Heya, yeah, enemies move randomly - the Smart AI in the options changes this, but it's still in the works, as it produces enemies that are a little too smart, including doing things like stalling you in grapples forever rather than lose. We're working on a version of the AI system that knows how to grapple and when to grapple, but isn't so brutally effective at it all the time.
Majalis
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So we currently have the futa+ option - when on, it makes several make characters into female characters. We plan, eventually, to break that out into three options: low, medium, and high masculine world tendency, so that you can specify whether a bunch of characters will be male, female, or that character's default, irrespectively. As is, there's only a few visible masculine characters and a bunch of generic ones.
You can raise your stats with some of the Perks as you level or gain Perk Points. Fights don't always involve one of the participants getting to 0 HP. You can visit the Inn for hunger and health, but recovering health otherwise is a matter of resting (ideally at campsites, the little camp icons on the encounter locations), using potions, and healing magic. Money is mostly from quests, treasure caches, a few encounters here and there (especially the first time stealing from an Ogre) and from the Arena.