The hardcover books have arrived from the printer and they look GREAT! Here’s a quick flipthrough and look at both versions.
By Odin's Beard RPG
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Awesome, great to hear you enjoyed it!
- You can fire all six shots into one target; I’d make a call that it would deal max damage (8 on a d8).
- Gunslingers are skilled enough to be able to pick and choose targets, even when using Fan the Hammer. Blast effects targets in short range (ie. in the same room or across the road).
- You only need to roll on the Shoot table once when using a special ability (like Fan the Hammer) but you’ll roll damage for each shot.
- You roll the standard damage die for the gun (ie. d8 for six shooter).
Hi all, here’s a topic where I’ll be posting Runecairn reviews and actual plays. You can find them at the following YouTube playlist:
https://www.youtube.com/playlist?list=PLMM-_Btq0jhTI1t-5FMAuN9n8nvjy-WWa
Hey there! I totally get it, sometimes paring down descriptions and information can make things more difficult. Apologies!
You’re spot on with diminished and enhanced attacks. If an attack is diminished, no matter the weapon or attacker, the damage is reduced to d4. Likewise, if an attack is enhanced, the damage is increased to d12.
For damage advantage, you roll the damage die twice and take the higher result. So, if you rolled a d6 twice and get 3 and 6, you’d take the 6 for damage.
I hope this helps clear things up. Thanks and all the best!
Hi Aidan, thanks! I do plan on transcribing everything for easier editing when I flesh out the full book next year.
I will add a plaintext/markdown version of the current descriptions to accompany the PDF, since I know my handwriting is pretty undecipherable sometimes, apologies. I’ll look to add it to the download in the next few weeks. Thanks!
The critical damage effects happen after you fail a critical damage save.
So if a kulworm bite brings you below 0 Grit, it triggers a critical damage save; if you fail, the kulworm swallows you and you need to make a STR save to escape or take additional damage every round, essentially leading to a death spiral. If you succeed the initial critical damage save, you’re still on your feet and not swallowed.
Hope this helps!
Hello! The flooded passage is only a minor inconvenience unless you’re chasing someone or being chased. Some obstacles are meant to slow you down rather than stop you, or introduce random elements to keep things interesting.
Yup, just roll once per encounter.
I’ve got more adventures planned for Runecairn, along with a series of 1-page dungeons. Keep an eye out for these later this year or early next.
Thanks!
Hi Matteo,
- This should read East, yes.
If killed during the first encounter with the Stone Demon, the adventurer respawns at the start, correct. They’ll have to manoeuvre around the demon and escape through the tunnel into the Quiet Respite when they return. The demon doesn’t destroy the tunnel until they escape.
Thanks!