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Zeshio

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A member registered Feb 11, 2018 · View creator page →

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I've updated my Tiled instructions on this page, sorry for the delay!

My current sci fi tileset is currently leaning more towards mapping outer space with planets and spaceships (like a large travel map), although I've also played around with doing some ground battle assets as well. If there's something specific you're looking for, let me know and I can test some new things.

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Appreciate it! I've updated the Tiled instructions so they're more clear for folks.

Only flat top, do you play a game that uses pointy top hexes?

Hey paiyaku! Send me an email at zeshio.zworld@gmail.com and we'll get your itch account hooked up. I think I have some different size options for PH2, which might be the issue with Worldographer. I also used to fight with Roll20 about hex support for pixelized hexes but it never went anywhere.

Hey altarok! I have a demo on the first tileset, feel free to use it to test:
https://zeshio.itch.io/pixel-hex

If you can let me know specifics I can see if there's anything I can do on my end. Haven't used worldographer before but I can investigate

Usually it's per tileset but since you asked- if you do buy one of the commercial licenses email me at zeshio.zworld@gmail.com and I'll send you a modified document giving you commercial to both. Thanks!

Hi lanceo90, appreciate the comment. I've unhidden the 1.1 files if that helps folks with this specific issue.

Hi Always, it might have been through Roll20 potentially? Send me an email (zeshio.zworld@gmail.com) and I'll send you some new links on me. 

Hi Radioknopf, I actually have import instructions for Tiled listed halfway through the store page. Thanks!

I prefer Tiled, it's a free app you can get on itch. Hex Kit hasn't been updated in years that I'm aware of.

Hi judson, only so much we can do against folks taking the images individually (although good luck individually downloading all of them). For the commercial license, you're using it appropriately and I don't see an issue.

Yes, it does. If you're selling a finished product using the tiles it's commercial. It's also commercial if you distribute a finished product for free to the public. Thanks!

Good call, I'll dig up my old files and I'll see how much work it'll be to export them at matching sizes.

I used to use Roll20 and they also did not support hexes well, so I'm glad you found something that works! I know some folks will make their maps first and then import them in to avoid the hassle of creating within the online tabletop. Appreciate your comments!

I will take a look further although Hex Kit hasn't been updated in quite some time. It's not my program but I'll see what I can do

Hi Mangusta,

What tileset program are you using to set up the tiles?

Are they overlapping both horizontally and vertically? If so, I would check to make sure your pixel size per tile is correct, and Hexkit also allows for overlap settings (can't remember what it's called), so make sure it starts at 0 and then adjust as needed.

Hi vulg4r! The 'organized' zip file is the one you're looking for. It's organized for Hex Kit. Hex kit is not being updated and the creator ducked out a couple of years ago so I've transitioned to more generic terms. Thanks!

Thanks Ed, let me take a look!

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Ok, I did some checks on my different sets. The Hex Tileset 1 roads go across the borders, but the Hex Tileset 2 roads don't. I have them ending at the border of the hex. So if you're using the PH2 roads, there will be a space left to allow for the full hex border. I apologize if that looks kind of weird, maybe I can export an updated version that aligns with PH1 roads.

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Appreciate the heads up, I fixed 0721 in all the folders and re-uploaded. Looks like I didn't have the shore tiles arranged in the right order, which caused me to miss that. Not going to re-arrange them number wise but any new download of the assets (July 17, 2023 onward) will have the fix.

I'm right there with ya, also trying to pick up some older half finished products!

I've attempted to clarify in the page description. Thanks!

Hi xpmn, I now have a commercial use license for purchase on the itch page if you're still interested in using the tiles for a mod. Thanks!

Hi Narsiph, I now have a commercial use license for purchase on the itch page if you're still interested. Thanks!

Hi Hoofed, I've made an easy commercial license option on the itch store page in case you're still interested. Thanks!

Hi Buzz, the new transition tiles have been added. Download version 1.2 for a revamp!

The volcano island demo set is on the main page, below the Purchase section, in the section labeled "Download Demo." When I publish the remastered version of this set (hopefully within a week or two) I will incorporate the demo into the Pixel Hex Tileset to avoid confusion.

Thanks!

I believe it may email folks when major updates are posted, but there's been a lot of interest in some of the fixes on this set so I'll probably manually email all the people who've bought it when I finish. Thanks!

I have started work on this. It's a bit of a tedious process but I'm making progress!

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Hi  Buzzerker! I didn't create those Stolen Lands maps, Luckmann made those maps and posted here in the comments! They're quite awesome. 

From what I can tell, it looks like they might have taken those full marshland and water tiles and made them into river sections, most likely by adding an overlay and painting a brush over the disguised tiles, leaving that river effect. Looking through the map I can spot a couple of different areas where they may have edited or erased certain parts of tiles to provide the desired effect.

My stock rivers in PH1 match the road tiles and have muddy borders. In my second tileset, the rivers are created exclusively hugging tile borders. You might be able to use some of the coastline/water tiles in PH2 to create a wider river like that, but I think they'd be two tiles wide.

I'm hoping to update this pack sometime this year to make it more aligned with the pixel hex 2 tileset- specifically, creating transition tiles that are half land and then half transparent, allowing you to layer land borders across any type of full tile without having to hunt down the specific tile (for example, the "grass to snow" tile). This would also make it a bit easier to replicate what you're seeing below. I'll look at adding some thicker river tiles that fit within a hex.

Thanks!

I drafted a post-apocalyptic tileset test run last year, it's definitely a possibility. One of the things I struggled with was the height of buildings blocking street views. I'm working on a fantasy city set next but could be an easy transition afterwards!

Oooh, good suggestion. I had looked at doing some space related hexes in the past. I'll pull up Lancer and see if that'll help structure my ideas!

I would love if we could actually get a tabletop category in the games section

I don't currently have plans to transition the first tileset to transparent border tiles, but if I'm feeling extra spunky and can find my work files I can look into doing this. I'm currently focused on the hex battle pack and a potential city set before looking at additional revisions.

I've never used worldographer, but as long as they support overlapping hexes you should be good to go.

Appreciate the kind words!

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The hex outlines are enclosed shapes, but I can look at doing a simple segmented line. Might be a bit of a pain to place down individually, but I can do that.

In regards to the dungeons question, yes I'd like to do some different tile environments outside of the traditional stone dungeon. I will keep an eye on your suggestions as I build them out!