Wardensaga is the whole thing: core rules, introductory adventure, and advanced rules. Thanks!
By Odin's Beard RPG
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Thank you!
Clues are things that help you on your delve, guiding you to your objective, and give a bonus to rolls on the Resolution table.
Setbacks are the opposite, things that get in the way of your objective, and they give a penalty to rolls on the Resolution table.
What shape the clues and setbacks take is up to you as they’re only mechanical abstracts. Depending on what your objective is (say, Explore snowy ruins recently uncovered during a violent storm), a clue might be a hidden path to the next area and a setback might be an influx of new snow that impedes exploration.
You decide what shape the clue or setback takes and how that affects your progress. Hope this helps!
The nice thing about We Deal in Lead is that it’s compatible with other Cairn and Into the Odd adventures, as gunslingers can travel into different worlds and settings (depending on everyone’s genre tastes). Here’s a link to a number of Cairn adventures:
https://cairnrpg.com/adventures/
If you’d prefer to stick to the Drifted World, you can use the excursion generator to randomly generate an adventure or campaign. I’m also working on new adventures for We Deal in Lead, so keep an eye out for those!
The linden wood shield is the warrior’s key item, yes. I normally enter it twice on the character sheet but only tick the slot once. The shield isn’t bulky so only takes up one slot. Other characters can use the shield but you can only have one key item at a time, so they’d have to drop their current key item. Thanks for playing!
The backgrounds are mainly for roleplaying flavour and to give a rough archetype for the character’s past, though some of them give mechanical benefits during wilderness exploration.
Whether or not the gunslinger’s from the Drifted World mainly informs roleplaying so could be included in the Notes section.
You can choose to roll on any or all of the starting gear tables, trinkets included.
Good point about the bandolier, I’ll fix that in a future update.
Thanks for the feedback!
So mundane guns can’t damage creatures immune to mundane damage. As only gunslingers (and harriers) roll on the Shoot table, anyone else shooting a mundane gun just rolls for damage, but this is reduced by DEF as mundane guns don’t bypass armour. For misfires, rolling 1 for damage forces the shooter to roll on the misfire table. Weapon damage is comparable to artefact guns, except revolvers do d6.
Hello and thanks for the feedback! I’ll be updating the description for the bandolier to both clarify and add the “small” tag. Wearing the bandolier means Lead doesn’t take up inventory slot.
Worn items still take up inventory. Bulky items take up two slots. If an item isn’t small or bulky, it takes up 1 Slot.
Glad you’re enjoying it!
Hello! Not sure what’s going on here, but try again and if you get the same error, try the Itch support page: https://itch.io/support. Think this one might be outside my control, sorry!
Hello! The character sheet was on the main Itch page, listed as a Demo but I’ve now updated it to appear with the rest of the files.
I plan to address the inventory issue in a future update to ensure that most characters will have at least a few free slots, as you’re not the first person to flag this up. Thanks!