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DF_WideCode

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A member registered Jun 06, 2020 · View creator page →

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Definitly worthy of a toggle option.

I like the duck room a lot

Everything seemed normal and routine to me...  fun game though...

Yes, I did not think I had time and ended up putting the description, controls and credits in the Itch page.

Its hard to believe how bad I am at this game.  Had to play a dozen times to get to the shop.  Good job

Very cool, strong contender.  Did you know you can climb down infinitely in the vine climbing game?  you have to get  the screen scrolling first then reverse.

My favorite so far.

Definitely weird.  Well made

Fun but difficult (for me).  I like the customizable difficulty / reward but was not able to get past the boss and the car wave.

Interesting, love the idea.  I would have liked a little more feedback on the weapon system.  I clicked the button a lot when the screen said target locked but was not confident it was working.  Also I might have missed the explanation as to why you should not keep the weapons always armed.  

Looks great. The sound is great but it can drone through long dialog.  

Very fun and well made.  It might be cool to have a bit wider play area.

I liked the space ship exterior, code background and music.  The un-skippable dialog was a bit tedious and the hitbox/ spike spacing was a bit unforgiving.

Very nice dog sprite and animation

Cute cat girl

Very fun, I especially liked the music.  I was worried about not knowing what to serve who or how to prepare but after a bit of experimentation it was a rewarding, low stakes experience.

Best game, you win!

I like the sprites.  Definitely the best submission so far.

Thanks.  Its possible, I do not know a good way to let you import your own images but I could support a collection of stock images.  Size does become an issue depending on how big they are.

Very cool, definitely needs handles for each axis

Very cool game.  Needs a restart buttons for dumb people who throw the cable out of reach.  

Best game so far, Love the announcer voice and the theme.

Love the character and the style.  Great puzzles and atmosphere.  Took me a min to pick up on the shadows under the turrets showing where they would turn, maybe add a text hint.  I played it to the end.  Also, is it me or is the elevator going down?

Thanks for playing my game.  I think adding post processing effects and UI at the last minute was probably a mistake. {:

Thanks for playing my game.  I think adding post processing effects and UI at the last minute was probably a mistake. {:

I agree, I originally planned to procedurally generate the maze and was trying to figure out how to make sure you could find the code within the currently open space.  This was actually the problem that led me to decide on the nightmare theme. So it did not have to make sence in fiction how you got the code or why the code was math homework.  I later gave up on map generation but might implement it post jam.  

Thanks for the feedback.

Very cool samurai game.  Like the music and the sword fight sounds.  would love to see this with a cooler warrior sprites.

Thanks for the feedback.  Totally agree,  I had to rush everything and I'm no artist.  Definitely going to improve the interface and looks after voting ends.

Yes,  un-attached parts self destruct when you start.  Its likely those parts, or the parts they were attached to, where not attached to the body of the mech.  Clearly I need a more tolerant snapping distance and more obvious connection feedback.  

Alternatively, I did consider allowing you to build mechs with disconnected parts that would either stay in orbit around the cockpit or lay where ever you left them.  This might lead to interesting turret or mine laying tactics 

Thank you for the feedback.

Thanks a lot

Very cool.  Loved the art style and sound.  I like that each building has different mechanisms in addition to the color combos.  I did once get to the end with enough power but it did not let me finish until I looped around a bit more, not sure why.

Nice game, Played it all the way.  I wish I could set the dash to be triggered on a second press of the jump button.  Got caught between a movable block and a corner a few times but never fully blocked (never had to reload the level).

Interesting concept.  Maybe needs some more obvious feedback from the generator and labeling of what is a battery and heating coil.  

Also, great job, fictional country leaders in deciding where to cut corners.

Very cool.  It might be a good idea to mention in the tutorial that not all of the clues are required.  And that you have to hit the case closed button to see if you got it right.  This makes since given the theme but the gamer in me was waiting for some sort of "Level Complete" prompt the first time I played it.

Thank you.

Good idea.  Thank you.

Thank you for the feedback.  

I do plan to limit what you can build  at the start (maybe 10 parts), then add some sort of pickup that would add to your part allowance.  

The AI is actually pretty cool in this game because it is built into the construction of the enemy mechs.  Active parts like the engine, rotor and gun have two or three special AI switch settings.  Active-when-on-target and  active-when-not-on-target (clockwise and counter-clockwise rotation for the rotor).  These parts all have a ray-cast (sensor) and a range to detect the player  So there is one enemy that tries to orbit the player by having an engine on the side that pushes away from the player when it gets too close.  It is a bit subtle but I could improve it in future enemies.  It might also be cool to let the player construct enemies or even set up their own mech to be fully AI.

The screen size issues may be because this is the first game I have tried to run in the Itch.io webpage.  I could not get the automatic dimensions and scale to work and just manually set them. I developed the game at 1920x1080 but it did not work correctly in the browser till i shrunk it way down.  I definitely have to figure that out.

All good ideas for future development.

Thanks a lot.  

I will definitely improve the snapping together-ness post jam.  And have a few ideas for more parts.  

Game jams are fun but I still need a lot of work in the time management department.

Thanks for the notes.  

I probably should increase the snapping distance.  not sure if I can do it before the jam (voting) is over though.

Thanks,  

Sorry for the sounds, they were all last minute and are latterly me making mouth noises into a laptop mic.  I will definitely replace them with some real sounds after the jam.