Wow! This is really impressive and polished for a game made in a week! I think it's really cool how you interpreted the theme and made a story around it. I wasn't quite sure why I was suddenly able to move backwards before the tunnel, so a little more dialogue there may have helped. But overall this is a really well-made game! Great job!
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Backwards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #9 | 4.085 | 4.085 |
Graphics | #11 | 4.373 | 4.373 |
Overall | #14 | 3.788 | 3.788 |
Game Design | #45 | 3.746 | 3.746 |
Innovation | #46 | 3.559 | 3.559 |
Theme | #110 | 3.593 | 3.593 |
Fun | #127 | 3.373 | 3.373 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice work with the atmosphere, music and visuals, also the mechanics. Good idea to keep developing.
Pretty cool game, i like the atmosphere. I got stuck in front of a door, I figured I had to do something with the puzzle pieces but could find out what. Nice work, keep going :)
Hi, thanks for playing! When reaching the door, you have to click the pieces in the correct order to open it (make sure you're close enough to the door). I would appreciate if you tried again, since the story unveils just after going through it. It's the most important part. Anyways, thank you for the feedback!
Wow! Great game. I liked everything, it plays nice, sounds nice and looks awesome, especially the visual effects. And the character - how he looks is a cool narrative clue.
I got stuck at the puzzle pieces - didn't notice them activating when it was time to use them. Reading your devlog post helped tho. :)
I love the art style, music and audio effects. The atmosphere is great. I love the mechanic of not moving backwards of the beginning. It really makes you need to chose the right path :)
Good job !!!
cool entry. a creative way to tell the story also the atmosphere was nice
Nice game that i watched hoshi play on stream! Initially skeptical but very clean finish! Great story!
Do check my game : https://itsnotsimon.itch.io/beyond-eden
I did find that jumping while static gave no up animation which felt stiff, and jumping while moving didn't always trigger the falling animation, sometimes it was juts stuck as running. I really liked the sound design and I thought the slide animation was great.
I'm not sure if going back into the tunnel was the end of the game, but I couldn't leave through the doors and couldn't figure out anything else to do so I left the game.
Thank you for playing! In that part, you have to collect three puzzle pieces. When you have all of them, go in front of the door and press them in the correct order (be sure to be close enough to the door). The story unveils after you go through that door so I would appreciate if you tried again to see the most important part of the game. Thanks!
Very creative and I love the athmosphere you created in this game.
Good Job! :)
The art is nice, but the music is great ;-). The game is a bit short, but probably the right length. The reveal at the end, explaining why the character can't go backwards, was great. Perhaps you can explore that a bit further in the game.
[spoilers] The part were you need to start moving backwards wasn't very clear to me. I kept on walking to the right and then got reset without any feedback as to what I was doing wrong. Also, were the puzzle pieces physical pieces? (that would make sense from the reason as to why you can't go backwards) Maybe you could have made that more clear.
Thank you for playing and for the critique! Making a longer game keeping the same narrative was very difficult, so I decided to go with a compact story. About the part where you need to start going backwards, I decided not to give any explicit clue to fit the theme, I thought that showing the doors, having a dead end and the audiovisual sign when you press the LeftArrow/A was enough for the player to know what to do. About the puzzle pieces, I don't understand the question, sorry...
With that question I was reffering to the fact that the character suffers from memory loss (amnesia). So, were the puzzle pieces a way for the character to remember his thoughts? Does he carry around wooden planks with words on them to remember questions or am I reading into things to much and was it just a coincidence?
i very much enjoyed how the story was built into the game and the creative level design. i would've definitely been interested in a longer game and knowing more about the characters and their story.
good job! :)
Wow. I am completely blown away by this. The graphics, the way the game interacts with you, the puzzle elements -- this game is amazing. If I had one tiny suggestion to make it better -- the default unity physics are a bit floaty so I would tweak them to make them crisper.
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