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A member registered Feb 06, 2015 · View creator page →

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Your build process for Mac seems to be broken somehow.. I only develop within Unity so I can't say that I have any idea how to fix the issue, but one of the problems seems to be that the executables don't have the correct file extension. (.app) The directory structure seems to be correct on a  cursory glance.. but changing the top folder to app doesn't fix the issue.. Trying it in the itch app shows that there seem to be errors upon changing the application to executable upon file download.. hope this helps.. 

works for me now.

Just tried in Chrome on MacOs Mojave.. gave focus to frame.. no go.. 

I was thinking it was going to sound a little more like an analogue harp but.. honestly.. I think this is much better... It just feels soo feature complete and the sound of it has it's own really neat quality.. Thank you for releasing this. It is a joy to play with.

This was dope! I loved it.. reminded me of the way that the phone system used to be controlled ala DTMF. Lots of fun.

You're quite welcome.

got a message in safari which said that webgl was required.. checked on how to enable, option did not exist in my version of safari.. I would have checked chrome and firefox but I deleted them.. for giggles I tried to open it in Hyper which is actually just a terminal based on web technologies and that did seem to work.. So... I'm guessing it will likely work in chrome.. but I don't believe it works in sierra or high sierra safari. this has been your friendly neighborhood diagnostic tester.. hope it might give you a lead.      

unfortunately the desktop client installs the game which then opens to a blank window. checking safari next.

yep, with multiple attempts to set focus to the actual game frame. but I had a thought that it might work from within the itch desktop client so I'll try there.

browser version doesn't start in mac by hitting z.. checked my hotkeys.. nothing.. using vivaldi..

When I have something worth building for windows, I will definitely give it a shot.  I can't say for sure the builds will run but we'll see. :)