Sounds like a memory issue - try closing some other apps you have open and see if it still crashes?
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That's what I suspected - your phone doesn't have enough memory (RAM, not storage). Those encounters have more loaded into memory at once (namely additional music tracks) and it's too much for it to handle.
Oh, if that's the issue you're having, it's just because it now has the .app extension, so it treats it as an app by default. You should still be able to use Finder to open up the folder and find TalesOfAndrogyny inside. You may need to right-click on it and find the appropriate menu option.
The chastity cage change is a bug; it (correctly) fails to de-equip the chastity cage you're wearing, but then doesn't put the new chastity cage in your inventory (because it assumes it will be auto-equipped). I'll fix this now.
It's a known issue that CGs viewed during combat don't unlock knowledge of those CGs (because of how they're served up in combat). Hopefully we'll be able to resolve it soon.
The constant saving is due to the game's roots as a rogue-like, preserved in the current iteration of the game in the form of ironman mode. It has nothing to do with resuming the save as close to failure as possible. I could add an option for disabling auto-save on non-ironman saves, though. There already is functionality implemented that queues up save file mutations until they're flushed to a file, so that shouldn't be too hard to implement.
Hey there, if you want to get free cock, there are a number of apps to help with that!
If you want to pass "free cock" checks in ToA, you'll need to not being wearing a chastity cage or cursed underwear, and not have a curse of impotence on you.
1) Can you give an example of this? In general, leaving to main menu on a screen where you receive/lose something will result in the game replaying the sounds and text of acquisition/loss, but won't actually replay the things you've received.
2) Alright, fixed both of these.
3) This one's also been resolved now.
5) There'll be more info coming down the pike for grapple and sex skills (and other combat skills).
That makes sense. The packaging tool we're using strips down the JRE to reduce download size, and it seems it was overzealous. I'll see if I can tweak its settings to minimize the JRE correctly, and failing that, package the full JRE for the macOS build.
Open the appropriate save file in the .toa-data folder in a text editor and replace the value next to "jobClass": with, for example, "WARRIOR" or "PALADIN". The save files are numbered from 0-9 for the ten save file slots, corresponding to slots 1-10 respectively.
That's odd, Beg was supposed to be learnable and not innate, but it's set as innate. Surrender is supposed to be the one you know automatically. Deep Casting should only be accessible if you have skills in it, and that's fixed in the next version already.
Hey there, that's a separate issue which is fixed in the latest build - that's because you're facing the Doppelganger and it doesn't know how to copy your class, likely because your class is Prostitute or one of the other class changes.
This issue may be fixed in the next public version already, but one thing you can do is open the save file (in the .toa-data folder) and edit the "context" variable from "ENCOUNTER" to "WORLD_MAP". If you note what it says next to "encounterCode" it'd be helpful, so we know which encounter caused the crash. Hope that helps, and thanks!