Aw hell yeah! That's really exciting, I hope y'all enjoy the game. There is a map, we use it as the background graphic on the opening section and you can see a clean version of it below.
Sandy Pug Games
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Absolutely; if we were ever gonna do a reprint it would be via a crowdfunder, the barrier is that we can only do one~ crowdfunder a year, and at least at the moment our priority tends to land on Cool New Thing. When HELLPIERCERS is done and we're clear on our To-Do list, we'll be discussing a reprint more seriously for sure
We'd love to, honestly, but it's incredibly expensive and the interest in niche indie TTRPGs so low that we probably won't ever be able to afford to. If we ever make a ton of cash it'll be on the list of things we'll consider spending it on, everyone on the team shares this disappointment, I assure you.
You can get a couple copies on Ebay occasionally; https://www.ebay.com/itm/196049538123?hash=item2da5768c4b:g:VkcAAOSwj~hlL-ZQ&amd...
Hey, sorry, the campaign page has been up for some time right here; https://jetbacker.com/hellpiercers
The idea, at least right now, is that we'll balance movement to be fairly powerful compared to attacks, and give you plenty of ways to attack and move as a single action (which effectively gives you two moves as well). The Action + Move tends to work pretty well in a lot of the digital games I'm drawing from, but who knows, there's certainly room to play around with the economy of it all when we get serious about play testing. Thanks for the interest!
Hey! So, two answers! Firstly, you're entitled to a download code for itch with your physical purchase, just email me at sandypuggames@gmail.com and I'll send you one
Secondly, we've got the character sheets up for free right here! - https://sandypuggames.itch.io/monster-care-squad-character-sheets
Have fun!
Mechanically speaking the Mentor character should only take one of the given Guide moves at the start of the game, then through Advancement they gain more. Unfortunately we goosed the advancement rule that helps clear this up, it's in the errata here:
https://docs.google.com/document/d/1zi2ictwL4yAWL-rNMi8p7Z1ThHF8qUUkmfQrAXR_JFc/...
Otherwise a Mentor character has access to all the abilities of a regular one, with the sort of agreed upon fictive conceit that you are acting as a mentor within the game, and you'd be a pretty bad one if you hogged the spotlight, or got in the players way. Try to play with a mind to the character back at base or on the sidelines. The moves, hopefully, try to reflect this style of play with big once-in-a-session supporting acts. I dunno how well I did with those alas 😅. You can of course opt not to use those rules if you're concerned about it at all! Playing through as a more traditional GM/Player relationship works just fine.
Hey Mushrooms!
I believe you should hit File and there should be an option to save a copy. I didn't make the sheet tho so I can't say for certain. As for the art, I'm not sure what you mean by maps, but we have an art drive we've made publicly available, and you're very welcome to extract the images from the book (if you rename the PDF to a .zip it should allow you to unextract the contents). I'll follow up this comment with a link to our drive when I get back home.
Nem