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shoze

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A member registered Jan 30, 2018 · View creator page →

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this is an amazingly complete game for such a short time. i really liked the whole unlocking abilities things, the level design was very sensible, and this is one of the most balanced game control in a game jam platformer i ever played (except for bouncing off walls which was pretty difficult ;) )
the music loop is very palatable and the art is very impressive for such a short time, although i'd suggest grouping the colors more so its easier to tell between the bg assets and the interactive parts. 

overall great job! :)

so many characters and assets - was all the art really done during the jam? 

that's incredibly fast and well executed for such a short time. good job!

cool game, i had fun :)
i would say not all the pieces are immediately recognizable.

thanks!

thanks, did the trick. but i failed on the next level and having to restart the game each time i lose is too harsh of a penalty for a user with my low level skills.  i enjoyed it enough to play level to level but not a full repeat. 

hopefully someone will upload a play run video since im interested in seeing how it ends. 

i very much enjoyed how the story was built into the game and the creative level design. i would've definitely been interested in a longer game and knowing more about the characters and their story.
good job! :)

i couldn't pass the titanic level but i really enjoyed this - smooth mechanics and a great take on the theme. great entry :)

i couldn't pass the titanic level but i really enjoyed this - smooth mechanics and a great take on the theme. great entry :)

awesome!  smart and funny and theme appropriate. 

the jumping and clicking mouse on the landing was a bit too hard for me to handle but i dug all mechanics and game narrative up to that point. good job! :)

thanks!

 

thank you, glad u enjoyed it! :)

glad you enjoyed that game. 

and yes i got that comment quite a bit :) i definitely could've designed that better. 

thanks fir commenting and playing the game :)

hmmm i didnt think of it that way but its a fair comment. i thought of it before i started but changing  the character names or color or hairstyle just to fit some legal technicality felt silly and kinda meaningless.  

though copyright is an important issue and i do believe that giving the creators credit and not making money of the game is a must. 

thanks for playing and commenting. :)

been getting that note quite a bit :)  ur totally right. this game wont be revamped but i definitely learned something for next time.
thanks for playing!

yup, got that comment quite a bit :) 
ur totaly right, it was a quick fix solution and i would've definitely made the arrows more in-game if i had more time. thanks for playing! 

hi indian man! glad u liked it ^_^

glad u liked it! thanks for taking the time to play and comment :)  

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so good! fun, engaging, creative and highly polished. great job!
my only note was maybe graying out the enemies (or some other color change) after death so it's easier to tell what's going on when there's a horde.

p.s.
if you ever want to try and colab on game in the future feel free to contact me on discord - shoze#3879. im a 2d artist and game designer and always looking to work with talented ppl :)

great spoof! really fun vibes :)
the fighting mechs are kinda clunky and the headbutt animation is a fun idea but looks too much like he's getting hit in the gut so it was a bit confusing at first.
still if was pretty fun to play, great job!

original. i'll be sure to check it once i have some spare time, thanks for the tip :)

very effective game.  the atmosphere totally worked and the overall story was very intriguing (and the red eyes were a classic horror trope, really nailed it :)).
havent seen that episode so not too sure if im missing anything - is going through the door how it's supposed to end?

really cute and fun and very much to the point :) i couldnt pass more than 4-5 levels but it moves seamlessly between the fails so it doesnt feel like a bother to replay a level. you should add a little number to indicate the level so ppl can feel their progress better (if there is one i didnt notice it). 
my only comment is that there's a lot of unused space. maybe you could arrange the room a little tighter so you could scale it up a bit and your eyes wont want to wander around so much and stuff like the text bubbles could be bigger and more readable. 

wow, really impressive game with a lot of content! especially considering it was a jam.
im sure you already got comment on the controls (i for one couldnt make it past the the first big jump so i watched a video) so no need to repeat but other than that it feels very solid.

i never heard of hilda before but the game made me want to check it out, so great job :) 

btw, i love the fact u are a family :)

lol, yea. i chose an obvious ui design that worked "on paper" to keep things simple for the group but in the end it backfired and we didnt have the time to come up with a better solution, which i guess is also understandle im game jams, huh?... thanks for playing! :) 

yea, the syncing was more difficult than we originally thought. this was the best we could do in the time we had but thank you for playing :)

 well, its a challenging game and not as intuitive as we hoped. if you're still interested in giving it a try i added a little demo gif in the game page that might help u out with the timing. in any case thanks for playing :) 

thanks :) and yes you're quite right. we spent about 2-3 days of work to try and sync up the sound before we decided to let it go and it kinda ate up time for stuff that were more than the basics. as it is with jams  :)

yea, ur not the first one to say that :) i chose a simple ui solution since we didnt have much time to work on the game and i wanted something i could easily edit if it didnt playtest well (which it didnt btw  so it was a good choice time-wise) but in the end it fired back on us since it took too much focus. i'll be wiser next time :)

thanks you for the notes :) and yes, the arrow was a late addition and could've definitly been better executed. i doubt if we'll ever return to polish the game but there were defintly lessons  learned :) 

thanks :) and yes, i agree with your note, there's definetly room for improvment there :)

thank you. and yea, im afraid it's not clear enough whem to press the key. i've added a little example gif in the game page that might help you a little with that.

thanks. sounds like you're one of the few ppl that got the rythem right :)

thanks! and yea, the sync thing is unfortunate, we would've liked more time to figure it out but it didnt work out.

heh, thanks. glad you liked it! :)

thanks, glad you liked it :)
and yea, we're aware of the issues.  we did try to calculate the BPM as much as we could but it proved more difficult then we anticipated. unfortunately we didn't have time to fix it so it's going to stay that way but i appreciate the comment! :)

lol, it does need some concentration but no need for psychic abilities :)
there's a time window you should aim for - it's not the exact moment the arrow appears but the pulse ring moment after that. try to use the music as a timing guide.
though i agree that another day or 2 to tweak the mechanics would've been nice...

game is still in playtesting mode for the next couple of days. any input is appreciated!

hey. im a proffessional 2d artist and game designer (portfolio) and i do game jams on my down time.  if ur interested in teaming up contact me on discord:

shoze#3879

btw, im  pretty hardcore so only for serious ppl.

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level 1. didnt manage to pass that one due to bugs or me severely misunderstanding  the game.

nvm. i tried again and this time it worked. really cool concept and mechanics, although i wish there was some indications when u finish a level.

good luck!