Linux file (downloading from itch app) not working. Then, downloaded the linux version from the itch website and it worked.
A game about birds, bees, flowers and trees. · By
So my problem is for Mac I did all the steps. I even downloaded the JDK needed to run the system but now the screen just plays music and is black. I even went back and downloaded it on windows 64 and ran it using the JDK again but it continues to flash the first picture and then go to black immediatly after. I don't know what to do and would be really grateful if you could help, I would really like to play this game. Thank you!
Hello! So i became a patron today in order to get access to the latest version of ToA and for some reason the .exe or the .jar both don't work (nothing happens at all after minutes of waiting). I've correctly downloaded the corresponding 32-bit version and i've updated my java to the latest vers. and restarted my computer but nothing seems to be fixing it. Previously when i wasn't a patron, the public builds that were being put out were doing fine for me and would launch instantly with no issues. Am i doing something wrong? Thanks in advance!
So a couple issues I ran into with the latest public version
-Going into a fight with a female goblin, even for the first time, with a fully stuffed belly ends the fight automatically with no action from her, but you still end up egged.
-The Magic Dick Cage can come off but still shows up on the picture in battle and I think still counts in battle too.
Hi Majalis, found a "semi-critical" bug with character stats affecting combat and character creating, confirmed in both 2.6 and 2.7.1
The bug is in character stats being read for combat.
Hovering over portrait, shows stats as base character create stats. I also confirmed it to affect combat as shown on hover rather than actual.
After some testing, here is what's happening:
It's not taking into account the 4 point you get to add during character creation (or at least not any positive gain above base).
It reads if you removed any points, during create, and any points gained from perk/eq (still from create base stats), but not the 4 you get to distribute initially.
Adding to my previous post, found an old link to 1.28.2, was same there, so it has been this way a long time.
*EDIT, on latest version* Tried some more and it's a bit strange. It's not that it's not reading all initial gains, rather it's reading some, but to a certain degree.
Ex. Palading,
Base STR 4, reads as 3
Adding 1 str during create to 5, reads as 4.
Adding 2 str during create to 6 still reads as 4.
*EDIT 2* Thought is was capping at a certain point, but played with save editing, paladin with all stats on 5, reads as 4 in combat, but it wasn't until i increased it all the way to 8 in all that is shows as 5 in combat. Is the stat relation between character and combat not supposed to be 1 to 1?
*Final edit2* oops? so, 5 base = 4 combat, 7 base = 5 combat, 10 base = 6 combat. On purpose?
Yep, I replied to your other post, but that's correct; the stats currently have a stepdown function that's used for certain applications. It's not supposed to report those stepdown values, though, so I've fixed that - ultimately the stepdown will be removed entirely - it was there originally for balance purposes.
Hi, Just ran into a crash so I thought i'd post it here
java.lang.IllegalArgumentException: No enum constant com.majalis.encounter.EncounterCode.FIRE_ELEMENTAL
at java.lang.Enum.valueOf(Enum.java:238)
at com.majalis.encounter.EncounterCode.valueOf(EncounterCode.java:31)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:47)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
The crash occured when I finished creating a character.
Please keep up the awesome work!
Hey can anyone help me I tried to open the new version of the game but I had this error pop up I know someone else had this same issue and I didn't see anyone respond so here's hoping I get something I'm using the 64 windows version to possibly speed this up. Error: OpenGL 2.0 or higher with the FBO extension is required.
OpenGL version: 1.1.0
Type: OpenGL
Version 1:1:0
Vendor: Microsoft Corp
Renderer: GDI Generic
I found this reply in an Intel question thread: https://forums.intel.com/s/question/0D70P0000069A8dSAE. I followed the video instructions specified in the reply, only choosing the .exe for the game rather than Java.
Two bugs to report:
1. Enemy behaviour stops working in some situations. When the enemy has forced player into a sex stance, they will not attempt to keep player in the sex stance, they will just let the player struggle out immediately. Another example is enemy AI does not appear to have ability to reverse the 'grapple bar' once sex has started.
2. Loading the Dullahan encounter causes a crash. Verified only on Android version, but crash occurs when encountering normally on map and through 'encounter' cheat.
Hello, i need to report a bug i found.
If you are skipping text on a conversation before a fight... When the conversation ends, the fight itself will lose it's BGM and it will be a really silent battle until it ends ( SFX sounds of hits, blocks and such still works during the fight).
When the fight ends, the music returns.
Music is one of the strongest points of the game, so i would really love if this could be fixed in any way. It appears that the music track is being skipped, or something like that.
Got this error while launching it. Any idea of why this happens?
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: (com.majalis.save.SaveManager$ProfileSave)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1038)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:742)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:323)
at com.majalis.save.SaveManager.<init>(SaveManager.java:59)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:58)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
So the .toa-data folder might be a hidden folder, so you might need to show hidden folders. You could also navigate directly to "YOUR-GAME-FOLDER/.toa-data" in a navigation bar to peek inside of it.
If you can find the profile.json (might appear as just "profile" if you have extensions off) file, you can copy it somewhere else, and delete it, and that should also fix your problem. It probably got corrupted at some point during a save.
Found this bug with Centaurs going for a Hay Maker
java.lang.NullPointerException
at com.majalis.character.AbstractCharacter.doAttack(AbstractCharacter.java:650)
at com.majalis.character.EnemyCharacter.doAttack(EnemyCharacter.java:771)
at com.majalis.screens.BattleScreen.doAttacks(BattleScreen.java:490)
at com.majalis.screens.BattleScreen.resolveTechniques(BattleScreen.java:516)
at com.majalis.screens.BattleScreen.battleLoop(BattleScreen.java:433)
at com.majalis.screens.BattleScreen.render(BattleScreen.java:1215)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
I don't know if this bug has been reported before but I'll post it anyways just in case. Whenever I encountered a goblin and let myself lose to it, it fucked me and afterwards whenever I encounter or talk with someone/something the fucking noise from the goblin can still be heard which sounds like a constant fapping noise in the background. Exiting game or reloading a save doesn't seem to fix the noise, the only way I've found to fix it is to load a previous save before I encountered the goblin. I'm using the latest public build. Once again, not sure if this has been reported before, I didn't feel like going through the 133 pages of comments to find out. lol
I'm not sure what i can do to replicate this as it seems random, but when you go from full nelson to wrestling stance sometimes i'd have the option to punch them in the face while being at the 7th grappling stage thing, when it's a option choking the enemy does nothing for my erection and nothing really happens until i ether penetrate or get off them.
I'll try to get a screenshot of the screen the next time that happens.
Hi there, seeing this error while fighting the ghost or on the 2nd round - 2nd fight in the arena:
java.lang.NullPointerException
at com.majalis.screens.BattleScreen$EnemyPaperDoll.getWeaponX(BattleScreen.java:1356)
at com.majalis.screens.BattleScreen$EnemyPaperDoll.<init>(BattleScreen.java:1344)
at com.majalis.screens.BattleScreen$EnemyPaperDoll.<init>(BattleScreen.java:1341)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:263)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:243)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:287)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:137)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:213)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:90)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Most recent public version:
-The centaur ending does not seem to trigger if you voluntarily go to the centaur camp instead of losing the fight to the centaur. Get access to this option by having rank 3 anal addict or the catamite perk when encountering the centaur or getting her to cum inside you. She will give you a bow if done correctly. The gangbang scene still triggers and your class still changes to mare if you do so, regardless of your current equestrian score. It is also worth noting that it is difficult to progress on this path, since you need a large number of centaur camps to spawn to reach equestrian rank 3, lose a fight, and then visit the camp again. Maintaining food wandering around the same areas long enough for this to happen is very difficult.
-New location icons that are very large can prevent the player from selecting locations if they happen to be behind the image. Locations above large icons like the fort are especially prone to this issue.
Hey Majalis. I've recently tried to migrate from the Win version to the Linux one, but I'm encountering an error at startup. I am on Arch Linux (yeah, I know).
Here my error.txt output:
java.lang.ExceptionInInitializerError
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:591)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:954)
at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738)
at org.lwjgl.opengl.Display.<clinit>(Display.java:138)
... 2 more
It seems to be related to not being able to find my display; perhaps it is related to the stickied opengl error? I'm at a loss.
I've already tried redownloading the .rar (of the most current release). As this is my first time using the Linux version, this is the only release I've tested this with.
Thanks in advance!
Hey, thanks for the quick reply! After I got your feedback, I decided to do some extensive troubleshooting. Long story short, after about an hour, I got it to work! The solution was fairly straightforward really, all I had to do was install the xorg-xandr package.
Anyways, thanks for your help. I really like your game, and I'm looking forward to finally playing on Linux. Also, I decided to drop a few bucks on patreon ;). Thanks again!
Your build process for Mac seems to be broken somehow.. I only develop within Unity so I can't say that I have any idea how to fix the issue, but one of the problems seems to be that the executables don't have the correct file extension. (.app) The directory structure seems to be correct on a cursory glance.. but changing the top folder to app doesn't fix the issue.. Trying it in the itch app shows that there seem to be errors upon changing the application to executable upon file download.. hope this helps..
Yeah, this is at least part of the problem. The bundle that Itch downloads appears to be corrupt beyond that, but with the manual download of the .rar, I was able to replace the JRE in the bundle with a JRE download from https://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.... and it ran
While I was playing game, when I travel to certain place, game crash and show error, I am stuck in this situation and can't ravel anywhere rn ;-;
Here is the error code:
java.lang.NullPointerException
at com.majalis.encounter.EncounterReaderImpl.loadScript(EncounterReaderImpl.java:37)
at com.majalis.encounter.EncounterBuilder$Branch.textScene(EncounterBuilder.java:216)
at com.majalis.encounter.EncounterCode.getEncounter(EncounterCode.java:1253)
at com.majalis.encounter.EncounterFactory.getEncounter(EncounterFactory.java:38)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:229)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:278)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:137)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:209)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:73)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:96)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:221)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:322)
at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1126)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
This issue may be fixed in the next public version already, but one thing you can do is open the save file (in the .toa-data folder) and edit the "context" variable from "ENCOUNTER" to "WORLD_MAP". If you note what it says next to "encounterCode" it'd be helpful, so we know which encounter caused the crash. Hope that helps, and thanks!
I found a bug in arena (v0.2.09.3). As you encounter the first everything goes as normal, but after defeating him, other two encounter doesnt do anything. Just do nothing. Seducing and presenting didnt do anything too. While i was completing the arena, i was wearing indestructible shield, chastity belt and cage (maybe AI bugged because of them). Bug comes like 2 times at 3 tries.
The other bug is with Blitz stance. I cant learn overrun and assault in the game, so i cant attack and do anything(do nothing). Save file from previous versions of the game with "assault" fix it, but still you cant learn it in the game.
And my thought about quetzaal: she is nothing, cant kill a hero in whatever scenario (if only you shitmage or ranger without bows and normal weapon). Hitting face is still the easiest way to defeat enemy, even without any special stats or abilities.
So the game crashed on me while I was playing. Not sure what happened as this never happened before. This is the error text file:
java.lang.NullPointerException
at com.majalis.encounter.EncounterReaderImpl.loadScript(EncounterReaderImpl.java:37)
at com.majalis.encounter.EncounterBuilder$Branch.textScene(EncounterBuilder.java:216)
at com.majalis.encounter.EncounterCode.getEncounter(EncounterCode.java:1253)
at com.majalis.encounter.EncounterFactory.getEncounter(EncounterFactory.java:38)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:229)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:278)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:137)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:209)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:73)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:96)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:221)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:322)
at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1126)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Please help :( I absolutely love this game and I want to keep playing it
There seems to be a bug that was reintroduced with the latest free release. Encountering a centaur camp has a test which can result in the player spending willpower to resist the centaurs. However, the willpower will be deducted even if the player decides to go to the camp orgy anyway.
Agreeing to go to the camp also still changes the class name to mare and triggers the fight loss orgy scene, but has none of the other effects that losing the battle does.
I've been having trouble on mobile, any time I go to a brigand space, my game crashes.
To be more specific if I move to any brigand besides the cutpurse, it will shut down. Scouting allows me to see where they are but I still can't interact with them. I tried quick save and quick load as well as standard load and just continue but none seem to work and the game just shuts down again.
The next issue I've been having is with the alpha harpy. If I surrender or get defeated, it doesn't add to the cuckoo stat check, and as of yet between finding enough harpies and avoiding the brigands, I have yet to complete the achievement.
When an event is at a point where it adds stuff going to mainmenu or save menu and then continuing will make it add stuff again.
Being blown by female goblin after catching and putting her down doesn't do anything and can happen even with chastity cage.
Kylira doesn't actually take your ass virginity when you let her kiss you it only adds 10ml of cum to ass and a questlog entry while virginity field still says "for now" meaning you can have 2 ass virginity loss entries in the questlog.
Phantasmal shield shows full incantation icon when learning it and allows entering the stance but since it's actually a normal incantation entering full incantation stance leaves you stuck with doing nothing.
Grappling skills don't mention how they try to affect grapple status (ie. choke and hold in wrestling stance have identical descriptions). Similar thing for sex skills there's really no way to judge which sex skills I should use or get if stamina use is the only thing mentioned.
Thanks!
1) Can you give an example of this? In general, leaving to main menu on a screen where you receive/lose something will result in the game replaying the sounds and text of acquisition/loss, but won't actually replay the things you've received.
2) Alright, fixed both of these.
3) This one's also been resolved now.
4) Ditto.
5) There'll be more info coming down the pike for grapple and sex skills (and other combat skills).
Hi there. I was told by the game to share the following issue.
Some extra Info:
I'm on a Galaxy s4 with Android 5
This happens for me every time I try to start the game. If I try do start it again without forcing the progress to shut down first I get only a black screen.
I reinstalled three times with the same result. I redownloaded the file after the first time and used a browser app to install after the second time.
Data/app/com.majalis... is nowhere to be found, neither is the error.txt
In fact I don't find the installation anywhere but it does take up 582mb somewhere in my internal memory. Edit: But only according to the App info, deinstalling frees up only about 100mb.
I did run an earlier version on the same machine a month or two back, I do not remember wich version. Hope this helps you and hope you may help me ^^
The latest version of Tales of Androgyny Win64 v0.2.09.0 is corrupt I updated from v0.2.06.0 and it worked fine I lost my characters my saves and all but yeah I guess I can make em again but yeah the latest files form this site download don't work the .exe is not working properly WinRAR tells me the data Is corrupt and unfinished archive error the .exe only appears to have 339KB when it used to have the 599,999KB please fix it I really want to play this game again I cant find older versions on other sites and this site doesn't let you download old builds of the game
I'm on Debian testing, x86_64
When The Linux archive doesn't seem to include the java libraries it is supposed to. The `jre/lib/amd64/` directory is empty save for the `jvm.cfg` file. When trying to run the game, it gives the following error:
jre/lib/amd64/server/libjvm.so: cannot open shared object file: No such file or directory
Error: failed to load VM runtime library!
#
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x00007fe8a35c8436, pid=19183, tid=19183
#
# JRE version: (11.0.3+1) (build )
# Java VM: OpenJDK 64-Bit Server VM (11.0.3+1-Debian-1, mixed mode, aot, sharing, tiered, compressed oops, g1 gc, linux-amd64)
# Problematic frame:
# C [libc.so.6+0x98436]
#
# No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# An error report file with more information is saved as:
# /home/move/Games/ToA/Tales of Androgyny Linux v0.2.09.0/hs_err_pid19183.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
#
Aborted
Invalid layout of java.lang.Thread at name
Error occurred during initialization of VM
Invalid layout of preloaded class: use -XX:+TraceClassLoading to see the origin of the problem class
Majalis, I can't install the app apk. I try many times since version 2.07.0, try on 2.08.0 and still not worked, i have tried on version 2.09.0. The same error, i can download the file, but when i try to install i get the following message: The app could not be installed. Please help me out. It's not my android, i have installed this app before 2019
The game doesn't start on Linux (Ubuntu 18.10) without a janky workaround. When running it from the terminal, it gives an error, saying:
jre/lib/amd64/server/libjvm.so: cannot open shared object file: No such file or directory
Error: failed to load VM runtime library!
The file it specifies is missing (the "amd64" folder only contains jvm.cfg, not a "server" folder or anything else). It appears that the version of Java included is the Windows version, not the Linux version. Replacing the "jre" folder with one from a working Oracle Java installation fixed the issue and allowed the game to start.
Whenever I try to run Tales of Androgyny I get an error and this is what's in the error file it creates
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0
Type: OpenGL
Version: 1:1:0
Vendor: Microsoft Corporation
Renderer: GDI Generic
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:380)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:259)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:250)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
http://prntscr.com/n5kqc9 and whenever i goto it i always get this error http://prntscr.com/n5kqqe and im stuck aswell since the other way also has this and the way back is the goddess naga thingy.
Hi I just installed the new public version on my Galaxy s4 and got the following error message
Sorry, fatal error- Please let Majalis know! An error.txt has been created in the game folder with the full details of the error.
Error: Rejecting Class
com.majalis.encounter.EncounterCode
Because it failed compile-time verification
(Declaration of 'com.majalis.encounter.EncounterCode' appears in /data/app/com.majalis.talesofandrogyny-1/base.apk)
I'm sorry to say that I can't find an error.txt anywhere. I also can not find the game folder. Pls help!
i just recently started getting an opengl error. the error.txt says:
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:219)
at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glCreateShader(LwjglGL20.java:201)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.loadShader(ShaderProgram.java:209)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.compileShaders(ShaderProgram.java:188)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.<init>(ShaderProgram.java:171)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:162)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:143)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:105)
at com.majalis.talesofandrogyny.TalesOfAndrogyny$1.<init>(TalesOfAndrogyny.java:76)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:76)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
can someone please help me with this?
Kitty doesn't take your anal virginity when choosing the "Door number two" option in Beastmistress-defeat encounter. Similar to post by Unentokku, issue 3.
I seem to be running into a problem in the v2.10 public build where the new armors such as the Chastity Belt and Indestructible Shield will not show up in the Monsters Town shop if I have already bought all the old armors such as the Shoes of Running and Gauntlets of Strength. The new armors will show up if I have not bought the old armors yet (tested by using two different saves: an old save that had not bought anything yet and creating a new save).
Not sure what the Seed option is for or what to put there, just as i'm unsure if this has been brought up, but I was tossing a random number in it and put a period in the seed box and I got this error file in my folder.
java.lang.NumberFormatException: For input string: "1."
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at com.majalis.scenes.BonusScene$2.keyUp(BonusScene.java:156)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:48)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:182)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:153)
at com.badlogic.gdx.scenes.scene2d.Stage.keyUp(Stage.java:427)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:315)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:217)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Running into softlock wrestle/grapple situation. This has occurred against the male goblin and the slime, when the wrestle bar is on the far left but the enemy has low hp/stamina they will endlessly rest/rest/rest/grapple and fail the grapple - PC is always winner of the grapple but since the grapple bar is on the far left PC is unable to do anything but rest endlessly.
version 0.2.10.0
In the latest public build (v2.10) I'm encountering a few issues, mostly minor:
Chastity Cage Replacement
Purchasing the Cage of Power while already wearing a regular Chastity Cage seems to just result in the loss of the money, as the new cage doesn't replace the old one. I think it would make sense the old one to be removed in favour of the better Cage of Power, either destroying the old one, or putting it in inventory to sell.
Missing Harpy Image Unlocks?
There seem to be missing image unlocks in the gallery for Harpies; I'm pretty sure I've done every seen available, but the only images I've unlocked are the various Fellatio variants. Specially the image with Hiro face down and a Harpy gripping his big butt as she ploughs him (my favourite ;) isn't appearing in the gallery.
Update: Aha! The images are unlocked when surrendering/losing to the harpies (which I've apparently never done), the issue is only with images displayed as a result of sex during combat, which don't seem to trigger the unlock.
Performance Issues
This is nothing new, but may be worse in the latest version, but on a system with a slower (spinning) hard drive the game can feel quite slow, and I think this is to do with how it constantly writes out new save games when advancing dialogue, taking turns in combat etc. in order to resume as close as possible, but this results in the game frequently freezing. Even though it's only a fraction of a second it's noticeable.
I'd like to suggest that instead of saving constantly, the game should use an "events stream"; basically instead of writing out a full save, the game would open a file (and keep it open) and write new values onto the end of it as list of changes since the last proper save. When the player saves, exits the game or if the events stream gets too large the game should save normally (ideally in a background thread) and discard the events stream. In the event the game exits without saving (crash, loss of power, forcibly closed etc.) it can load the last save, then apply all the changes listed in the events stream to resume where it left off.
I've actually developed in Java (though it's been a little while, all my recent jobs have been in PHP) but if you can let me know any details of how the game handles saves I could possibly knock together some sample code if that's of use. For example, if the game stores its data inside a Java Map then it's dead to create a wrapper/sub-class to handle this.
The chastity cage change is a bug; it (correctly) fails to de-equip the chastity cage you're wearing, but then doesn't put the new chastity cage in your inventory (because it assumes it will be auto-equipped). I'll fix this now.
It's a known issue that CGs viewed during combat don't unlock knowledge of those CGs (because of how they're served up in combat). Hopefully we'll be able to resolve it soon.
The constant saving is due to the game's roots as a rogue-like, preserved in the current iteration of the game in the form of ironman mode. It has nothing to do with resuming the save as close to failure as possible. I could add an option for disabling auto-save on non-ironman saves, though. There already is functionality implemented that queues up save file mutations until they're flushed to a file, so that shouldn't be too hard to implement.
Hi I just installed the new public version on my Galaxy s4 and got the following error message
Sorry, fatal error- Please let Majalis know! An error.txt has been created in the game folder with the full details of the error.
Error: Rejecting Class
com.majalis.encounter.EncounterCode
Because it failed compile-time verification
(Declaration of 'com.majalis.encounter.EncounterCode' appears in /data/app/com.majalis.talesofandrogyny-1/base.apk)
I'm sorry to say that I can't find an error.txt anywhere. I also can not find the game folder. Pls help! I have tried this every now and again for two month now and have seen other people here have the same problem but no solution.
In the new weekly Patreon build, every character I’ve created has the Stuffed status effect (Agility penalty) permanently set to 2. This is likely a result of Rectum contents set to Cum-stuffed and Colon contents set to Filled-with-cum. It doesn’t go away, even after using rest for 20 days straight or adding more baby batter or babies and waiting further. Requesting a plumber to use a big, long snake to come clean out Hiro’s pipes.
Tales Of Androgyny Win64.zip v0.2.12.1
Edit: They fixed this issue.
In the newest weekly build(win64), every time I go to start combat I get a fatal error - empty array. Here is the error text
java.lang.IllegalStateException: Array is empty.
at com.badlogic.gdx.utils.Array.first(Array.java:338)
at com.majalis.character.Technique.resolve(Technique.java:105)
at com.majalis.screens.BattleScreen.displayTechniqueOptions(BattleScreen.java:582)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:387)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:243)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:287)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:137)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:233)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:92)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Hey dude i can install the game and everything but whenever i try to load it up i keep getting this from the error txt "
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0
Type: OpenGL
Version: 1:1:0
Vendor: Microsoft Corporation
Renderer: GDI Generic
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:380)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:259)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:250)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)"
is this a bug or what should i do?
can i please get some help on this opengl error?
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:219)
at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glCreateShader(LwjglGL20.java:201)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.loadShader(ShaderProgram.java:209)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.compileShaders(ShaderProgram.java:188)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.<init>(ShaderProgram.java:171)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:162)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:143)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:105)
at com.majalis.talesofandrogyny.TalesOfAndrogyny$1.<init>(TalesOfAndrogyny.java:76)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:76)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Was there ever a fix for this? I'm having the same error.
Edit: Not sure if I have the whole context for the issue, but I fixed it by playing with my graphic settings. I have a 4K UHD (3840x2160) monitor and I had the game previously set to fullscreen at maximum resolution. I changed the resolution from 3840x2160 to 2560x1440 for using a different application and that is when it started throwing that error. If I go back to 3840x2160, start the game, turn off fullscreen, use a set resolution, and exit, I can use it at 2560x1440. Not every resolution has this issue, so it might be an edge case.
Hi. For some reason, I'm not able to download your game... I tried downloading it through my browser, but it gets canceled at random points during download and in the itch app it downloads but when installing it throws this error:
while extracting (Tales of Androgyny Win32 v0.2.11.0/TalesOfAndrogyny.jar): dmc_unrar_extract_file_with_callback: error 44: RAR 5.0 block checksum doesn't match
I would like to know if there is a way to get an older version of the game to see if I can play it or if there is a way to solve this problem...
Thanks
When I use the "careful attack" move , it switches me to offensive stance instead of keeping the defensive one , though there are no mentions of it anywhere in the patch-notes (unless it's the block level added , mentionned in the 1.10 update , but it's not effective there ) , as there also are mentions that you keep your "defense options" in that stance , and now it's just a weaker sudden advance move , I'd like to know what happened...
Currently on latest version (June 2019) and I can't access the mare ending, lura ending, brigands of any kind, or the pervert menu. I've only had the error page show up on lura, but when I go to my files, there is no error document to post.
Secondary location paths show up, like entering the strange castle for lura, but once the tile is activated it crashes.
Sorry, yes the android version, I'm unsure if it has something to do with my phones system, but whenever I go though my files to find it, it just shows up as empty, the settings are supposed to show hidden files, but it still shows up empty.
Something like this- my files/ sd card/ android/ data/ com.majalis.talesofandrogyny /files- and there is nothing showing.
so I recieved the error code for Lura
Failed to allocate 1677356 bytes with 16777216 bytes and 37mb until oom
I'll try getting the others again next.
I attempted to see what the other codes were, but none actually had any shown up. I attempted to open the pervert menu, brigand standard, brigand weak, and the mare ending location loaded the space where both the strange castle and centaur camp appear but it wouldn't allow me to enter. Upon attempting to activate any of them, it would simply shut down, without an error message of any sort.
I guys, i've found a pretty annoying bug in the v0.2.11.0 that wasn't fixed in the patch notes : When you are attacked by an Harpy near the Fort, she keep on doing dive attacks. And if you choose dodge (cause no arrow and not enough sluty to open wide), if you don't have enough AGI to pass the second tests (see screens), you are locked in an infinit loop of losing 10 HP. Even if you drop to 0 HP, it continue until you decide to choose "Fail" to the tests, and you get stabed for free...
It's pretty annoying to loose virginity just because AGI is under 7, since that is a pretty high number...
Can you guys fix it please ? Thanks for your time.
I just got another error code, failed to allocate 14517904 bytes with 16777216 free bytes and 31 mb until oom requiring 14520320 where largest contiguous free 726208 bytes. I'm assuming it's another ram crash, but I just figured I'd post this one as well just in case as it's different than my past one. If at all possible, an attempt to reduce ram usage would be appreciated. Thanks again, I still appreciate the hard work.
Huge thanks for the update, looking forward to finding everything new!
Just a reminder though, however you're building the Mac version of the game, it's still broken; the app itself doesn't have correct permissions (/Contents/MacOS/TalesOfAndrogyny needs to have execute permission), but even once this is fixed it won't open, using the Terminal to open it instead gives the following error:
LSOpenURLsWithRole() failed with error -10810 for the file /Volumes/Users/renara/Downloads/Tales of Androgyny Mac v0.2.12.0.app.
Removing the .jar file and opening that directly however still works just fine on any Mac with Java already installed.
Dunno if you have access to a Mac for testing, but if you can share anything about how you build the Mac version of the game I might be able to reproduce the issue and find a fix, at the very least I can keep testing Mac builds to see what works.
Howdy I just installed the game on my android tablet but I ran into a problem. The problem is the game keeps crashing after I finish creating my character. I can't seem to find the error log for this problem and I don't get any error message either. So will reinstalling the game fix this or is there an other option? Please help. To be more specific it crashes during the loading screen after I finish creating my character
I have an error log, I don't know what the problem is. log: https://pastebin.com/cvD1c54w
Hi! The Linux rar is not extractable at all. I tried on Ubuntu 18.04 on my desktop and laptop.
And in the itch.io application, both the .jar and .rar is uninstallable, both spit out a 'Failed to load VM runtime libraries' error.
does the rar rely on a vm? should I just use the .exe/WINE?
also, the jar has been freezing both my pc's to a point the hdmi out stops working and I am forced to re-boot..
I see you got the Armor of Anal Torment. And I'll have to say you are literally Fucked now until you find a way to remove it ;) because you dont have a free cock with this thing but an Open Anus for Anyone to Enjoy ;)
I for my self made my first Char a Bitch who is still wearing this with 0 dignity and being a total slut. But if you stumble upon the dark night with no dignity you are fucked so try to get something to break that curse or just make a new char. My current Char is a Cunning level 16 Warrior who is Anally and Orally a Total Virgin but fucks literally anything fuckable and I just avoided taking the armor at the Outpost ;)
Ah i wasn't aware the armor did that to you.
I've already met the knight and lost the game i was a bit pissed so i made a new chara even tho i think this character is stronger because level 3 ultra fire with Oil and weakening curse is OP.
Thanks for letting me know im going to remove the armor and get my dignity back up so I can actually play my fav chara
@Majalis
I just stumbled upon something, and I hope it is a Bug. If "The Hunger has gotten the better of you" and you stumble upon the Merchant that sells Meats for 2 gold, and you bought all his meats before, he wont have any meat and you just get the 8 food he gives you normally. Would be nice if it would restock after each time you meet him.
@Moogs2Lewd
Btw. Forgot to mention,
To get the cursed Armor off just go to the Haunted town and you can buy a Anti Curse scroll for 25 gold.
I saw the food thing as well, but im poor so I loved just having free food.
Because If the other merchant, I lose due to already having been fucked by the dog.
Also yes thank you, I knew where i get the anti-curse scroll. Do you know what the Tiara of control does?
Is it why i start every fight in a surrendering position??
Hey keen on trying out our game however slight issue with the Linux package. Looks like some of the files out of the jre folder as missing.
Linux doesn't see it as a valid exe as it has no extension and trying to run it directly via terminal and i get the below error.
``
[user@$ ./TalesOfAndrogyny jre/lib/amd64/server/libjvm.so: cannot open shared object file: No such file or directory
Error: failed to load VM runtime library!
```
On Ubuntu 18.04
java -version
openjdk version "11.0.3" 2019-04-16
OpenJDK Runtime Environment (build 11.0.3+7-Ubuntu-1ubuntu218.04.1)
OpenJDK 64-Bit Server VM (build 11.0.3+7-Ubuntu-1ubuntu218.04.1, mixed mode, sharing)
java -jar TalesOfAndrogyny.jar produces
WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by org.lwjgl.LWJGLUtil$3 (file:/***/Tales%20of%20Androgyny%20Linux%20v0.2.13.0/TalesOfAndrogyny.jar) to method java.lang.ClassLoader.findLibrary(java.lang.String)
WARNING: Please consider reporting this to the maintainers of org.lwjgl.LWJGLUtil$3
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
Inconsistency detected by ld.so: dl-lookup.c: 111: check_match: Assertion `version->filename == NULL || ! _dl_name_match_p (version->filename, map)' failed!
running ./TalesOfAndrogyny produces
jre/lib/amd64/server/libjvm.so: cannot open shared object file: No such file or directory
Error: failed to load VM runtime library!
The referenced folder is in fact empty in the public Tales of Androgyny Linux v0.2.13.0 Linux release. /amd64 contains one file, jvm.cfg.
These issues are pretty much identical to the previous Tales of Androgyny Linux v0.2.10.0 public build.
Attempting to run the JAR manually runs into breaking encapsulation with reflective access of the class loader. Attempting to run it through the supplied ELF fails due to the absence of a supplied Java Virtual Machine.
The lwigl problem is this: https://itch.io/post/372890
The game fails to open for various resolutions or screen ratios. Using a TV ratio like a 16:9 or 16:10 or high resolution like 1920x1080 or 4K HD seems to break the games rendering.
Additional information: my system is running open source drivers for Radeon RX 550 rather than the proprietary binaries of the official AMD driver release.
Hi,
If I try and save my game, it'll show as saved to whatever save slot I have it set to, but that slot will not show as having a saved game in the load menu, and when I try to continue, it makes me start over from the beginning
This makes it that I can never save any progress, which is pretty disappointing.
Crash report
https://pastebin.com/payxeiG2
I'm using Windows 10
I moved to a Feral Werewolf encounter in the mossy expanse and bam, it crashed
this error appears when i open the game can i do something?
Sorry, fatal error - please let Majalis know! An error.txt has been created in the game folder with the full details of the error.
Error: Rejecting class com.majalis.encounter.EncounterCode because it failed compile-time verification (declaration of 'com.majalis.encounter.EncounterCode' appears in /data/app/com.majalis.talesofandrogyny-1/base.apk)
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:93)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:116)
at com.majalis.encounter.EncounterBuilder.<init>(EncounterBuilder.java:107)
at com.majalis.encounter.EncounterFactory.getEncounter(EncounterFactory.java:39)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:229)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:132)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:236)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:79)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:96)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:221)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:368)
at com.majalis.screens.MainMenuScreen.render(MainMenuScreen.java:330)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Not really sure how to search through this thread, so I don't know of the following has been reported already.
I accidentally "equipped" the codpiece (the one bought at the Outpost for the Hunter in the church) while already having the cursed armor of anal torment equipped. This resulted in the codpiece vanishing from my inventory. I wanted to test if this would happen with other items as well, so I clicked on the laced panties, and they disappeared as well. Later on, when I removed the cursed armor with a scroll, I found the laced panties equipped on the character. (Underneath the cursed armor?). I removed the laced panties in the hopes that the codpiece would show up, but it didn't.
Hello,
I have found a bug regarding the Healing Pond Elf Lady. If your character is a virgin for both receiving a blowjob and having sex, it will say that you have lost your virginity, however it doesn't actually register as such. Notably, after having sex with a different NPC (such as Rose), the sexual acts with the Elf Lady will act as normal (increasing your Top rank).
See attached.
I think I finded a bug, Is it possible to get the "GHOST-DAY-MARRIAGE-IMPOTENT" scene (/event?) ? I tried the armor of anal torment, tried the spell from the warlock (in the event log it says that she make you impotent) that one from losing to her and making the choice "to be a girl", tried to encounter her drunk (with the wine), tried all of them together, but is not working, like I said (and confirmed it in the game) when u get a scene (/event) it will appear in the profile file in the save folder, I find it in the encounters file and it seems that the "flaccid art" will appear ("foreground": "GHOST_ANAL_FLACCID"), I just get the "MERMAID-FLACCID-FRUSTRATED" scene with the mermaid and then tried again to get this scene with the ghost, but not worked :'(
Heyo, need help
Everytime I attempt to open the game it does nothing, I used 7-zip to extract the files so I can (attempt to) play the .exe versions (I tried bothe x34 and x64 downloads), I downloaded java to try the .jar file, but no matter what, the application saddly never opens. I'm on a windows 64-bit operating system. Please help, I enjoy this game so much on android but the game runs slow, chugs a bit, and is a bit small on my phone. Thank you in advance!
I'm using Windows 10 and have the newest build. On the "character" and "quest log" pages there is so much text that there should be a scroll bar, but there isn't so I can't read all the text. I've tried all the text options and screen sizes and it still seems to be true. Any suggestions? Or did I just fail to find this bug on the list?
Virginity selling on the android version. I tried to join the brothel as a slut who have never had anal, and I got the usual offer your services as a top (I didnt have top 3) and offer your services as a bottom. I select offer my services as a bottom, there is no back option in this menu anyhow, and then I get "you can't help yourself" with the options 3 gold pro bono and "whatever". Selection either removes anal virginity for free, the 3 gold pro bono not even giving money for the act and there is No other way to join the brothel whilst avoiding that, meaning I lose the anal virginity and see sell virginity greyed out. Is this on purpose due to leaving it too long or is this a bug?
I played this game a lot on my phone and I just recently got a PC, I really loved the game and wanted it on my PC (Obviously), Just to let you know I am very new to PC only being on it for just less than 2 months now so please bare with me if I don't use the right names and such. Since I am new to PC I try to be patient when downloading games and wot not since it is all setup for you on console and you have to set it up yourself on here, when I downloaded the game it gives me the RAR FILE, I tried opening it but... nothing and I couldn't figure it out. I looked through the problems others have had with the game and found a similar one, where they are suggested to open the JAR version of the file (I believe it is called JAR) but I don't have that, all I have is the RAR version, I downloaded the 64bit and 32bit versions as well to see if i needed to download a specific one, I associated the game with internet explorer (since it asks you to do this to run the game and I don't know much about associating apps and I didn't want to confuse myself while still being new to PC), and I don't know if this makes a difference, it opens internet explorer and shows me downloads of the game, with two buttons saying save and open, I save first and open, it opens a separate window for a split second and goes away. I tried many more times and tried opening without saving first to see if that makes a difference but it didn't. I am very confused and could really use your help, Thanks.
Never mind, I took some more time to figure it out today and it works, just needed to think about it a little more.
So when i downloaded it, stupidly i didn't have an unzip programme to well... unzip the file, you then unzip the file that you get after downloading the appropriate version, and put it somewhere in you computer, i put mine on my desktop to make it easier to access, you go into that new file that you have unzipped and it should say tales of androgyny, there will be two of them, one with a rather blank paper type icon and one with a colourful one, or at least there was for me, pick the blank paper one, this should boot up the game for you, if you dont get the same icons, just try them both, one holds all of the resources for the game and one is the actual game, and your done.
PS if you don't have an unzip application, try going into the windows store or whatever it is called for your computer, (i forgot what it is called) and there are a lot of free downloadable applications with many unzip apps, get one of them thats what i did, if a bit vague just reply again so i can explain.
For me when i played it on my phone, it was an android as well, there is an app that you need to download that allows you to import files from online onto your phone, if you already have this then great, just go into the app and it should be there in your downloads, if not then you will have to get one, i used installer from the game store, it has a cog as the main image with a dark background and is just called installer, once you get it just download the file into their then you will need to do another step once it is in the app, i forget the exact thing but if you tap on tales of androgyny that is saved in the app it should give you an option to either import or download or something similar, thats what i remmeber.
BTW might be a few things different as i did this years ago and the obvious memory issues so sorry if what i said inst quite right.
I actually just installed OpenJDK (https://adoptopenjdk.net) and just launch the .jar directly; the issue really is that I shouldn't have to. Been reporting this issue for ages yet every release the Mac version is still broken.
java.lang.IndexOutOfBoundsException: index can't be >= size: 0 >= 0
at com.badlogic.gdx.utils.Array.get(Array.java:154)
at com.majalis.scenes.SkillSelectionScene.switchTo(SkillSelectionScene.java:293)
at com.majalis.scenes.SkillSelectionScene.switchToMagic(SkillSelectionScene.java:281)
at com.majalis.scenes.SkillSelectionScene.access$600(SkillSelectionScene.java:41)
at com.majalis.scenes.SkillSelectionScene$3.clicked(SkillSelectionScene.java:226)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:59)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:351)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:360)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:221)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
ERROR REPORT : game crashes when i play a thief and try to switch to magic tap in character creation
i have problem
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0
Type: OpenGL
Version: 1:1:0
Vendor: Microsoft Corporation
Renderer: GDI Generic
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:381)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:260)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:251)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:146)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
my game only works once, if i ever alt f4 or quit out if i try to start it up it suddenly has an issue. Ive had 2 different errors come up one says, initial capacity is too large: 64 (it also says specifically " let majalis know!") I thought it could have been the 64 that was too large so I downloaded the 32 file and that one just never stated at all, no message, no loading, nothing, as for my second error it says im missing msvcr100.dll im no IT student so I dont know what this is or where to get it without potentially getting some good ol' maleware, so if theres a link to get this i trust you to not screw me. id appreciate some assistance if you could.
So...this isn’t a game crash or anything, but with 0.2.20.0, I can’t get an ending. Anytime a bad end occurs, it simply goes back to the game as if it didn’t happen.
Occurred with natural bad ends (like losing to a naga or becoming the ghost’s bandit plaything), false bad ends (like submitting to the werewolf without Knot Eater 3), and even on Ironman mode.
Not sure if some file tweak or whatever might help, but just thought I’d mention it in case my file conversion was bugged or something.
I try play new build, but this error happen
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0
Type: OpenGL
Version: 1:1:0
Vendor: Microsoft Corporation
Renderer: GDI Generic
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:381)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:260)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:251)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:146)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Exited lava map in latest build (cheatmode on) caused a crash when entering first tile after outpost, error repeated several times:
java.lang.RuntimeException: Actor: Group
| Group
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:368)
at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1190)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: worldmap/Encounters/MediumClearing00.png
at com.badlogic.gdx.assets.AssetManager.unload(AssetManager.java:232)
at com.majalis.screens.WorldMapScreen.dispose(WorldMapScreen.java:1541)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:246)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:79)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
... 7 more
Computer crashed as a whole while the game was running, and as such, the game gets a fatal error on launch, with this as a error text:
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:
at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:354)
at com.majalis.save.SaveManager.<init>(SaveManager.java:63)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:62)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Game crashed while preloading, first time it happened. I had already played this version (0.2.25.0 public), and it only happened once. Next time there were no issues.
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: characters/BlondeWerewolfOral.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.SplashScreen.render(SplashScreen.java:141)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: characters/BlondeWerewolfOral.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 5 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: characters/BlondeWerewolfOral.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
... 8 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: characters/BlondeWerewolfOral.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)
... 10 more
Sorry if this has been resolved in the past, but I do't feel like combing through 200+ posts.
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:219)
at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glCreateShader(LwjglGL20.java:201)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.loadShader(ShaderProgram.java:209)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.compileShaders(ShaderProgram.java:188)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.<init>(ShaderProgram.java:171)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:162)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:142)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:104)
at com.majalis.talesofandrogyny.TalesOfAndrogyny$1.<init>(TalesOfAndrogyny.java:75)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:75)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
How the heck do I fix this? Please help!
Hey, can someone help me out with something? I had this game before, maybe 3 months ago, but accidently deleted it and kinda want it back, lol. However, when I install any of the Window versions it makes a file in my Nexus mod manager and others won't give me a application file, just literally every other file I need. Am I doing something wrong and just being a bit dumb, or is there an actual technical thing going on? Thanks in advance!
Hey Majalis team! I'd like to report a soft-lock on the latest version (0.2.26, mobile version). During the Helena and Persephone encounter, it's possible for Helena to get into an endless loop of "do nothing" while in a dominant wrestling position. She used reversal while I was attempting to win via domination, and ended up overpowering my character on an Ironman run. After using rest at least 100 times, this "rest vs do nothing" loop appears permanent, forcing me to abandon this Ironman run entirely. Big fan of your game, just thought you should know!
similar to last month the apk will download and get to the last 75% of the installation bar and then I get told my game didn't install. This is on an android S8.
Edit: Just tried to uninstall and see if that was the issue and it didn't want to update since I missed a few months but no. I tried a fresh install and now I'm stuck without the game completely. Is there anywhere I can download old versions of the game while I wait for a fix?
Just when't to fight the spider and got a crash don't know if this is right but here is what the file says:
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:435)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.utils.JsonReader.startArray(JsonReader.java:691)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:301)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:56)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:76)
at com.esotericsoftware.spine.SkeletonJson.parse(SkeletonJson.java:111)
at com.esotericsoftware.spine.SkeletonJson.readSkeletonData(SkeletonJson.java:122)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:36)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:88)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 6 more
Seems like the early brigand encounter has been buggy for the past 3 or so months on android. Always crashes before the scene begins, and basically kills the quick save file, as loading via "Continue" will simply crash the game on the spot from there on. Forcing one to reload a last save, or in the case of any ironman run... start from scratch,
Game crashed while preloading for the first time
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/WerewolfMCAnal.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:494)
at com.majalis.screens.SplashScreen.render(SplashScreen.java:137)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/WerewolfMCAnal.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:253)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:245)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:240)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:235)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:225)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:88)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 6 more
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)
... 20 more
I used a perk point to get extra skill points, applied them, and then undid the perk that awards skill points and crashed the game. Should have known better.
java.lang.NullPointerException
at com.majalis.scenes.SkillSelectionScene.handleNegativeSkillPoints(SkillSelectionScene.java:550)
at com.majalis.scenes.SkillSelectionScene.access$5700(SkillSelectionScene.java:41)
at com.majalis.scenes.SkillSelectionScene$PerkDisplay$2.clicked(SkillSelectionScene.java:922)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:59)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:351)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:360)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:221)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)