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Cassk

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A member registered Nov 27, 2018 · View creator page →

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Just released a new project ? Post it here and tell people about it.

We will start a new thread each month. 7-ish days into a new month, the past month's thread will be archived.

LFG makes a lot of sense to me, and I don't see another section that fits better.

Just released a new project ? Post it here and tell people about it.

We will start a new thread each month. 7 days into a new month, the past month's thread will be archived.

During playtesting I heard two different GMs comment that they wished they had a name list to pull from for quick and easy NPC generation. Ever since then, I've included one in my more polished games (i.e. not a game jam, because that's too much time for a quick project).

I think name lists are helpful for worldbuilding and ease of play, but also open to unconscious bias. So I usually get an idea of what I want the list to include, put something together, then consult with a friend from that culture to make sure I haven't done anything offensive without intending.

With my cyberpunk game, I quickly learned that NPC names had a big effect on how players related to them and which ones they became invested in. I think "Bizface" is still one of the most popular across game groups, and it's always fun to see if a group decides to like or hate Bizface, but they all seem to develop strong feelings about them.

I think we're going with "what the designer" identifies for this. If someone sees their game as a narrative game, then it fits in that forum. If they prefer not to use that classification or it doesn't fit, "other games" works.

Really it will depend on the community and creators to decide.

Thanks forthe picture. Will get this sorted out by later today.

can you see it now?

I want to remind everyone of the Code of Conduct. Specifically:

It's our job as members of this community to honor one another, show each other respect, and to uplift one another by keeping the gates open for everyone. In this space we can shape a culture of personal and professional value. Of care, the sharing of information, and of promoting a better standard for how we are treated and how we treat each other.

If you're response is not building on the discussion in a constructive manner or not said respectfully, do not post it. 

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I took a look at the video game devlogs. So here's what I would say: posting a thread asking for design feedback (with specific questions) or asking for help brainstorming, or putting forth a mechanic you're really proud of and want to discuss, etc. would definitely fit in the design forums. As the project progresses or the person implements the feedback, it seems to make sense to continue to ask questions and share in the same thread for that project.

However, a lot of the devlogs I looked at in video games were "here's my project and I'm posting updates as I go" which seems like a better fit for the devlog function built into itch.io or fell very much in the "self-promo" side of things.

I'd say it comes down to intent: is the thread seeking to have a conversation around the design, or seeking to show it off? Conversation and feedback is awesome; showing off a project is better placed in the "Share Your Projects" stickies.

Does that make sense?

Can you expand on what you mean by devlog-type threads? I think I understand but want to make sure before fully replying.

Want to provide feedback on the forum? Have questions? This is the place.

Feel free to start a discussion about what works well, suggest possible improvement, ask for clarification, or check in on what you think about the tabletop forums in general.

We want to  work together to make this community comfortable and welcome.


Note: archived past feedback that has been resolved

Everyone, thanks for the input and excitement! We're going to lock this thread for now since the forums are up and running. Please continue to give your input in the Feedback and Questions thread.

We are keeping this thread here and visible so we can continue to refer to it moving forward.

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Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

 

This thread is for you to tell others about your Fate projects. We will keep this first post updated with an index to everyone's post for easy searching.

To have your project  included in the thread index start your post with:

   

Project name

1 sentence project description

link to project

  

The rest of the post is up to you. Tell us what you made and what you're excited about.


Project Index


Return to the Stars!: By Festive Ninja. Hopepunk SciFi  RPG  where pop culture collides with political machinations to determine the fate of the galaxy. Full post here. Full post here.
  

(5 edits)

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

 

This thread is for you to tell others about your D&D (OGL) projects. We will keep this first post updated with an index to everyone's post for easy searching.

To have your project  included in the thread index start your post with:

   

Project name

1 sentence project description

link to project

  

The rest of the post is up to you. Tell us what you made and what you're excited about.


Project Index


Joy of Monster Cooking: By herewegomez. A realistic monster cookbook containing variant rules for cooking, new tools, a new background, two new magic items, and 18 recipes. Full post here.

Extra Fighter Archetypes: By Zargo Games. Two homebrew fighter archetypes: the Devoted who empowers themselves with divine energy and the Dragon Vanguard who uses iconic breath weapons with the blessing of dragons. Full post here.

Druids of the Waterways: By Zargo Games.Three homebrew druid circles: the swashbuckling Circle of the Anchor, the reclusive Circle of the Deep, and the life guardians Circle of the Reef. Full post here.

The Ashlands: By TAKW. A 1 page system agnostic science fantasy setting featuring a magical wasteland, roving rust monsters, and a war that can't be remembered. Full post here.

Illustrated Equipment Packs: By Skull_b01. The starting gear bags illustrated for those of us whose eyes glaze over when they see a list of mundane items.  Full post here.

Keeps & Towers: By Hafling Caravan Games. Players often want to build, or upgrade, or repair, fortifications and towers; this gives you a little mathematical heft if that is something you want in your game. Full post here.

Frontiers of the Empire: By Hafling Caravan Games. This supplement is a set of XP rewards to try push players to explore, particularly if you're using a Westmarches with large or mass-play groups, for D&D 5E. Full post here.

The Lamp:By Hafling Caravan Games. A strange tower is above a hotspring and the locals know nothing about it; time for some high level party to explore. Full post here.

Sister Stones: By Hafling Caravan Games. The locals say it never snows in Sister Stones, but its snowing in Sister Stones. Full post here.

  

Done! Thanks for the idea.

We've now added a thread to each design category where people can describe their projects. Will keep an index in the first post of each thread for easy reference.

(4 edits)

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your  projects using any of the many other tabletop system. We will keep this first post updated with an index to everyone's post for easy searching.

To have your project  included in the thread index start your post with:

   

Project name

1 sentence project description

link to project

  

The rest of the post is up to you. Tell us what you made and what you're excited about.

Project Index

Secret Dragons. By el Sitko. In this bare-bones role-playing game, you are dragons who have taken the form of common folk in order to explore their world & learn what it’s like to be a mere mortal in service to others. Full post here.

Hearts of Magic: Threads Entangled. By fadingroots. A hack of Mobile Frame Zero: Firebrands about fey nobles, arcanist-bureaucrats, and anarchist witches falling for their enemies, fighting with their friends, and allying with their rivals, amid a struggle for a magepunk fantasy city.  Full post here.

Children of Water and Land: By MxKit. A softly Lovecraftian game hacked from Honey Heist (@gshowitt), in which you play as Deep One hybrids, with lives and families on land but a family and home waiting for you beneath the waves as well; by the end you will decide whether to balance your life between the two, or disappear into the water forever. Full post here.
  

(10 edits)

   

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

 

This thread is for you to tell others about your original system projects. We will keep this first post updated with an index to everyone's post for easy searching.

To have your project  included in the thread index start your post with:

   

Project name

1 sentence project description

link to project

  

The rest of the post is up to you. Tell us what you made and what you're excited about.


Project Index


The Dark Sentencer: By Marn. A prison escape game with a tarot-based system. Full post here.

The King Machine: By vsca. A role-playing game of flying mountains and intelligent non-human primates. Full post here.

Spiral: By Aleks Samoylov. A universal / setting agnostic, percentile based system.  Full post here.

Hard-Space Hustle: By Playtest. Low-Glamour Sci-Fi about down-on-their luck outlaws using an original system. Full post here.

Battles&Balances: By No Time to Play. A rule system for computer RPGs. Full post here.

Tomb of the Gods: By Austin Ramsay. The God Urn's immortal guardian CAN be defeated with great effort, but even if you manage that, how will you decide who gets the single wish? Full post here.

The GUTS+ System: By Alamantus GameDev. An easy-to-use narrative-based RPG system where  custom stats based on your character's personality and background determine the outcomes of actions. Full post here.

Deeds, not Words: By Hardcore Narrativist. A GM-less game about civil rights activism and the English suffragettes. Full post here.

Under Heaven, Underworld. By kingCrackers. Passion, vendetta, and justice; a wuxia game set in the modern day, with the world outside your window. Full post here.

Grey Cells. By Syfro. detective fiction game about combining clues and solving mysteries. Full post here.

Sand Dogs: By vsca. Role-play in a Heavy Metal-esque desert reminiscent of Indiana Jones crossed with Roadside Picninc and server up by Moebius.Full post here.

Drive·10: By The Chaos Grenade. It's a simple generic RPG framework we wrote to quickly pick up and run any genre/setting we wanted to on the fly. Full post here.

Spirit Fall: By Fahad Syed. A roleplaying game about a team of scavengers enduring a demon apocalypse. Full post here.

CHORELOCK: By Marn. A game about getting demons to do your chores.Full post here.

The poison of suspicion: By Hardcore Narrativist. A game about life and forgiveness for 2 players (poisoner and victim). Full post here.




  

(6 edits)

   

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your Powered by the Apolcaylpse projects. We will keep this first post updated with an index to everyone's post for easy searching.

To have your project  included in the thread index start your post with:

   

Project name

1 sentence project description

link to project

  

The rest of the post is up to you. Tell us what you made and what you're excited about.


Project Index


Interstitial: Our Hearts Intertwined: By RevRyeBread. A Kingdom Hearts Inspired PbtA Game about Fanfiction and crossovers. Full post here.

Princess World: Princess Academy Adventures: By BJKWhite. Magical princesses have school life adventures in a world of wild magic. Full post here.

Armour Astir: Advent:By weregzaelle. A Powered By The Apocalypse game about giant magical robots and the people that control them. Full post here.

The Service: By Lari Assmuth. Gritty Cold War espionage in the UK. Full post here.

Home Again. By nellraban. Play as characters who work to take reclaim the heritage that had been wrested from them by mysterious magic, for the sake of their community. Full post here.

Witch Game Generator: By Uncanny Dice. A generator that creates small, PbtA-inspired games about a dead witch's apprentices. Full post here.

Haven: By nm_dart. A game about killing monsters and surviving the Apocalypse.  Full post here.

Esoteric Compendium: By Zargo Games. Six new compendium classes for Dungeon World. Full post here.

Ryne: By Adam Dixon. Tell stories of an autumnal, decaying world ruled by the enormous god husks that shape its landscapes. Full post here.

Resistor: High School, Low Life: By Law of Names Games. A game about angry teens with brain computers fighting the System in the San Angeles MegaCity. Full post here.

The Day We Leave Our Forests To Die In Beautiful Silence: By anxiousmimicrpgs.  A diceless game about the last days of elven civilization. Full post here.

(2 edits)

    

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your Play-By-Post projects. We will keep this first post updated with an index to everyone's post for easy searching.

To have your project  included in the thread index start your post with:

   

Project name

1 sentence project description

link to project

  

The rest of the post is up to you. Tell us what you made and what you're excited about.


Project Index

Yowl! What a Strange Hotel:By Zargo Games. A play-by-post game of review-based storytelling. Full post here.

   

Hi all! We're creating system-specific threads for this now. Please check out the official thread if you want to include your project.

(6 edits)

   

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your OSR projects. We will keep this first post updated with an index to everyone's post for easy searching.

To have your project  included in the thread index start your post with:

   

Project name

1 sentence project description

link to project

  

The rest of the post is up to you. Tell us what you made and what you're excited about.


Project Index


Sea Cave of the Selkie: By glaucus. A dungeon with 10 keyed rooms, 11 strange lichens, salt poppets, magic bat guano, 3 other magic items, cassowary skulls, and a sea witch who wants her father back by any means necessary. Full post here.

In The Light Of A Ghost Star. By Nate. A rules lite scifi game about martian scavengers exploring and looting a strange earth in the far far future. Full post here.

Offworlders. By Chris P. Wolf. A lightweight sci-fi game, a tasty melange of old and new-school in the tradition of the big, sandboxy classics that you can get up and running quickly. Full post here.

Captured & Sacrificed. By Megan. A dungeon full of classic monsters, with a hobgoblin who wishes he was a wizard and wants to summon a demon. Full post here.


  

(8 edits)

  

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your Narrative game projects. We will keep this first post updated with an index to everyone's post for easy searching.

To have your project  included in the thread index start your post with:

   

Project name

1 sentence project description

link to project

  

The rest of the post is up to you. Tell us what you made and what you're excited about.


Project Index


Banquo at the Feast: By Marn. A storytelling game about murder most foul. Full post here.

God of Vengeance: By JR Goldberg. 4 people discover the lives and entangled relationships in a Yiddish brothel at the start of the 20th Century. Full post here.

In Medias Res. By czakita. A group of people finds themselves in the most important moment of their lives. Full post here.

Breaking Down, Breaking Through. By Goat Song Publishing. A game-poem of despair, depression, and holding on. Full post here.

What Dreams: By Goat Song Publishing. A collaborative storytelling game about the space between the living and the dead. Full post here.

Spooky Action at a Distance. By Sohkrates. A single player role playing game about first contact with alien life. Full post here.

house. By Marn. A game about a house. Full post here.

We can discuss it as a moderation group. We don't want any 1 mod to add new directories on their own. Do you have a good link to the OGL requirements in case we include it?

(2 edits)

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your LARP projects. We will keep this first post updated with an index to everyone's post for easy searching.

To have your project  included in the thread index start your post with:

   

Project name

1 sentence project description

link to project

  

The rest of the post is up to you. Tell us what you made and what you're excited about.

(9 edits)

   

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your Forged in the Dark projects. We will keep this first post updated with an index to everyone's post for easy searching.

To have your project  included in the thread index start your post with:

   

Project name

1 sentence project description

link to project

  

The rest of the post is up to you. Tell us what you made and what you're excited about.


Project Index


Neon Black: By Sohkrates. In the year 21XX freelancers struggle to survive in a city-state controlled by corporations, underground gangs, and artificial intelligences. Full post here.

Beam Saber: By Austin Ramsay. A game about the pilots of powerful machines in a war that dominates every facet of life.  Full post here.

Copperhead County: By Jason Eley. Crime, corruption, capitalism, and government in the modern American South. Full post here.

Songs for the Dusk: By Kavita Poduri. A post-apocalyptic science-fantasy tabletop RPG about trying to build a better future. Full post here.

Moth-Light. By Dissonance. A dramatic science-fiction adventure game that center’s questions of trust and conviction. Full post here.

Superheroes ITD: By CaptainHelion. A FitD game about Superheroes being Super and Being Heroes. Who are you behind the mask? What is the mask? Does great responsibility really come alongside great power? Full post here.

Haven: By nm_dart. A game about killing monsters and surviving the Apocalypse. Full post here.

  

(13 edits)

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your projects using the belonging outside belonging design framework by Avery Alder. We will keep this first post updated with an index to everyone's game and their full post in this thread.

To have your project  included in the thread index start your post with:


Project name

1 sentence project description

link to project

  

The rest of the post is up to you. Tell us what you made and what you're excited about.


Project Index

Exodus: By fadingroots. A road trip game of angels on the run in a fascist dystopia, based on Transangelic Exodus by Ezra Furman; 2-4 players. Full post  here.

Heaven in the Dust: By  gamesfromthewildwood. A game about flawed Greek gods struggling with scarcity and mortality down in the dust and dirt of a hostile world; 3-6 players. Full post here.

They howl and grow claws: By MxKit. You're a queer group of friends, you're on one final vacation together, and there's a monster in the woods; 3-6 players. Full post here.

Space˽Bar: By Pretty Radical Games. A cosmic card game of belonging outside belonging in a spaceport bar, far from home.  Full post here.

Sanctuaire: By Samantha Day. A Belonging Outside Belonging game about fantastical nuns in an isolated religious community, for 3-4 players. Full post here.



I've really enjoyed seeing how different Forged in the Dark games change the mechanics used in Blades. I know my first hack started because the genre I wanted to design for didn't really fit the faction system, so that was the first thing I started modifying. I then ended up leaving out the claims system because competing for territory didn't make sense and other forms of claims didn't occur to me at the time. (I'm revisiting the claims idea now in my design).

For everyone else working on a FitD game, what were some of the first mechanics you decide to change? Or what were the systems you ended up leaving out entirely and why?

I'm curious, for those who decided to make an original system what motivated the choice?

And once you decided that, what challenges and advantages did you encounter because of it?

The current categories are based on what content is most common on the itch.io store right now. As the content changes (or people are discussing a specific game frequently under "other games") we can change categories.