Once story mode is nearly done or finished we're going to try to get it up on steam!
Majalis
Creator of
Recent community posts
Heya, are you referring to the body shape, or the color choices? The color choices are reflected in the animations, and we eventually plan to have it reflected in all art, though we've been adding it to each one as they're animated. For the body shape, having that reflected in all animations would be a lot of work, though it's not off the table.
We want to add more masculine characters, though it's (somewhat sadly) not very high priority. There are a bunch of (currently, femme) characters in ToA that are trans, though trans identity doesn't exist as such in the game's cultures (as in, you won't see the words "trans" or "transgender" used), and that seems to have thrown some people off. The gender identity of a bunch of the characters is also fairly flexible and can change throughout the adventure.
The pattern you're noticing there is that version number goes up by 1 a month, so 12 a year (not sure what the methodology is that you're getting 11, actually). The first non-zero number is just what we're using for development states, so 0.1 was pre-alpha, 0.2 was alpha, and 0.3 is beta. If we were doing Steam early access that'd be 0.4, but it's not clear if we'll get on Steam and either way we're not planning on early access, so the next major version will be 1.0.xx.x, not 0.4.xx.x.
