EVERYTHING. Your health, your ammo and a timer. It keeps you on the move, always searching for a point to refill it. It keeps you on your toes. It is stressful and that's a good thing. It causes the player to feel what our protagonist is feeling, which adds agency to the experience.
We also designed the gameplay to contrast the light system. It makes the player want to go fast and shoot frantically, but that is far from the best approach. It turns expectations on their head, causing the player to take a slow, careful approach as opposed to a guns blazing one.
Another mechanic we experimented with was variable difficulty based on player choice. It is presented as a questionnaire at the start of the game. What you answer there directly influences how hard the game is, and how long you need to survive to win. We think it's an interesting approach to difficulty, especially since we never explicitly tell the player that their choices will matter. A hidden mechanic that matters a lot, yet remains hardly noticeable to the player and doesn't break their immersion.
When all is said and done, I think the game turned out very good. It has some cool design ideas that I'd like to explore further in a project with a longer deadline in the future.
Demons is a game me and a friend made for a small school assignment, where we experimented with triggering emotions in players through mechanics and play.
We aimed to make the player feel stressed and on-edge, and did so using our light system in our game.
The game is available for free, so give it a try if you've got some time. We'd love some honest feedback.
Cult Classic is my team's LD40 entry. In it, you must spill the blood of your fellow cultists in order to become Satan.
We wanted to see if we could make a dark, ultraviolent party game that would fit the theme of LD40, and this is what we came up with.
Check it out if you're interested, we worked really hard on it!
I made the page for my team's game FPS TRUE LOVE a couple weeks ago in anticipation for it being finished and to work on it over time. This has however caused the site to think that it was published 16 days ago, even though it just went public now.
This bug causes it to not show up in recently added categories, which can hurt any game's exposure.
Is there any way to fix this?
While our school is on strike, we did Strike Jam. In this jam, we had to make a game between the time the strike started, and ended (although as of writing this it is still ongoing).
My team made what we consider to be what a dating sim would be like as a wave survival shooter. We are happy to present to you: FPS TRUE LOVE.
In FPS TRUE LOVE you need to blow kisses at oncoming Cuties in order to give them the power of love, turning them into extremely muscular lovey-dovey people. However, if you're not careful they may overwhelm you with their love. So grab your best lipstick because it's time to start smooching!
You can play the game for free! Thanks for taking the time to check it out.
Just a quick update. After some early tests, it seems lag is a problem for people. While there's no real way for me to fix this without destroying the gameplay's flow in this game, it is something I'll keep in mind going forward developing for Twitch integrated games.
Parachute Panic pits you against up to 3 friends in a fight to the death for one parachute.
Fall through randomly generated environments and battle for control of the parachute backpack!
- Ragdoll physics and wonky character controls.
- Players can have up to 7 nipples.
- Over 15 weapons.
- Randomly generated environments.
Psychic Human-Back Joust-Fencing Duels for Honor (and Princess) is a local multiplayer dueling game where horses riding knights battle.
You can win by defeating your opponent 5 times, or by capturing the beautiful princess.
This was made over a week using Unity 2D.