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Questions & Answers Session (Build 0.6.0) Locked

A topic by Minoh Workshop created Feb 09, 2022 Views: 4,810 Replies: 129
This topic was locked by Minoh Workshop Feb 18, 2022

We decided to close this thread early to stop it from having technical questions/bug reports about Build 0.6.0. Please go to the Build 0.6.0 General for discussion.

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Developer(+1)

Whenever we release a new build we let everyone ask us questions about the game, and this time is no different. To make it a little more lively, however, we will do it as a forum thread instead of the usual DevLog. It will allow a more conversational dynamic to it, we'll be able to have a better back and forth.

Your questions can be on or offtopic, serious or funny, long or short, insightful or brainrotted, horny or chaste, everything goes! Ask about the plot, the characters, the behind-the-scenes development process, whether or not we were horny when we wrote this or that part of the game, what did we mean by Asterion seemingly enjoying having his rear played with, why is Hinterlands III so damn long, just how much of a good boy Oscar is  and more! The sky is the limit — nay, the unreachable firmament is the limit.

We might refuse to answer a few questions if their answers are a bit too spoiler-ish, though, which is probably a comfort for most of the people. However, if you are enough of a super ultra Chad Deluxe correctly connecting arcane narrative dots with red string, we just might give you a cheeky response.

(1 edit)

I've got a question on the second choice the MC makes regarding who comes to the hotel (Themba, Wolf, Khenbish). Will we have the option later in the game to have another them to the staff? I'd love to see how they would interact with each other! :)

Developer(+5)

If you pick the Arts background you do get the chance of recruiting another one of them. It happens around the end of Build 0.5, if memory serves me. You can pick a decoration for the lounge, and which one you pick determines which of the other two available guests you recruit.

That's the only way to recruit a second one from that set of guests, though. It's the big advantage to the Arts background, much like the Leader background may allow you to recruit both Pedro and Nikos.

However, you will be able to recruit other characters later by doing side-quests. For example, starting with Chapter 19 finishing all hangouts with specific characters may unlock R&D projects that bring in unique characters, and there's at least one guy in our plans who will require a number of conditions to be recruitable :p

We know people want to get everyone together, but... You know, you can't help everyone. Even if the hotel has infinite resources, time is ever so precious and scarce...

(+2)

welp horny question here, is there nsfw stuff or cg in the next build, and will we finally able to fuck our lovely minotaur asterion or get fuck by him if there is a choice to be a top or bottom in this relationship 

Developer(+7)(-2)
is there nsfw stuff or cg in the next build

The return of the horny is long overdue, my friend. Yes, there will be a NSFW scene.

will we finally able to fuck our lovely minotaur asterion or get fuck by him if there is a choice to be a top or bottom in this relationship 

The adult scene we are adding does not involve Asterion, though. We'll get there eventually, it's just this update revolves around adding Kota's hangouts.

When we do get to the sex scenes with Asterion, they will mostly revolve around Asterion leaning more towards bottom. We might however add a scene with him topping later in the game, as an optional/unlockable, but the details for that are still undecided.

(+1)

how many more guests are planned as potential staff members? are all potential pairings for match making predetermined? (as in character A x character B must get with each other or remain single) are there any ideas to make improvements to the capabilities of certain player backgrounds?

Developer(+5)

Our plan for the guests and match-making are tinkered with every now and then, to adjust for scope, time and what human resources we have available. Let's just say that getting the game done is more important than getting it perfect, and it's best if we readjust the plans to reach the end before the thermal death of the universe.

What this means is that we have two sets of plans: what we must develop for the game to be minimally complete and what, in a best case scenario, we would like to have if all the stars align.

When we get back to the main story you'll always recruit Oscar, and you will only get P or Argos (unless you have the Leader background and fulfill some conditions, in which case you can get both). Beyond those three, right now we plan on adding three more characters to the game, all of which will be optional. This will bring the total cast to Asterion, Luke, Kota, Robert, Themba, Wolf, Khenbish, Oscar, Pedro, Argos, Optional Guests 1, Guest 2 and 3. These 3 optional characters will be intimately connected with guests that you may (or may not) have recruited before.

It's probably worth noting that some characters might already have their whole story told without romance. It's possible that a few of them might just be very happy with being single by the end of the story.

Depending on how things go, we may either go with the Big Plan, which involves writing up to 4 more optional guests once the main story is done, or we will go for the relatively more manageable task of pairing up the already existing cast in a closer net of possibilities. We'll try to go with what's the best mix of satisfying and manageable.

Some of the player backgrounds will get their big bonuses later in the game. We are aware some of them aren't as attractive as others. Arts is really good right now because it lets you recruit one extra guest for free, Leader will let you have P and Argos if you play your cards right. We want to give more juicy stuff for the others to make them just as interesting.

my question is maybe there are other languages for only brazilian and i don't mean it very good this was my question love this game i hope it continues (・∀・)

Developer(+2)

Tem um tradução para português do Brasil sendo feita, porém por motivos de força maior está suspensa no momento. Vai demorar para chegar.

(+4)

+RESPECT for being a visual novel that thought of putting PTBR or at least letting a translation be done. Maybe Asterion isn't the big-hearted one here is he?

(+2)

Do you guys have any plans for Mr Red Dragon at the moment?

Developer(+3)

Ah... Maybe we do, maybe we don't! Maybe this update will answer your question...

(1 edit) (+4)

As my favorite character (After the hot and kind-hearted bull) is Argos and so I need to know, will we have more appearances from him? Something redemption and recruitment level? Because after playing it several times, I felt that progressing with him is not only the slowest, but investing in it itself is not very rewarding. (I edited it to try to improve the English, I think it just got worse)

Developer(+2)

You will be able to recruit Argos when we get back to the main story (which isn't in this update, it's focused on Kota.) You either get P or Argos, which one you recruit depends on a number of choices you made over the game. If you want Argos, I suggest you get the best over him/trick him as often as possible.

If you want I can answer this question in Portuguese too.

(+2)

YEEEEEEEEEEEEEEE! ARGOS ON THE TEAM FOR YESTERDAY!

I'm glad to know that I'll be able to interact better with Argos, thank you from the bottom of my heart.

Oh, and thanks for offering to write the answer in Portuguese, it shows that you have a care for your community which especially nowadays, is getting more and more rare.

Developer(+1)

You're welcome!

(+1)

Very much excited about this upcoming update. Without giving away too much about the plot, how would you describe this update's story progression? Slice of life, set up or transitioning to entire new plot thread /side story?.  For example, I would regard the last update as a plot thread resolution arc considering how many questions/character goals (mostly just P and Argo ) got answered/reached and a semi happy start for Asterios. With the loss of Argo as an antagonist force, wherever the story gonna go next is beyond my current imagination ( and I bet it gonna be incredibly fascinating ) 

Developer(+1)

As we said in the DevLogs, this update DOES NOT continue the main plotline of Asterion and the MC. We are taking some time to work on the side content for the guest characters. Our goal is for all recruited guests to have "hanging out" scenes like Luke does, and later on they will have capstones to their arcs.

This update adds the hanging out scenes for Kota, which develop his character and conflict. It will also add a scene that follows the hangouts and reveals more about him.

When we do get to the main plot, the next chapter will involve sitting down with Argos to get the full picture of what happened, the MC and Asterion getting closer, Asterion and Oscar getting to know each other, and some plot revelations that will set up a conflict players will have to juggle going forward.

(1 edit) (+1)

Being as unapologetically gay as this vn is I was wondering if the struggle of coming to terms with ones own sexuality is a topic you are going to touch in future updates.

( asking mostly for Oscar [or Asterion] )  


This question seems oddly specific, It's just something i'd like to see explored

Developer (1 edit) (+6)

We will touch on that, but in our own way. I think the very traditional narratives of "coming to terms, coming out of the closet, suffering push back and overcoming it" are very overdone and not very engaging, so when we do it I want it to be different.

Khenbish's story may be the one that most visibly touches this subject. He comes from a very poor family that's been through a lot, and from a culture that's not had much contact with the idea of being tolerant of LGBT people. His family is loving, he loves his parents and siblings and wants to help them, which is why he's been hyper-focused on being the responsible older brother at the cost of his own self-exploration as an individual. It's also a factor that he really struggled to make connections with others because of his charm, and being openly LGBT often leads to people being fired over it in Mongolia.

Overall, Khenbish's life is affected by a homophobic culture, but it's first and foremost ruled by the very few chances he and his family have had to do well in life. So him coming to terms with his own sexuality will be a bit different from most LGBT narratives. It will be, I hope, quite unique, and maybe a bit subtle.

As for Oscar... I have a lot I'd like to touch with him. The Hinterlands sections happened mainly from P's perspective, so we didn't get to see much of Oscar's innermost thoughts. I'd like to change that in the future, hopefully explore how he sees his own sexuality.

He's someone who's been so thoroughly excluded from his community, and he is so aware of how destructive the Hinterlands are, that he sees everything that opposes their local culture as a positive thing. The standard sexuality for a man of the Hinterlands is "heterosexual chronic cheater" or, at most, "homophobic bisexual chronic cheater misogynist," so you can imagine that P's "monogamous gay who does not want to take advantage of him" is almost saint-like in comparison.

In that sense, Oscar doesn't struggle too much with accepting his sexuality, but if we see more of his inner monologue I want to convey that things are a little more complicated. He has a richer inner life than his attitude lets on, and that extends to the finer details of his sexuality. He's special like that.

Asterion doesn't struggle too much with being attracted to a man, instead he has to grapple with literally everything else, including but not limited to the MC's hierarchical position, frail mortality, and the profound existential dread of being unable to follow the natural cycle of life which all mortals do. 

As an addendum, Asterion has seen plenty of LGBT people over the centuries, so homosexuality on its own is not something he bats an eye at.

Other characters may touch on this topic too, but more distantly and superficially. We will see.

(+1)

That is something I'm happy to read will be touched on and I look forward to it! I love to read on other culture's experiences on coming out to get a different perspective on it. Especially if it's not the valid but overly depicted coming out of the closet to homophobia and overcoming adversity story.

The little we do see of Khenbish, I that impression of putting his family first before his wants and needs; especially with he dreams and desires. I'd like to learn more about how his culture informs his views and probably his need to be closeted. I get the impression part of his annoyance with Luke at the drinking game is jealousy that Luke has the privilege to be as open as he is. It's humorous and sad if you see him seemingly despite to learn more about how he could date and get laid as a mythical if you ask the charm question.

As for Oscar, I am curious to learn his experiences with finding himself given the life he's lived. I imagine given how much time he's lived in isolation has given him the time to reflect on his feelings on the subject even if the circumstances wouldn't have given him the opportunity to explore them with another person before Pedro came into his life. The views of the Hinterlands that you mentioned hit close to home in terms of the little of my Peruvian heritage I've experienced from my biological father. It makes me feel fortunate to have not experienced it growing up. Besides the "being gay is cool" dialogue being hilarious in context, it's good insight on Oscar finding things in depictions of gays that he likely finds appealing because it reflects his likes and his feelings. It would great to read highlights from the Hinterlands from Oscar's perspective. Though, how you would implement it (a flashback? An unlockable replay) and then take Oscar's and Pedro's relationship status (Friends or Romantic) into account is more wishes for the game to add to the list. Still, I would like to read Oscar at least talk about it with either Asterion or Pedro.

Then there's Asterion who would likely have a unique perspective and experience with finding himself given the time and part of the world he grew up in and the centuries after his death. I would assume he'd also have the same time in life as with Oscar being isolated in the labyrinth when he lived to reflect on himself and what he liked. And if not, definitely in the centuries afterwards. I would love to have he and the MC have a conversation about it and how he likely doesn't see it as a big deal but from his experience through the guest, he understands the concepts of "being in the closet" and "coming out" even if he just learned that those phrases are the modern associations to those concepts. It could be an opportunity to give the player a chance to flesh out their MC with maybe an option of their experience. Is the MC out and it's been no big deal for him, did he come out and is no longer on speaking terms with some family members or maybe he's still closeted though given his ownership of the hotel, that couldn't have that much of an impact on his financial and/pr physical wellbeing if he come out now. Or maybe some other experience I can't think of. Ultimately, it's not something that could have an effect on the plot, but it could give Asterion different dialogue base on his centuries of vicarious experience for the conversation. That is something I love about the Luke and Asterion conversation if Kota is running the lounge and what the "gay" conversations says about Asterion's knowledge about it and subtle probing on the matter. He's not ignorant of the concept of homosexuality as Luke assumes, he just doesn't know that the word gay is associated with homosexual. Asterion's follow up question on if being gay is normal is Asterion gauging what the modern-day view on homosexuality is by Luke's responds. I can only imagine that his thought is "oh, so it's ok for people to be open about loving same sex people again. Good to know." It could also contribute to him gauging how receptive the MC could be to him admitting his love to him based on the modern-day view on the matter. Not having this conversation is made up by Robert and Jean's conversation later on and likely that the MC isn't out right offended at the thought. Our moo sharing his views on the how homosexuality and/or non-heteronormative relationships based on his centuries of serving guest from different eras and parts of the world would be very interesting.

(+2)

I missed the last Q & A session, so I'm really excited to ask these questions. 

1. What countries do you get the most traffic from (Aside from America)? I don't know if you have like a google Analytics for Minotaur Hotel, but I'm really curious.

2. What kinds of projects do you and your team want to do after you finish Minoh? I know Nanoff is making his comics but what about the rest of you guys?

3. What sex positions are each of the characters? I know both Asterion and Luke are bottoms but who else?  I hope Oscar gets a scene where he gets to bottom, I really want to see his hole.

4. Is a premium version of Minotaur Hotel a possibility? 

5. Besides the Hinterlands, what's one thing that you guys were surprised at the fandom reaction to?

Developer(+2)
1. What countries do you get the most traffic from (Aside from America)? I don't know if you have like a google Analytics for Minotaur Hotel, but I'm really curious.

I got your back, flim flam. Probably worth adding that the data for Brazil may be a bit higher than it should, because I check the page somewhat often to see how things are going and Google Analytics counts that as a normal user.

And this is the top 10 in terms of language:

If you want more data just ask, I'm glad to help however I can.

2. What kinds of projects do you and your team want to do after you finish Minoh? I know Nanoff is making his comics but what about the rest of you guys?

Speaking exclusively about myself (MinoAnon), I'd like to work on small projects after Minotaur Hotel. I have a few ideas already: I'd really like to work on something very horny with dinosaurs, and/or something mellow and reflexive with lots of outdoor locations. For both cases I'd like to use a structure closer to the Hinterlands' instead of a linear one. I'd also like to work on a micro-sized horny project that's not a VN, but if that's viable it remains to be seen. We'll see if the stars ever align for these projects.

3. What sex positions are each of the characters? I know both Asterion and Luke are bottoms but who else?  I hope Oscar gets a scene where he gets to bottom, I really want to see his hole.

Luke is a self-professed verse/verse bottom, except he only ever bottoms. He can top only in the most theoretical of levels, but he swears he can if he wants to.

Iirc Kota is the sort of verse that really does 50% topping and 50% bottoming. He's really into 69 and flip fucking.

Robert is the kinky switch that can go with pretty much anything as long as it's safe, sane and consensual. Unlike Kota, he'd be very alright with being exclusively a top or bottom in a relationship, as long as he's emotionally satisfied and secure that's what his partner wants. He's an older gentleman who has experienced a lot. If he's being a sub, however, he'll be a lot subbier than one would expect from his appearance.

Themba is the dommiest of tops, and a kinky, hardcore one if you are into that.

Khenbish is still figuring himself out. He'll lean on being a verse, given enough time to experiment.

Wolf is a wolf.

Argos is a chaos elemental and smug sexual. Probably likes roleplaying way too much.

Pedro and Oscar are a bit peculiar. Assuming they like each other in that sense, Oscar is just really into Pedro and very flexible sexually. He'd probably conform with whatever Pedro asks of him, but it just happens that P is generally a verse. As a consequence, if they do end up dating Oscar would probably pick that up from him. But if P was a top or a bottom that would affect Storm. Anyway, if you want to see Oscar bottoming/showing his ass I suggest you check this out

Will answer the two other questions later tonight

(+1)

-Argos is a chaos elemental and smug sexual. Probably likes roleplaying way too much.

"Wanna play the rowdy minotaur and the strict Foreman?"

Developer(+2)


"Oh, Master, perchance thou'rt enthralled by mine coils, yes? I can show thee just how superior the Argoi are to any dusty mammal."

Courtesy of Willothatdraws

If chaotic smug sexual isn't a thing before this, it should be. This sounds like Argos would be a sexual tease with elegant flamboyance in contrast to Luke's crass openly sexual teasing.

That does remind me of something I have been wondering. While going through tricking Argos throughout the narrative and showing him kindness, do I detect the smallest hint of a crush he might have on the MC that he would only leave as a crush? Or am I reading too much into his admiration of a clever and kind MC?

Developer(+1)

He has a sort of hero worship/platonic crush towards the MC, mainly if you trick him often. He's been waiting his entire life to pick up his ancestor's mantle and the MC might just be the absolute perfect master in his eyes.

No matter what, however, he would only have this on a platonic level. Some things are sweeter and more precious when kept as fantasies. Assuming you've tricked him often and been a very heretical master, what Nikos has is already very dear indeed.

(+1)

Those were the words I was looking for! A crush but more like platonic admiration. I think we've felt an attraction to someone based on their words and actions but it's more about the kind of person they are rather than the person themselves. You'd be happy being considered a close friend of someone like that but not necessarily intimate.

That is something to look forward to, getting to know Nikos as himself and not as Argos. Will he be a sassy tease who becomes the MC's wingman? (Speculating, not an actual question to necessarily answer.)

Developer(+1)
4. Is a premium version of Minotaur Hotel a possibility? 

Is Bloodborne ever coming to PC?

Jokes aside... We are very aware of how much people want to support the project monetarily, but we don't know. For now our mind is on finishing the game. What I can say is that I think that releasing a premium version with extra goodies would tasteful, perhaps a nice cherry on top, if we can come up with enough extras for it to be worthwhile.

5. Besides the Hinterlands, what's one thing that you guys were surprised at the fandom reaction to?

We expected people to be hornier. The reaction over Luke's whiplash of a sex scene caught us just a tiny bit off-guard (maybe we should have expected it...), but it wasn't a negative thing. It signaled to us that we could go harder with some of the more literary aspects and that paid off. In general, though, I'm surprised with how rarely our readers get very horny about the characters.

We also expected Argos and P to be more divisive. If anything, I'd say I went too soft on P during the Hinterlands, I could have made him less likable. But I don't think that's exactly an issue because a lot of people prefer "Fatherly P," so perhaps what I should have done is making that alternative have more content.

That's what comes to mind now, if I remember anything else I'll add it later.

(+1)

would you consider adapting the game into a book once game is complete?

Developer(+2)

I don't really see the need to. First of all, I think minotaur hotel benefits a lot from the interactive component inherent to the medium of games/visual novels. I don't think we can approach the themes of responsible use of power and authority if the reader is not in control of the protagonist's actions. The ruthless route, period, would have a lot less impact if it didn't happen as a result of your actions as a player. 

And more importantly, wouldn't it be better if we used the time it would take to adapt minotaur hotel into another medium to start another project? 

So quick question: Is Black and Sierra two of the optional guests?

Developer

Who's Sierra?

I believe Sierra was mentioned in a dev report ( I think it was that you could only get Sierra or Pedro)

Developer

There's no one called Sierra in the game. We do have a character called Black, and they are one of the optional guests.

(+1)

Have you given any more thought to possibly adding in a therapy plotline for Asterion (in a later update, I know that's not what this update is about)? I know it's something that's been discussed amongst players in the community threads...

Developer(+2)

I am definitely thinking about it. I just haven't settled on anything because we'll have to see how it can be implemented/will fit with the narrative going forward. It's mainly an issue of logistically inserting it.

What we discussed among ourselves is that if we do go ahead with the idea then therapy should be inserted into the main story (not an R&D project off to the side) and the narrative should not show what happens during the therapy sessions — it's Asterion's private time, of course. But that's all still undecided, it'll be a while before we're in a position to say for sure what we're gonna do.

I do think it would be neat if Robert recommended a demon therapist from his home realm to Asterion. I think that would be very in-character for Robert, he's the sort of galaxy brain hyper dimensional entity who goes to therapy himself as a prophylactic mental health measure. He's that one guy who says "there's nothing wrong with going to therapy, I have one session every other week" whenever someone talks shit about psychologists. And a mythical therapist, particularly one from an afterlife realm, would be better equipped to discuss Asterion's trauma.

(1 edit) (+2)

I could totally see Robert recommending a Therapist to Asterion!

I also agree we shouldn't directly witness the therapy sessions, and perhaps could instead get bits of information from Asterion, depending on what he feels comfortable sharing with MC.

(1 edit) (+2)

how do you do your research on the cultures the guests are from? the little bits that are discussed and shown in the game are really neat and seem to go deeper than a simple google search

another, sillier question: how would asterion feel about hades or god of war? curious, horrified, amused?

been hyperfixated on the game for the past two weeks, love what you guys do, can't wait for the update! :>

Developer(+3)

How we do research is a case by case basis, really.

In the case of cultures we're not very familiar with like Themba or Khenbish's we read about the country, its history, watch documentaries and movies, and most important of all, try to talk to locals. We know a guy from South Africa (who's working on Lord of the Manor, an African-inspired visual novel) to consult for Themba, but as hard as we tried we couldn't get a reliable Mongolian person to interview for accuracy. We did have a friend of a friend who studied with a Mongolian guy and he answered a lot of our questions, so that helped.

We didn't really interview Greek or Japanese people for Kota and Asterion since people from the Minoan civilization and Meiji era Japan aren't around to ask (this might change for Nikos since he was actually born and raised in contemporary Greece, though). For them we mostly rely on historical research from a lot of sources. Kangarube (who writes most of the poetry for the game and does a lot of editing) has an arts degree, regularly reads ancient Greek plays and poetry so he's our main consultant. Minoanon also read up on texts like the Homeric Hymns and that helps a lot.

As for Brazil, well, Minoanon is literally Brazilian.

Personally I really like small quotidian aspects of the cultures we portray because they make for fun character interactions. Stuff like Khenbish cooking local recipes for the guests, I love doing research on that. There's a scene that will go into one of the next builds where the main character can pick drinks for Kota to serve him. If Themba is available, one of the shots you can take is a Springbokkie, which has an amusing drinking ritual around it he makes the main character partake in, that's the kind of stuff I love to put in the game.

Developer(+4)

We answered your first question in another Q&A, so I'll copy/paste it here.

Lan, the Nicest Orc: Regarding the new arrivals, was research into their particular myths/culture hard? What were some of the tools you used for that research?

NANOFF: As usual, our research involves tons of googling and watching videos and movies and consulting with people from the respective countries.

Themba was by far the hardest character to design for the game. Sub-Saharan African mythological creatures aren't as extensively portrayed in Western media so we had to do a lot of research to do. We had another issue: the game already has an abundance of both heavyset characters and reptiles, and a lot of African mythological monsters tend to be giant aquatic mishmashes of reptiles and large mammals (which, you know, considering the kind of stuff you find in African rivers is not surprising). The grootslang was the most fitting creature for Themba's role as the hotel's accountant, considering it's a creature that guards precious gems, and one of the better known ones, we played up the elephant elements of the design. We also did research on Johannesburg since the city influences Themba's personality and backstory.

MINOANON: Zaggy Norse helped us a lot with this. Doing our own research is good and important, but nothing beats having a chat with someone who's actually knowledgeable with the culture itself.

NANOFF: Khenbish was also tricky because A) I swear to god there are no decent public domain/non commercial license pictures of Ulaan Baatar, and B) we couldn't find anyone from Mongolia to personally consult with. The best we got was getting a friend who went to school with a Mongolian classmate to ask him some questions, and we managed to get some information from him. We complemented our research watching two movies: the Eagle Huntress, and the Story of the Weeping Camel. It was an interesting case for us because a lot of Mongolians were upset with Eagle Huntress (produced and narrated by Daisy Ridley) overstating the amount of opposition the protagonist was up against for trying to do a male dominated activity — there's a lot of close ups of old men looking angry while everyone seems chill in the crowd shots, you can tell that it's trying to force a narrative. It was a good reminder to never be satisfied with a single source when doing research on a foreign culture.

MINOANON: Because we couldn't rely on someone to consult with, we had to be more creative in our research. Beyond the sources nanoff mentioned, in the end I'd say one of the biggest inspirations for Khenbish came from us reading Mongolian poetry and studying what structures they use. We tried to incorporate some of it in the writing. I don't expect many people to take note of it but I'm proud of that aspect of his content.

We covered Khenbish and Themba, who come from Mongolia and South Africa respectively. But there's also Storm and P, who both come from Brazil — more specifically, they come from a part of it with which I am very acquainted and from a very specific economic and social situation. For them I was overwhelmingly pulling from the folklore and mythology I was personally familiar with. That's probably the main thing about it — while we tried to explore different cultures with most of our characters, in the Hinterlands I was fully diving into my own and going as far as I could. 

Because of this, the Hinterlands probably had the richest mix of sources. For the record, I should add I also read some Câmara Cascudo (a Brazilian folklorist) for ideas, and that really played a role in the story.

---

As for Hades and God of War...

Here's a fun story: while visiting a family friend as a teen, I saw his son playing a God of War game where he was killing minotaurs in extremely gruesome and graphic ways. I sometimes get freaked out by extreme video game gore+violence and that's one of the times it happened. I don't think Asterion would like it either.

He'd enjoy Hades' story, kinda. He'd like how Persephone and Zagreus are portrayed, he'd be into the main storyline of them reconnecting, but he'd  disagree with how Hades comes across and generally have a hard time verbalizing his thoughts about the portrayal of the Olympians, Asterius and Theseus.

He'd be very annoyed with the in-game lyre not having a minigame associated to it, and he'd be into Orpheus' songs.

(+1)

To piggyback on the Hades question, what would Asterion think of his Asterius counterpart? Particularly his devotion to Theseus? Even more scandalous, what about the fan shipping of Asterius and Theseus? Personally, I like all the sexy porn (adorning my walls) of it. Though, when I stop to think about it, it is weird to ship Asterius with his killer in the afterlife, who then ran off with Asterius' sister after killing him only to then abandoned her later then Asterius becoming his manservant in the afterlife after Theseus civilized him. Though you could also see it as two enemies becoming lovers and devoted to each other in the afterlife to make sweet man on bullman love for all eternity. Boy, explaining what shipping is to Asterion would be an awkward conversation.

Developer(+2)

I think Hades' shipping of Asterius and Theseus works very nicely as a sort of metanarrative nod to the fact that the whole games was originally going to be based around people playing as Theseus to, allegedly, fight(?) the Minotaur. With this in mind it can be a cute thing, and I appreciate it.

With that out of the way, yes. Shipping Asterius with Theseus only makes the minimum amount of sense if you disregard everything else: that Asterius' sister told the secret of the labyrinth to Theseus, who in turn possibly left her to die in Naxos. And all of this happened because Athenians murdered Androgeos on the Panathenaic Games. And, later, Asterius father would die in his quest for revenge. Theseus destroyed Asterius' family irreversibly.

Minotaur Hotel's Asterion has an unique take on Theseus. One day we'll have a flashback and see what kind of person he was. I'll just say that Hades' portrayal of Theseus would make Asterion feel alienated. He fundamentally disagrees with it, so much he can't even begin to describe why.

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I've been learning little bits and pieces of the mythology revolving around King Minos' rule and when you put it together like that, it does make it sound so much worse.

I need to do more reading on Androgeos' story, I don't believe I've ever heard of Androgeos before this game. I also didn't know that the bull that sire Asterion is also part of Heracles' feats. Did Asterion ever have any interaction with that bull in life?

Developer(+1)

He saw the bull. Maybe even saw it many times, simply because it didn't live far from the palace, seeing how prized it was. But it was just a regular bull in intellect, and never could have recognized Asterion.

Asterion may have seen the bull often, but may never have gotten close enough to touch it.

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i haev question

por quê não cumplementarnos para uma mundacia?

Developer(+1)

Vocês fuppets não são práticos. Meu sonho minha vida real exceder.

(Context for everyone unaware of the greatest creation of Brazil's Transatlantic ex-colony, the Tiny Fuppets phenomena)

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Do you plan to expand upon the contract MC and Asterion made about not sending him to the valley? Right now, it seems to me its main purpose is a show of trust and MC's dedication to treat Asterion well, sort of like a marital vow, you could say(just with actual very harsh consequences). I imagine it could potentially make for some very tense moments in the future though, so I wonder if it comes up as a major point of conflict again. 

Developer(+2)

The oath and the laurel wreath will pop up again in the future, yes.

I struggle a bit to phrase this in a way that's neither a spoiler nor so short it's unsatisfactory, but what I can say is that the Ruthless Route reveals that there are important, worthwhile things to be done in the valley, from which Asterion stands to gain. Some of those things, however, may require him to be there to be accomplished, no one else can do them.

The Ruthless route shows one of those worthwhile things, but there are more. The valley has many secrets.

That works more than well enough. Thank you! 

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oh, would there be another exploration chapter like the hinterlands but in the valley(or even elsewhere)? or is that mechanic one and done?

Developer(+2)

I want to do precisely one more section of "Hinterlands-like exploration" in the main story. I think we can still do fun things with that mechanic and I loved writing for it. But that will depend on how things go, it's a bit too early to tell if it'll fit the story.

i hope it can be done, loved that segment. just might be better to have it's own dedicated update if another one is made.

Developer(+2)

We plan on adding a sort of expansion to the hinterlands later down the road, you might like that. We'll throw in the locations we originally planned but had to cut for time.

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Continuing along that thread... ahem... The contract with the wreath and lead band was phrased in such a way (I can't remember the exact wording) that always made me wonder what would happen if Asterion chose to go out in tongue valley by himself, not at the behest of the master. Since the contract forbids the master from forcing Asterion directly, or making another person force him, to go to the valley.

If Asterion went to the valley out of his own volition, due to some very important need, would that still amputate the master's arm?

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It's stated that it would only happen if the master forced him to go out, even if the master is forced into making the command. it's also stated that asterion has to protect the master so the master isn't forced into making the command

Developer
If Asterion went to the valley out of his own volition, due to some very important need, would that still amputate the master's arm?

That's a mystery!

Finnnnnne 😂👍

I figured you might say something like that

A follow up on this, if Asterion does go into the valley, a lot of the issues he faced seemed to be him getting badly wounded due to skin contact with the environment. what if they prepared for the journey if they needed to go out and gave him proper protection? I get the heat wouldn't allow certain types of protection like full plate (even though he's solid muscle and could probably skip in full plate) but surely leather or padded armour would prevent most of the environmental hazards while the master can command any of the hostile creatures to back off

Developer

Good point! Leather armor wouldn't actually do much against the sort of stuff that's starting to wake up at the valley...

I had an idea for this that might end up being cut. I wanted to have an R&D project that would produce a special sort of fabric that can only exist in the labyrinth, that's resistant against most of the environmental hazards of the valley while still being unintrusive and cool enough to allow for exploration. We'll see if we can put it in.

I love the concept of the R&D portion of the game, and I really hope we get to see a lot more of it over the course of the rest of the game. 

i have a few questions

how many new R&D project in the new build  ?

2 currently at the end of the current version its how long the MC is in the hotel ?

3 in the future are you going to do a sequel to drinking games or something similar like strip poker?

4 and one last naughty question what is the biggest fantasy of asterion and each member of staff ? (argos / nikos, oscar, pedro included).

5 is there a French version of planning or in court?

The game is great I wish you a good continuation and can't wait to play the new version . and sorry for the possible fault English has my native language.

Developer(+1)

We wanted to add a really meaty R&D project to this build, but it became too big so we'll have to push it off to the next one. So there'll be no new projects this time. It's about making a pool for the hotel and it's a lot like the drinking game scene.

2 currently at the end of the current version its how long the MC is in the hotel ?

Around 2 to 4 months, if memory serves me. We leave it vague so people can adjust that for themselves.

I'll give you the fantasies of three characters:

Asterion won't admit it, but he sometimes fantasizes about being "kidnapped" and taken somewhere private. Back in his time on Crete that's how marriages used to happen — after everything was arranged and good to go, the groom would show up at the family home of the bride to "roleplay kidnap" her. Asterion thinks that's nostalgic and sweet.

We didn't see this in the game, but during Oscar's time living with Pedro he could sometimes be a cheeky little shit. He'd shower and dry off with the windows and doors open, in the hopes of Pedro passing by and seeing him. He probably fantasized about something more happening then! He also really wants to take a nap on his chest, feeling up his feathers.

Robert's fantasy is a very esoteric one: he wants to be sexually submissive to someone with a very specific and unique kind of soul. It's both a sexual and romantic fantasy to him, and he regrets deeply that it could never happen.

No plans for a French version. Our focus is on finishing the game, so translations only happen if someone from the community volunteers.

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It's kind of a broad question, but how much research goes into this? You guys clearly know both real history and mythology, but the psychological aspects of, like, every character is insane. I mean, Asterion's psyche is the most obvious simply because of what he's been through, but even the other characters feel so alive in the way they react to the situations around then. 

Developer

Thank you! If you check a few posts above you'll see the lengths we go to in our research about culture and mythology. Now, for the psychology of it... It's more feeling it than research. A lot of time, and I really mean a lot, is spent trying to pin down the specific emotion and flow to each character. It requires a lot of introspection and reflection from us.

That's why we really go ham with the introduction chapters, as each one we write is also part of the experiment through which we figure out what each character feels like.

We also constantly consult with each other about how each character would react to this or that, to try and keep it all consistent.

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