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By Odin's Beard RPG

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A member registered Feb 08, 2018 · View creator page →

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For those waiting, hardcovers are now available from my shop!

https://shop.byodinsbeardrpg.com/products/midnight-of-the-century

Hello and thanks for reaching out! Absolutely, that sounds amazing! You’ve probably seen this already, but just in case, here’s details around making your own stuff for We Deal in Lead:

https://lead.byodinsbeardrpg.com/licence/

And here’s the system reference document (SRD) that you can use:

https://lead.byodinsbeardrpg.com/srd/

Please share a link when you’re done and I’ll add it to the We Deal in Lead page. Good luck!

Yup, in fact I’m planning on working on an updated version of the ashcan, to promote it to a full book with new stuff. Probably what I’ll work on next!

Thank you!

Great work putting this together, thank you!

Yup, I’ll be sending out something soon. Short answer: the hardcovers have arrived from the printer and they’ll start shipping out in the next few weeks!

Hello and thanks for the post. Sagas do take up inventory space. Inventory is an abstraction of both the physical equipment and cognitive load you carry. While Sagas don’t take up physical space, they do take up mental space and therefore appear in your inventory.

The fatigue boxes are used to track fatigue separately, for ease of use. In the form fillable PDF, they’re used to automatically track inventory and fatigue.

Shout does cause fatigue; the example character sheet needs to be corrected and will be in a future update.

Hope this helps, thanks for your post.

Here’s a recent readthrough of the final PDF version of the final Midnight of the Century PDF.

This topic is for sharing reviews and actual plays for Midnight of the Century.

Amazing! This is so cool, thanks for sharing!

Thanks for the reminder! I’ll update it on DTRPG later today.

You should just be able to download it without having to re-pay. Try this link as well, it’s for people who own the Midnight Primer:

https://itch.io/s/181992/midnight-of-the-century-itchfunder-backers

If that doesn’t work, drop me an email on colin@byodinsbeardrpg.com. Thanks!

Good catch for both, thank you!

Nice catch, thank you!

This is something I’m working on now but wasn’t ready for the launch. I’ll send an update once the PDFs are fillable. Thanks!

No problem! Thanks for grabbing the bundle and I hope you get a chance to get it to the table!

Yup, absolutely! I’ll open up a pre-order on my shop soon so you’ll be able to grab a copy.

Hello! Please use this thread to report any problems with the Midnight PDF. I’m looking for stuff like typos, contradictions, layout problems, etc. I hope to get all these addressed before the book goes to print.

Thanks!

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Ah, I see the issue here. At the moment, you either get a Dire Strike with every use of Dead Eye or it never triggers, depending on how you interpret it. I’ll fix this in a future update to have Dead Eye grant Damage Advantage instead of Max Damage; this gives double the chance to get a Dire Strike.

The Special Attack Dire Strikes do only trigger when using the Special Attacks, not in standard use.

Good question! You’re right that since you didn’t roll any dice, you can’t trigger a Dire Strike. Thanks!

Yup, you could easily run HOWL in We Deal in Lead; the gunslingers could walk through a slip door onto the cliffs and encounter the Barghest, or even appear on the beach after the shipwreck.

Thank you, I really appreciate it!

Wardensaga is the whole package and includes the Core Rules, plus an introductory adventure and solo rules. Thanks!

Here’s an update on where development is at the moment, talking through some of the exciting new additions to the game like new Specialisms, investigation generator, and more!

Hello and thank you for the detailed feedback! You’ve given me some things to ponder and think through. It was especially useful hearing from a GM and player with experience playing other investigation TTRPGs. Glad you enjoyed it! All the best.

Hello and thanks for posting this! I really appreciate the time and detail you put in. I love the fact your player used their haven to draw the killer in! It’s awesome to see how players react differently to the same problems.

Thanks again, all the best.

Hello and thanks for picking up a physical copy! I’ve been trying to restock the remastered at Exalted Funeral for a while but I think they’re snowed under. Please drop me an email on colin@byodinsbeardrpg.com and I’ll send you an Itch key for the remastered version. Thanks and all the best!

Thanks for the play report and feedback, I really appreciate it!

Hosted a livestream today where I talked about the development process for Midnight of the Century, including current progress, future updates, and what to expect in the full book.

I also ran through character creation for a Profiler and Occultist, so check it out!

This is terrific feedback, very thorough and useful. Thank you! I’m glad you enjoyed running it. I’m looking forward to hearing about follow-up sessions, if you’re happy to talk about those as well. Thanks again!

Thanks! Yup, solo rules are on the roadmap, along with random investigation generators.

Yup! I’ve just updated the Dropbox link with the player maps. If you no longer have the confirmation email, just drop me an email on colin@byodinsbeardrpg.com and I’ll send you another link.

Hi all, have you run any sessions of Midnight of the Century? If so, I’d love your feedback and play reports.

  • How many players did you have?
  • What Specialisms did they choose?
  • What investigation did you run? The introductory investigation (The Widening Gyre) or something else?
  • How did the investigators use their skills, general and specialist?
  • How were the rules in terms of clarity and ease of use?
  • What stood out as especially fun or interesting (if anything)?
  • What slowed down the session (if anything)?

Thanks and I hope you have fun playing!

Colin

Here’s an older video where I talk about developing the mechanics and design choices.

For skills like Volley and Hack, you roll damage twice rather than have damage advantage. So you roll damage twice and take both totals rather than choosing the higher total.

If an adventurer starts with 1 Vigour, then their max Vigour is 1, meaning they’re more at risk of permanent death. The Warden may choose to allow a re-roll for characters with 1 Vigour, or it could become a more challenging adventure. Wardens can also choose to include ways to increase Vigour, through a relic or as a reward for slaying a powerful boss.

Sorry for the confusion. Drop me an email on colin@byodinsbeardrpg.com and I’ll send you a link for the EP.

Relics take up inventory slots but rings do not. However, you can only wear a maximum of two rings, one on each hand.

You gain Fatigue when using special skills, casting spells, and through some enemy attacks. Once your inventory is full, you can’t gain any more Fatigue or use abilities that cost Fatigue.

You can choose to fight with no armour or weapons but you’d only do 1d4 damage (unarmed) and you wouldn’t have any special abilities. You can absolutely choose to run a so-called speedrun build (naked with one weapon) to maximise the amount of special attacks you can use.

Thanks for sharing this, it’s awesome! Please release them on Itch and I’ll add a link to the Runecairn Itch pages.

I’ll leave up to you whether to charge or offer as PWYW (pay what you want) or for free—I’m happy with any of the options.

Thanks again!

Here’s a refreshed and updated trailer for 2025!