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25 topics · Next page
Topic
Last post
This is a thing that I am seeing referenced obliquely through several of the threads in this forum, and I thought it was...
started by Four-in-Hand Games Mar 23, 2019
38 replies
4,186 views
In the MegaMan frenchise, If there is "Metool", there should be "Afool" as well! Lately, this year, I was into Haifa, an...
started by Yai7 16 days ago
55 views
No replies yet
In june 2025 I was invited to give a talk during the Transformative Play Initiative hosted by the Department of Game Des...
started by Jocher Games - Symbolic Systems 21 days ago
560 views
No replies yet
Discuss this important, hard-hitting question.
started by Weaver Walker Mar 16, 2019 Last page
34 replies
4,169 views
???
started by kittyfuwun210 Jun 22, 2021
8 replies
2,097 views
I am working on a board game on my free time and plan to publish it on itch.io soon. In terms of accessibility all the p...
started by yanin Apr 05, 2022
2 replies
1,652 views
It's a common perception in online RPG discussions to view discussions of RPG Theory as either inherently toxic or so li...
started by GameMaru Mar 05, 2021
15 replies
2,346 views
So RPGs come from a rich history of war gaming with the saving throw and officer rules being the most direct connection...
started by Please Don't Play These Games Dec 25, 2020
1,174 views
No replies yet
Hello everyone! My name is Brendan and I'm very new to the itch.io community. My first project is a tabletop rpg game Di...
started by flayedmanbooks Jun 09, 2020
3 replies
1,554 views
So, this spring I made a (computerized) gamebook. I'm happy with how it came out. Success was moderate, but there's stil...
started by No Time To Play Dec 26, 2019
15 replies
2,333 views
Recently, writing up rules / guidelines on how to prep a campaign or even a session seems to have kind of fallen out of...
started by ErikTheBearik Jun 27, 2019
5 replies
2,134 views
I don't know if it happens to other (would-be) game designers but the other day I got struck by an idea SO good and stro...
started by Tyrannoeil May 11, 2019
3 replies
2,122 views
I'm working on a solo LARP, something I've never done before. I'm curious about people's thoughts: what makes a solo LAR...
started by Giantkiller Industries May 03, 2019
9 replies
2,849 views
Very few games come with narrative guidance tools, and I think that's a shame. Lets talk about Narrative Guidance. Most...
started by Sandy Pug Games Mar 16, 2019
59 replies
5,234 views
I'm really interested in exploring how the notion of performance informs and shapes gameplay in the tabletop space. Ther...
started by Caro Asercion Mar 16, 2019
16 replies
2,668 views
I wasn't sure where to put this; it came up since I am working on a Belonging Outside Belonging game, which has explicit...
started by RourkeBywater Mar 26, 2019
7 replies
2,609 views
Let's talk about plots! ................................................... 1. DEFEATING EVIL Here's the basic plot of a...
started by Levi Kornelsen Mar 20, 2019
11 replies
2,403 views
Howdy! I have a blog where I talk a lot about design theory. I have a bunch of posts on there that folks might be intere...
started by Goat Song Publishing Mar 20, 2019
1 reply
1,623 views
You want theory? I gots theory. Three posts. Let's start with a glossary of “Kinds of fun”. It's not complete by any...
started by Levi Kornelsen Mar 16, 2019
13 replies
2,918 views
Preamble Feel free to chop this up or have a go at it. I've been bouncing this idea around for a while in my head, and w...
started by Halfling Caravan Games Mar 19, 2019
5 replies
1,964 views