You've got a good basic start to a game here! Maybe the next step would be to add a timer. And after that maybe sound effects when you click on a critter and when you put them in a box. Congrats on submitting something for your first game jam!
Toonpolar
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This is a great looking game. Well done! I had fun breaking everything. The jumping mechanic is interesting, if it was just a little bit faster it might feel like more of a smooth experience. I tried it with the simplified jump and it still feels just as challenging without the jump meter. Overall this was a fun experience!
Fantastic game! The low poly characters are really charming. I did notice the stuttering at first, but in general the game was very smooth once things were fully loaded. The flies are really tricky to defeat. I found that if I hopped up on something I could manage to hit them, but I think I mostly died from fly-related deaths. Overall great game!
What a fantastic game! The art direction is really beautiful. The animations and characters were all very charming. I felt like the battles get too difficult too quickly, I felt like I was managing my health and reviving critters a lot at first. Overall, I really enjoyed it. Well done! Good luck in the jam!
This game is fantastic! At first I didn't realize that I needed to keep clicking the mouse. I was clicking it once and the tongue just went up in the air a little bit and came back down, but as soon as I figured it out, I had a blast. I remember thinking, "Oh my goodness, is that a UFO?!" Haha, this is a lot of fun. Congrats and good luck!

This game is fantastic! At first I didn't realize that I needed to keep clicking the mouse. I was clicking it once and the tongue just went up in the air a little bit and came back down, but as soon as I figured it out, I had a blast. I remember thinking, "Oh my goodness, is that a UFO?!" Haha, this is a lot of fun. Congrats and good luck!

Thank you for the kind words and for checking out my game!
Too true!... the gifs really go a long way to explain what the game is about. When I'm sleep deprived and trying to finish a game before the deadline, it's easy for me to just upload some animated gifs than it is to try to type up a couple paragraphs explaining the game. :D
Really well done! If you told me when I was 15, that somebody would be able to make something like StarFox in less than a couple days, that would have blown my mind. I really hope this is something you're interested in expanding. If you wanted to get more mileage out of one level, you could maybe have the ship repeat it's loop through the level, maybe there is an addition goal to collect a certain number of stars or gems or something, and you keep looping back along the same path until you get them all or before a time limit or something... Anyhow, overall, this is a really fantastic looking game, well done!
This is pretty satisfying. I think it might be more of a challenge if the amount that you move the sun up with each set of matching tiles was a smaller distance on the screen. I feel like I'm able to keep the sun up and not really worry about getting very big exponents. Overall, this is a really neat concept, would love to see it expanded on.
This concept is great. I think you could really expand on this and make an amazing game. Great work for only 4 hours. Here are my suggestions if you continue to work on it: Right now it feels a little bit easy, but I think that could easily be fixed by having less cards on screen, making the cards faster, and making the time slider deplete faster. Some sort of score on screen would help add to the experience. Also, right now you can juggle cards, by moving them up and "saving the for later," it might be interesting to see how this game would play if you were only able to put cards in your hand, and if you wanted to discard a card, it would snap back to it's original trajectory. Anyhow, overall this is a fantastic little game, well done!
Here's my entry for the Kenney Jam 2025 game jam. In my game, you have to drive a giant Power Mower around town mowing down all the buildings. Mow down all the buildings before your power runs out! You can refill your mower at power stations around town. Find just the right route to hit all the buildings and power stations! I made this game using Kenney and Kay Kit assets in less than 40 hours! Here's a link to a gameplay video of Town Power Mower:
I'm not sure what to do. I click on the green bar and objects appear. If I click on the object, it appears in my inventory. I click on the booth that says "trade" on it. I drag the objects over to the left, I click Deal or Cancel and nothing happens. Sometimes when I click an object on the left, I see a message that says "the visitor disagrees." I've restarted several times, but most of the time that I do the steps I've listed nothing happens.
Interesting concept. I like the style of the graphics and the design of the monsters. It looks like things are a bit unfinished. The idea of being able to control the villagers is a neat idea. Maybe if you could just select on the screen where you want them to go it would be easier to control?
Right now, I don't know which number is associated with which location on the level, so I don't know which number to select without trial and error.
Good luck to you!








