It has been a paid feature for over a decade
Birrah'Lai
Recent community posts
Dude... You are overanalyzing the game too hard.
You have the option of having big tits because people kept insisting on them being added, so they got added, same for the big ass.
In the beginning, both of those didn't exist and they weren't planned (as far as i know). And also they are optional, if you keep selecting them every time you create your character, that's on you. I select them as well, because i like it that way.
When you overanalyze stuff, it stops being fun.
This game would be hell in joiplay. Just download fabularium (it's on the playstore) and download the model you like the most. here's a guide on how to set up the game: https://shame.games/please-help-me-run-trap-quest-i-have-the-dumb
And here's is a game specifically on how to set up fabularium: https://shame.games/setting-up-your-android-device
Note: I really recommend a tablet for this game, although you could play on a phone using zoom in/zoom out gestures (these comes with android).
Oh no, the game is always like that. It's because the engine wasn't designed to run a game from this size. A port to Godot is being made, but it will take years to get done.
The main issue is that the game keeps track of everything at the same time, so the more containers that you open, the more regions that you unlock... Will slow the game down. Some people used to skip the mansion for this reason.
Basically every single thing that exists in a run causes a small amount of lag/loading time. It is tiny but it adds up.
First go to the last picture and pick the style/model that you like the most then download that model. You need an app called Fabularium, you need it to execute the *.glorb file.
Here's a guide, read the android section: https://shame.games/please-help-me-run-trap-quest-i-have-the-dumb
And here is a more indepth guide, located in that android section: https://shame.games/setting-up-your-android-device
Although you WILL need a tablet for this game, as the onscreen keyboard covers a third of your screen.
Also the more ram that tablet has, the better. You can play "fine" with 4gb, but i recommend 8gb.
(With, less than 4gb you will experience random crashes the more time you put in a session, so save often and try to keep multiple saves).
Oh, i almost forgot: keep the game (and Fabularium) on your device's main memory, the game will be slower on a SD card.
Btw I was tinkering with the game and I found out that it already has built in a feature that can speed the sprite progress immensely.
You can display sprites of other stuff that already have sprites and then apply a color to match how it looks on the puppet.
It's not a perfect solution but it could be applied to underwear.
EDIT: In fact, someone made a mod with a bunch of maid outfits and they used the maid dress sprite for 3 or 4 of them, so it could be used for some outfits as well.
Oh, my bad, but I'm not the the first non-mod post here, so that other post made me think it was ok, as this is still mod related.
Also i have seen some post of Mado in the past where he said that he didn't think the android version could run mods very well.
And i was planning to post a mod in this threat in the future. I noticed that not all the clothes have sprites and some even have incorrect sprites (the corsets, for example look like one piece swimsuis), I'm planning to correct that and do sprites for all the wearables in the game. It will take me months, i want go do at the very least outfits and underwear, but my goal is to do the 2000+ wearables on my game (im counting modded clothes as well).
I have a 8gb ram Samsung tablet which i bought about a year ago just to play android ports of ero games (this one being one of them).
I started using mods like a week ago just to see if my tablet could handle it, and it's running perfectly fine.
But there are some incompatible mods:
- Seedbed mod, is way too big, game crashes with it on (it's a shame)
- Races mod, game crashes (unfortunately).
- Collection of Curiosities, crashes, this mod is way too big and should be separated in more smaller mods.
Note: I also suspect that any mod that adds a new class will crash on android, but the rest seem to be fine.
Im currently playing with about 20 mods, and what i have noticed is that the game takes a while to load the main menu, but after that everything is fine. Also any time you add a new mod and click to load it... It will take a while to do so, the game's music will continue playing but you won't be able to interact with anything while the game is trying to import the mods, but it is indeed working you just need to have a bit of patience.
Your document is written in very broken english and doesn't make any sense.
I suggest you use something like Duolingo to improve your english.
And to make the document more undertandable, rewrite it in you original language (which seems to be spanish) and translate it to english using ChatGPT, Gemini or Copilot
Welp, the web version runs like crap on android 馃槄
The game looks fun, but it's also very confusing.
It seems like you can capture enemies by throwing stuff at them, but i have no idea how the mechanic works. I attached a collar, a blindfold and a facemask to an enemy girl, then nothing happened.
Also you start with 5 adventurers but the 5th one doesn't participate on fights, and i couldn't find how to rearrange the team.
There are some structures in which you can let a member of your team in there for... Some benefit? These woukd be awesome with the captured enemies, if i figure how that works.
Oh and finally it appears that if a girl of your team dies, she doesn't get kidnapped and just get disabled from the current combat, i like this change a lot 馃憤馃徏
I won't play again until the android version is released, as the experience with the web version isn't great, but i think the game is missing a tutorial.