For those waiting, hardcovers are now available from my shop!
https://shop.byodinsbeardrpg.com/products/midnight-of-the-century
For those waiting, hardcovers are now available from my shop!
https://shop.byodinsbeardrpg.com/products/midnight-of-the-century
Hello and thanks for reaching out! Absolutely, that sounds amazing! You’ve probably seen this already, but just in case, here’s details around making your own stuff for We Deal in Lead:
https://lead.byodinsbeardrpg.com/licence/
And here’s the system reference document (SRD) that you can use:
https://lead.byodinsbeardrpg.com/srd/
Please share a link when you’re done and I’ll add it to the We Deal in Lead page. Good luck!
Hello and thanks for the post. Sagas do take up inventory space. Inventory is an abstraction of both the physical equipment and cognitive load you carry. While Sagas don’t take up physical space, they do take up mental space and therefore appear in your inventory.
The fatigue boxes are used to track fatigue separately, for ease of use. In the form fillable PDF, they’re used to automatically track inventory and fatigue.
Shout does cause fatigue; the example character sheet needs to be corrected and will be in a future update.
Hope this helps, thanks for your post.
You should just be able to download it without having to re-pay. Try this link as well, it’s for people who own the Midnight Primer:
https://itch.io/s/181992/midnight-of-the-century-itchfunder-backers
If that doesn’t work, drop me an email on colin@byodinsbeardrpg.com. Thanks!
Ah, I see the issue here. At the moment, you either get a Dire Strike with every use of Dead Eye or it never triggers, depending on how you interpret it. I’ll fix this in a future update to have Dead Eye grant Damage Advantage instead of Max Damage; this gives double the chance to get a Dire Strike.
The Special Attack Dire Strikes do only trigger when using the Special Attacks, not in standard use.
Hi all, have you run any sessions of Midnight of the Century? If so, I’d love your feedback and play reports.
Thanks and I hope you have fun playing!
Colin
For skills like Volley and Hack, you roll damage twice rather than have damage advantage. So you roll damage twice and take both totals rather than choosing the higher total.
If an adventurer starts with 1 Vigour, then their max Vigour is 1, meaning they’re more at risk of permanent death. The Warden may choose to allow a re-roll for characters with 1 Vigour, or it could become a more challenging adventure. Wardens can also choose to include ways to increase Vigour, through a relic or as a reward for slaying a powerful boss.
You gain Fatigue when using special skills, casting spells, and through some enemy attacks. Once your inventory is full, you can’t gain any more Fatigue or use abilities that cost Fatigue.
You can choose to fight with no armour or weapons but you’d only do 1d4 damage (unarmed) and you wouldn’t have any special abilities. You can absolutely choose to run a so-called speedrun build (naked with one weapon) to maximise the amount of special attacks you can use.