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yea, ur not the first one to say that :) i chose a simple ui solution since we didnt have much time to work on the game and i wanted something i could easily edit if it didnt playtest well (which it didnt btw  so it was a good choice time-wise) but in the end it fired back on us since it took too much focus. i'll be wiser next time :)

Anyway i loved the graphics and art, and i think this is the strongest points on your game.