If you have any questions about the jam or questions about making ttrpg content, ask here, or make your own topic if your question requires a discussion.
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Your work has value! This jam's purpose is to encourage ttrpg game designers to charge money for their games. If you make a ttrpg and charge at least $3* for it, then you can submit it to this jam! The jam comes with an optional theme of SPOOKY GAMES, but you can submit any game regardless of theme as long as you meet the requirements.
Start Date: October 15, 2021
End Date: November 18, 2021 (technically til midnight of the 19th)
*Offering free or discounted community copies for your game is acceptable as long as the base price for your game is $3.
Sure! If I do a revised version I'll be sure to include that, but I'll answer it in a comment for now. Say you have a passage card.
Passage cards are basically the universal connector. You can put any kind of card next to a passage card, including another passage card. Cards can connect horizontally, vertically, and diagonally.
Other cards are more limited.
If you wanted to place a card to the left of the Object card in the middle of the table above, you could only place a Passage card. But you could place another Object card above or below the Object card because that card would be connected to the Passage card on the right.
Transit cards are special in that if you place a transit card, you get to place a second transit card on the same turn. You can place your second transit card somewhere else on the map to show that the two points are connected, or you can place the transit card in the middle of nowhere away from all other cards to show that this transit point takes you to an entirely different location. If you place it in the middle of nowhere, another player would have to attach a Passage card to the Transit card in order to continue going that way because none of the other cards can connect to a transit card.
If an object card is connected to multiple Passage cards, you can decide whether the card applies only one of the connected passages or to more than one.
If you have any more questions feel free to ask!
THE EXCELLENCE IN GENDER JOURNALING AWARD
For creating a journaling game about contemplating gender and discovering how you relate with gendered identities and expectations, as well as providing several prompts to get you started on your exploration, I give this award to
The game is thought-provoking but also very approachable. The rules are as simple as asking and answering questions, but framed in a way that encourages you to be thoughtful and consider your relationship with gender. Congratulations on the award!
This thread is where I will be posting the awards for the Enbies 2020! Sorry it took so long, I have been busy but I feel ready to get this started now. Each of these awards are entirely subjective, and I'm not doing "best of" awards, but instead giving awards for things that I think the games do well. I will update this thread every time I have a new award figured out.
just an fyi, "This game is intended for entertainment purposes only" won't save you from a copyright takedown or lawsuit. hopefully that doesn't happen because this game looks pretty neat and I'm all for abolishing copyright, but I don't see this staying up for very long if the Digimon team handle their property anything like the Pokemon team does
Before getting a chance to play this game, I was immediately struck by how nice it looked. The layout is great and easy to follow, and the little art in it is very cute. In terms of the content, it is also very easy to follow, and lays the groundwork for a great game.
In practice, this game is really fun, very cute, and sometimes sad. My game involved two kids falling in love, an artistic grandmother passing away and giving her mittens to her grandchild, and a kid taking inspiration from his great grandmother to become an artist, all told through the life of the mitten. It was a wonderful experience, and fun to play with a friend.
There were a couple instances where the wording could be a little more precise to avoid confusion (is the five hole rule per mitten or for both mittens? are we both supposed to describe a pair of hands together or separately and take turns?), but quick decision making meant those small issues didn't hold back this game from being extremely fun to play. I highly recommend this game for anyone that wants to play a cute game with a friend or partner.
I should have started this when I first started the game. Sadly it won't be comprehensive because I've already forgotten when some of the changes happened.
The current publicly-available version is 0.5.
Free public release on my Patreon.
Added core rules and player sheet.
Paid release on itchio.
Added setting document, The Commonwealth: A Beast Dream.
Art by Cole Riz included in setting document.
Slight format changes in core rules.
SWORDDREAM description and concepts added.
Table of contents given its own page and expanded to include a link to each section.
Added ability to permanently transform monsters as an advancement.
Added a description of how each quality is used in action rolls.
Added the ability to make group actions.
Changed how tier works in battles.
Added section on Diversity and Inclusion.
Typos fixed in The Commonwealth: A Beast Dream.
Additional illustration by Cole Riz added to the monster Ravenglow.
Monster Master (MM) has been renamed "Game Master (GM)" for simplicity's sake.
Player characters have been officially dubbed "handlers"
Monsters are now "beasts"
Supplemental materials are called "dreams"
Renamed Player Moves section to "Handler Moves," Monsters section to "Beasts," Monster Tags section to "Beast Tags," Befriending or Capturing Monsters to "Befriending or Capturing Beasts," Monster Transformation to "Beast Transformation," Example Monsters to "Example Beasts," and Monster Masters to "Game Masters"
Added description of handlers in the player section.
Simplified some language in the Rolling the Dice section.
Added Progress Tracks section.
Renamed Monsters section to "Beasts."
Added Skill and XP to Beasts section.
Slight formatting changes to Beasts section.
Rules change about Beasts performing action rolls (they now use Skill).
New section Trading and Sharing Beasts.
Removed the Example Principles and The World sections.
New section Running the Game.
Moved Diversity and Inclusion section.
New sections Dreams, Agendas, Principles, Themes, Settings, Characters, Unique Rules, and Beasts.
Expanded the Adventures section, including some example adventure seeds.
New sections Building a Dream and Dreams and Creative Commons.
Placeholder Building XYZ section.
Moved Building a Bestiary section to the end.
Renamed to Handler Sheet.
Added Skill and XP to beast handouts.
New Battle track, Progress track, and Consequence track handout.
The Commonwealth: A Dream
"Beast" removed from title name.
New "What Is a Dream" intro section.
Credits given its own page.
Reorganized majority of the document.
New sections Agendas, The Commonwealth as a Setting, Handlers in the Commonwealth, and Rules of the Commonwealth.
Ten new beasts: Floofrel, Florrel, Zepperrel, Incinidrake, Conflagrouse, Swanflagration, Battric, Battive, Abbatsal, and Ivyhead.
Formatted the entire book in Affinity Publisher.
Removed placeholder Building XYZ and Building a Bestiary sections.
Added in-play examples to most rules in Players and Beasts sections.
Minor updates to almost all existing sections.
Changed how beasts earn XP.
Added art to Example Beasts section.
Update in progress.
The Commonwealth: A Dream
Update in progress.