Really cool game, the puzzles are well thought out and build in complexity at a good pace that keeps it interesting without becoming overwhelming. The collisions are a little odd, you can get stuck on a flat surface if you try to move along it while you're close, and I was able to exploit that to beat one of the puzzles by moving a box diagonally but I'm not sure if that was the intended solution. Otherwise though it pays very smoothly and the story was a nice touch, great job!
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Watts Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #5 | 4.329 | 4.329 |
Overall | #12 | 3.970 | 3.970 |
Fun | #16 | 4.000 | 4.000 |
Graphics | #27 | 4.291 | 4.291 |
Innovation | #55 | 3.684 | 3.684 |
Audio | #57 | 3.709 | 3.709 |
Theme | #101 | 3.810 | 3.810 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As you play Watts Up, we assure you will find yourself saying "I want to know what's behind this door?". The key mechanic of the game is reflecting lasers from behind doors. Behind every door lies an area of the map leading to death, escape, mazes or clues to a bigger mystery.
Did you write all the code and made all the assets from scratch?
Yes, all code + art were done from scratch in the game jam
(except music and sound)
Comments
absolutely fantastic game! i love the mechanics of you using the doors to deflect the lasers into the power cells. easy 5 stars on Innovation lol. I really like the low-poly visuals and colors as well!
Excellent puzzle design. Nailed the theme. Probably the best from this jam that I've played so far. The player sticking on the sides of walls is my only complaint. I remember fixing a similar issue in a 2D game but I'm not 100% sure it's the same problem here. Nevertheless, well done. Your team should be super proud!
super clever level design! i was able to pick up the core mechanics super quick after playing the first few levels, then was able to focus on the puzzles. the electricity reminded me of zelda, which i love very much. great job.
Nice to see a game that uses doors as the main mechanic rather than being slapped as one of the decorations lol
Difficulty curve was pretty smooth, and new mechanics were introduced naturally. Rotation indicator shadows were a nice touch. It takes time to fully understand but I think it's a nice part of the puzzle to figure it out, and makes the puzzles here feel fair. Solidly designed game :)
this is awesome! i love the 3d top down art style and the mechanics are great! good job!
Very nice game! I love the visuals and the music is quite funky. The little story bits also added a lot of depth to the game. great work!
Excellent. 4.8/5. Would have been 5/5 if you had audio settings during the levels in a menu or something. My favorite game so far. Great work. Polished, progressive, good difficulty for a game jam game.
Marvelous work.
Excellent. 4.8/5. Would have been 5/5 if you had audio settings during the levels in a menu or something. My favorite game so far. Great work. Polished, progressive, good difficulty for a game jam game.
Marvelous work.
Exceptionally well done! I love the graphics. This has got to be the most innovative use of doors in a game I've seen so far. I like the narrative that's added by reading the memories as well.
Definitely one of (if not) the best game in the jam. The puzzles are amazing and clever. Can't believe you managed to make so many of them ! The movement and friction could be smoothened a bit, but other than that, for me there's nothing lacking in the game. Had an absolute blast playing it.
incredible puzzle gaming!! really enjoyed it, played to completion!
Wow, wattagame! This was honestly excellent. I loved the personality you added with the “memories” and how the different puzzle mechanics interacted.
My only complaint is that I kept getting stuck on walls unless I moved very deliberately away from them before moving parallel to them. I think reducing the friction would make it much easier to fit through half-open doors and generally move around when you are close to a wall.
I’m super impressed you managed to make so many puzzles that all worked well, and I like the idea of including the “memory” as an extra challenge for each level.
Wow impressed by the quality and quantity of levels! Well done!
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