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A lot of it is that MCS is just one of dozens of projects we've released over 10+ years now, so we've built up an audience and a reputation around us. Part of it is good timing, we dropped MCS around COVID when the themes were really on everyone's mind; part of it is just hard graft, we appeared on a lot of podcasts, we put the game into a lot of people's hands, we paid for coverage and attended conventions and talked to a lot of people. It also helps that we made something really phenomenal, that people get excited to share with their friends!

I write a lil about our methods over here

https://sandypug.school/

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Thank you so much! I hope I can begin something similar once I’m finally done with the grind of schoolwork. I plan to buy your game once I have more disposable income!