The game works best with at least 2 players, and I have not personally run it for more than 3, but it has optional rules for 1 player. And it does require a GM.
Recent community posts
Before getting a chance to play this game, I was immediately struck by how nice it looked. The layout is great and easy to follow, and the little art in it is very cute. In terms of the content, it is also very easy to follow, and lays the groundwork for a great game.
In practice, this game is really fun, very cute, and sometimes sad. My game involved two kids falling in love, an artistic grandmother passing away and giving her mittens to her grandchild, and a kid taking inspiration from his great grandmother to become an artist, all told through the life of the mitten. It was a wonderful experience, and fun to play with a friend.
There were a couple instances where the wording could be a little more precise to avoid confusion (is the five hole rule per mitten or for both mittens? are we both supposed to describe a pair of hands together or separately and take turns?), but quick decision making meant those small issues didn't hold back this game from being extremely fun to play. I highly recommend this game for anyone that wants to play a cute game with a friend or partner.
I should have started this when I first started the game. Sadly it won't be comprehensive because I've already forgotten when some of the changes happened.
The current publicly-available version is 3.0.
Free public release on my Patreon.
Added core rules and player sheet.
Paid release on itchio.
Added setting document, The Commonwealth: A Beast Dream.
Art by Cole Riz included in setting document.
Slight format changes in core rules.
SWORDDREAM description and concepts added.
Table of contents given its own page and expanded to include a link to each section.
Added ability to permanently transform monsters as an advancement.
Added a description of how each quality is used in action rolls.
Added the ability to make group actions.
Changed how tier works in battles.
Added section on Diversity and Inclusion.
Typos fixed in The Commonwealth: A Beast Dream.
Additional illustration by Cole Riz added to the monster Ravenglow.
Monster Master (MM) has been renamed "Game Master (GM)" for simplicity's sake.
Player characters have been officially dubbed "handlers"
Monsters are now "beasts"
Supplemental materials are called "dreams"
Renamed Player Moves section to "Handler Moves," Monsters section to "Beasts," Monster Tags section to "Beast Tags," Befriending or Capturing Monsters to "Befriending or Capturing Beasts," Monster Transformation to "Beast Transformation," Example Monsters to "Example Beasts," and Monster Masters to "Game Masters"
Added description of handlers in the player section.
Simplified some language in the Rolling the Dice section.
Added Progress Tracks section.
Renamed Monsters section to "Beasts."
Added Skill and XP to Beasts section.
Slight formatting changes to Beasts section.
Rules change about Beasts performing action rolls (they now use Skill).
New section Trading and Sharing Beasts.
Removed the Example Principles and The World sections.
New section Running the Game.
Moved Diversity and Inclusion section.
New sections Dreams, Agendas, Principles, Themes, Settings, Characters, Unique Rules, and Beasts.
Expanded the Adventures section, including some example adventure seeds.
New sections Building a Dream and Dreams and Creative Commons.
Placeholder Building XYZ section.
Moved Building a Bestiary section to the end.
Renamed to Handler Sheet.
Added Skill and XP to beast handouts.
New Battle track, Progress track, and Consequence track handout.
The Commonwealth: A Dream
"Beast" removed from title name.
New "What Is a Dream" intro section.
Credits given its own page.
Reorganized majority of the document.
New sections Agendas, The Commonwealth as a Setting, Handlers in the Commonwealth, and Rules of the Commonwealth.
Ten new beasts: Floofrel, Florrel, Zepperrel, Incinidrake, Conflagrouse, Swanflagration, Battric, Battive, Abbatsal, and Ivyhead.
Is anyone else running against the clock and could use another extra week or so? If I'm the only one, then I'll just end it on schedule, but if there's more people that could use the extra time I'll happily extend the deadline.
Worldbuilding Jam is for creating worlds or for creating games about creating worlds!
Submissions opened June 1st!
Submissions close July
- Your submission must be a supplement for an existing tabletop game or an original tabletop game of your own
- Supplements must contain an original world that the game is meant to be played in, or contain rules about creating your own worlds
- Original games must focus on an original world of your creation, or on rules for creating original worlds
- No hateful content (sexism, racism, homophobia, transphobia, ableism, etc.), but respectfully exploring or tackling these themes are acceptable
- Feel free to work alone or collaborate with other creators
- Multiple submissions from the same creator are accepted
I can't believe I forgot to post about my own jam when it started! Aaaah!
The Meta (Masks Playbook)
A fiction-bending playbook for Masks: A New Generation inspired by Marvel's Gwenpool
The Meta is a comic book geek from the real world spirited away to the world of their favorite comics. They use their genre savvy and deep knowledge of the world and how it works to become a hero despite lacking actual powers.
by user: Hardly
★ ★ ★ ☆ ☆ ☆
I can’t say I get the glowing reviews this place has received or even the profoundly negative ones. My stay was thoroughly mediocre in every sense. The staff seemed confused when I said I wanted to stay and it took much longer than it should have to get my room, but once I was there the room was fine if not great. The bed was about what you’d expect, the singing was ok, and the pool was just a little too cold for this time of year. All-in-all nothing stood out as particularly good or bad and I can’t really recommend this hotel, but if you have to stay somewhere, you could do worse.
What are your favorite moves in PbtA games? These could be general moves or playbook moves.
There's a few I really adore. In Masks, the Reformed playbook has a move What the hell, hero, where you call out a superhero for committing injustice, and potentially gain influence over them. It's thematically appropriate since the Reformed is a former supervillain and seeing a hero do bad things and get away with it would rightfully piss them off.
The Wizard in Dungeon World has Know-it-all, which allows them to be a source of advice for the party, for good or ill, and gives the wizard experience for calling the shots.
Finally, in The Sprawl, the Soldier has I love it when a plan comes together, which, first off, incredible name, but secondly it allows them to retroactively plan ahead to pull off the most unlikely things like have the exact item you need at the exact time, or to show up at a place you're needed at just the right time. It's a really fun move that lets you feel like you're part of the A Team.
I had an idea (feel free to steal it, I don't have the time right now to make this game) that if a FitD game was about underground gamblers, instead of rolling to resist consequences, play a game of Russian roulette (simulated obviously) and if it's an empty chamber then you resist normally but if it's a bullet then you trauma out (or die if you want to raise the stakes even more?), and the MC would keep track of where the bullet is so every six resists it's guaranteed to trigger unless there's also some action that can spin the barrel
Six new compendium classes for Dungeon World
Deep One adapts to life in the depths of the ocean and becomes more like the monstrous creatures found there.
Divine Armor accepts strength and protection from a higher power.
Fey Touched transform into the creatures that once touched them, gaining their strengths and abilities.
Jotun Heart awaken the frozen heart inside them and gain the strength of giants.
Monster Hunter slays monsters and transforms their fallen foes into greater and greater weapons and armor.
Scrivener scribe magic scrolls and other powerful texts that change reality and inspire others.
Wet and Noisy
by user: JuliaMott7
★ ★ ☆ ☆ ☆ ☆
Before I air my grievances I just want to say that my partner had a much better time at the motel than me and that I thought the staff was very friendly. With that out of the way, I had a miserable time. There were several water leaks that led to the floor of my hotel room being damp, which being a carpet floor made it incredibly gross. As if that wasn’t enough, all day and night there was really loud singing coming from the swimming pool. I never went swimming but my partner did and she said she didn’t see who was singing but that it sounded much more pleasant up close. Whatever it was, it kept me up all night. It wasn’t so bad during the day when I could drown it out with my own music but it was just so loud and the rhythm was so erratic that I couldn’t fall asleep to it.
I guess if you don’t get any leaks and they stop who/whatever is singing, then this could be a nice place to stay. However, I just can’t bring myself to recommend it based on my stay.
by user: S0ccerM0m
★ ★ ★ ★ ★ ★
I have never been as impressed by a motel than I have by Eternal Panorama Motel! From the moment I stepped foot inside the place, the staff were there to take my bags and help me pick out the ideal room for a very reasonable price. The cleaning staff was very prompt, and the concierge always answered the phone within two rings. The pool, which was much bigger than I’d expected, had the friendliest lifeguards attending, and they saw to my every need. I honestly felt like royalty. I never saw the kitchen staff (the breakfast bar was pretty good for motel standards), but I have to assume that they’re just as friendly as everyone else.
The room was spacious, well heated, and the shower setup was exquisite. The bed was comfortable and I slept like a baby.
There were a few small mix-ups during my stay, but they didn’t really impact my enjoyment. The first was that I ended up in a room with two beds even though I traveled here alone. They promised me that it wouldn’t cost me anything extra when I pointed out the error, so that worked out. Also, when I was leaving I asked the concierge to help me pack my suitcases. When he was helping, he handed me a soccer ball and insisted that it was mine. Despite my insistence that it wasn’t mine, he kept insisting until I just took it. He’s really too cute to fault him for this though. Who knows, if I ever have kids I could give it to them.