There's some sort of bug with the Healslut fight. The previous one went fine, but in this one after I managed to kill one of the grunts (well, not kill, technically), instead of disappearing he remained on the screen, but without a health bar. I then wasn't able to skip/end my turn, nor do anything else. So, uh, yeah.
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What did you do to get it open? I've downloaded a version, but have no idea what to do next. I was able to open it earlier, last year, when I had a version... but I have no idea what I'm supposed to do.
So, what did you figure out? Though mine doesn't open in a separate window either.
I suppose this is more just a general question, and obviously getting back with every question on an already released game isn't really feasible, but if you're at 54 Hearts by the School Graduation, are you on point?
...I also wound up having no idea how to get some of the Hearts, but hopefully that's fine. If you found everything in one playthrough, well...
 For instance, it felt like I made the right choices with both Glenda and RJ at graduation, but I didn't get Hearts from either of them, so... I dunno?
It's fine, as long as I'm able to wind up with enough to get the best ending or whatnot. Thus far I've missed... at least two, and I think more, Hearts? At least one of the Hearts was because the Kelly scene is somewhat similarly bugged? Once you solve it everyone wanders off but you're stuck standing there. I'm hoping I'll be able to get what I need despite that, since I've actually moved on past that area.
Still, bugs are what happens in a game. At least you're not Bethesda. :P
When I'm in the Copper Junction area, a shy kid asks for help going over to talk to some kids. So, I don't know what I'm doing or how to do it, but when I try, there's a point where I go in front of the left kid in the triangle of three, and the girl advances one pace... at which point you're stuck in place as the music plays and the girl doesn't move any more. Am I missing something obvious, or is it some sort of bug/etc?
(Despite that, by the way, really enjoying the story.)
I'm impressed, for the most part. I'm kind of doing this post-postmortem, so rather late, but I really liked both the art style, the modular design, and the writing for this. At the same time, I do agree with those who have difficulties finding all the ends. I have all bout endings 3 and 4 (well, besides the good ending), and I'm not really sure what specific actions I'm missing/not doing for those.
That said, every new thing I discover is well written and has a very strong and consistent voice. But it can be hard, even with having been spoiled by the Postmortem on the fact that Ending 3 is Freedom/Force. I'm just not sure what that'd be? So yeah, while it could be more clear how it's going down, I was very charmed and quite impressed. Thank you for making it, and I'm sorry that it didn't get more attention/etc.
I'm honestly sure that by the time you even see this, I'll have worked my way into getting both of the endings, and then start working towards the final ending... probably tomorrow, since I'm going to turn in soon.
I have no idea how it managed to be as horrifying as it was. The atmosphere was very tense, and the 'monster' encounters were legitimately terrifying despite being so seemingly abstract. Every time I had one, I found my legs goosebumping up, thanks in large part to the sound direction. It really sold the whole game, and so I get why you wanted the headphones on (someone tapped me on the shoulder while I was playing and I screamed.)
So, my amateur attempt to interpret it is that it's about someone who won't let go of their friend. That is to say, the 'monster' you encounter stops chasing you as the woman starts to understand she has to let go. Meanwhile the 'lights' were in some way significant because once she accepts letting go, they no longer light up. Similarly, I think the 'sparkles' have to be, like, a miscellanea of remembered objects that have significance only for their connection to the girl she fell in love with.
But what I don't understand, of course, is what happened. "Brain damage" is a strange tag. The first impression is that they just moved away, but with the impossibility of finding the house, the strange stories, the odd trees, it has this feeling as if it's straddling the everyday and something almost supernatural.
At the same time, that feels like it might just be the magic of childhood, and of romance, twisted and turned into some dark forest of mental regret. (And again the 'Fantasy' tag makes me question things.)
So yeah, I really enjoyed it, it was freaky and strange and very, very unnerving, and thank you for making it.
I'm pretty sure it involves the teacher. I'm not sure of the details, but perhaps try expressing dissatisfaction for how your day is going and she might try to cheer you up/talk to you, and it could go from there?
Not 100% sure, but that seems logical-ish.