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Share Your Projects: D&D (OGL) Sticky

A topic by Cassk created Mar 16, 2019 Views: 442 Replies: 12
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Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.


This thread is for you to tell others about your D&D (OGL) projects. 


Joy of Monster Cooking

A realistic monster cookbook containing variant rules for cooking, new tools, a new background, two new magic items, and 18 recipes.

Extra Fighter Archetypes

Two homebrew fighter archetypes: the Devoted who empowers themselves with divine energy and the Dragon Vanguard who uses iconic breath weapons with the blessing of dragons.

I made this a while ago using the Homebrewery. Art is by the talented Kelsey Peterson.

Druids of the Waterways

Three homebrew druid circles: the swashbuckling Circle of the Anchor, the reclusive Circle of the Deep, and the life guardians Circle of the Reef.

I made this a while ago using the Homebrewery.


Sealskin is a work in progress (not yet on itch, even in draft form, but about 75% of the manuscript is done).

It is 5e-compatible and presents rules for playing selkies. This includes a discussion of safety tools for handling what happens if a selkie's sealskin is stolen. Also includes less meta content: magic items and spells, an NPC gallery, random tables for fey crossings, nonsexual reasons why an NPC might steal a sealskin, etc.

If you want, you can check out bits I've posted here:

The Ashlands: A 1 page system agnostic science fantasy setting featuring a magical wasteland, roving rust monsters, and a war that can't be rememered.


Illustrated Equipment Packs

The starting gear bags illustrated for those of us whose eyes glaze over when they see a list of mundane items.

Frontiers of the Empire

This supplement is a set of XP rewards to try push players to explore, particularly if you're using a Westmarches with large or mass-play groups, for D&D 5E.

Keeps & Towers

Players often want to build, or upgrade, or repair, fortifications and towers; this gives you a little mathematical heft if that is something you want in your game.

The Lamp

A strange tower is above a hotspring and the locals know nothing about it; time for some high level party to explore.

Sister Stones

The locals say it never snows in Sister Stones, but its snowing in Sister Stones.

If it's crass to put this here, hopefully the mods will step in and let me know - my project is my ongoing Patreon, which is mostly 5E stuff with a smattering of other systems as the mood hits me. The link above goes to the free Public stuff.

Over 2 years in development

Get ready to partake in an open world epic journey.

A deep and enthralling story.

Turn-based, strategic combat with over 550 enemies

More than 100 hours of game play

100's of Quests

40+ skills including many new combat skills

100+ spells in 6 spellcasting schools

Amazing random loot system

Switch from isometric view to first person view with a click of a button.

Lots of Crafting

Shadow Hunters offers a very unique story, the story is long and offers many twists and turns. There are many quests that you can have, some of which are very long. You can do all of these quests without breaking up the main quest.

Shadow Hunters is a cross between the Elminage series (Wizardry) and Dragon Quest

The greatest thing about Shadow Hunters is it never gets boring, There is always something to do, Quests to be solved, Dungeons and Caves to explore. You will never get bored.

How Shadow Hunters came about:

Shadows Hunters is an open world rpg, its been in the making for 3 years and has a lot to offer. We have done so many things no other rpg developer has done before.Being a die hard Dragon Warrior (Dragon Quest) fan and a die hard Wizardry fan, I had an epiphany one day "Why not merge the 2 together?" Well I did just that, I am not sure if you know anything about the Wizardry series or Elminage series, Well this game is just like that but wait its not only like that but you can switch it to Dragon Quest with a push of a button. This game offers up a massive 100+ hours that is only the main quest, count in another 50 to 70 with the side quests. We made sure we made Shadow Hunters so that everyone that likes rpgs would enjoy the game. We even put in battle grounds for people that like to grind (or do not like to grind) either or this is the game for you. You can mine for ore, chop wood, fish, you can even be a sage and craft your own spells. So what are you waiting for? The Shadow Hunters need your help!  Anyone that loves Dragon Quest or Wizardry will sure get a kick out of Shadow Hunters!