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Sebastian Scaini

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A member registered Aug 04, 2014 · View creator page →

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Recent community posts

Is there a grid view on the new app like there was on the old one? If not, I'd really like to have one again!

Check out Sqaranch! our little game about herding squares!

They're in the community tab you're in right now! Just create a topic and you're good to go!

We don't have anything like that set up but we do have the forums on the page here.

Check out Monster Forest, a small game I made in Bitsy!

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Get your sacrificial table ready for Cult Classic Tabletop Edition!

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Check out Amateurs, a game our team made for the new song by Sleepy Tom and Lights! Play as either of them fighting against epic bosses to the tune of their new single!

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Take control of a magical melee wizard in WizKnight, me and Mikail Khan's Alakajam entry!

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Thanks for playing!

I'm not super sure about classifications for like search and stuff but it sure would be nice to have a "printable" file tag or something of the sort to differentiate printable materials from other files (like digital companion apps).

Check out Asterhythmic Blaster, a small space arcade game I made in a couple hours!

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We've now patched out the flashing background to make it more comfortable to play. I hope this helps!

Come play with the Spicy Boys in Spicy Mansion, our Global Game Jam 2019 entry!

Play it here!

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Check out Ben VS Anime! My team's weird and weeby FMV game!

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Ooh I see. I think I'll take a hard pass on that then because I don't want the price to be misleading.

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How do we make it claimable?

Check out Dark Roads, my team's Ludum Dare 43 entry!

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Check out He Plays the Piano, a small interactive art piece I made with Eric Pinheiro!

Play the piano in a dimly lit jazz club, isolated from the rest of the world.

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The name is absolutely amazing. 15/12

Wow I only got 6 games done. Thought I could do more but things got busy. Anyways, it's officially released now so these will be the only 6 games included in the collection.

Check out Plünge, my team's game from Sprint Week!

It's usually played on our custom plunger controllers, but works fine on a keyboard as well!

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I meant like more seasonal sales, like fall, summer and winter etc... But for more events and stuff.


Like how steam does weekend sales and other things. Basically, featured sales that devs can opt into.

I think more sales and bundles will be a big thing. That's what brings people to Steam, and also makes them go off of it.


More frequent large sales and cheaper and more frequent bundles might help people make the jump.


Also cloud saves and other Steam-like features for the client will go a long way too.


Check out BrAIns, a small zombie survival shooter I made just in time for Halloween!

Play it here!

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Get ready to fall in love while you fall to your death! Check out Falling in Love, my team's Alakajam 4 game!

Check it out!

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It's time to get excited for Get Me Excited!

Check it out here!

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Have you ever wanted to play Cult Classic but not actually have to play?

Then check out Cult Classic: Ritual & Repeat!

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WAIT HOLD UP I just updated to version 25.0 which I didn't know didn't happen automatically and my problem is solved! You can ignore this.

A filter is nice but I really like the small icons like on the website for quick reference. I'll admit it's mostly me being nitpicky though.

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It would be nice to see available platforms in the itch app, like it displays on the website's pages.

It'd be nice to have icons like these:

Listed on games somewhere like here or something:

I think it'd help organize stuff a bit more, especially since the itch app allows you to download browser games. It'd be nice to have something to differentiate between web games and games of the platform you're playing on.

It could even just list all the platforms a game or tool is available for. That could also be useful.

Check out WaveLane, an audio-only infinite runner my team made for GMTK Jam!

Play it here!

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Man, heck turtles. They're so hecking annoying.

Check out Heck Turtles, a game me and Del Nordlund made in an hour for the new wave of students entering game design.

Seriously though heck turtles.

Check out the game here.

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I think that would do the trick. I'll have to see if and when it rolls out but it sounds perfect!

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It would be cool to get a place to post Devlog style posts but have them be more general, like an account / page based news section or something.

The forums are nice and all but they can be hard to find. I'd really appreciate a place where I can post more general updates instead of putting them on a game's devlogs.

Something like how a Facebook profile's posts work I guess is what I'm looking for. Somewhere for me to share general updates not specifically related to a single game to my followers.


I hope this makes sense.

Have you ever wanted to send someone a birthday card but they just weren't interactive or deadly enough? Well have I got the card for you!

Presenting FEED ME CAKE. The most interactive and dangerous birthday card in the ever.

Check it out!

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We made a game for Ryan Mason's Cathode Mark 1 system! Check out FIREWALL, a game about fending off hackers. Although it works best on the Cathode, we've adapted it to work on a regular computer.

Check it out!

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Thanks!

I can't actually edit it anymore. All the files are long lost to the abyss.

Or at the very least the scripts I have don't work anymore. A downfall of not using an engine, I guess.

Check out the absolutely incredible soundtrack from When Life Gives You Lemons on Soundcloud!

By the ridiculously talented Patrick Flattery.


Our team fought long and hard against the lemons this Ludum Dare to bring you our game: When Life Gives You Lemons. Join our fight against the lemons!


Check it out!


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