I'm from another game jam & I'm impressed to discover this game! Gives me determination my next game jam must be 2D pixel based!
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Samurai Sam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.600 | 4.600 |
Visuals | #1 | 4.780 | 4.780 |
Fun | #2 | 4.320 | 4.320 |
Audio | #2 | 4.440 | 4.440 |
Interpretation | #2 | 4.620 | 4.620 |
Gameplay Innovation | #6 | 3.860 | 3.860 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Spoiler Level
TV Show Name/Season/Episode
Samurai Jack
IMDb link to episode
https://www.imdb.com/title/tt0278238/
Episode description
I used multiple episodes of the series to inspire the different areas of the game. Most evident are the cave combat and the mountain fights
Please list any pre-made art/music/other assets that you used.
I used one tree that I had made before
How many members in your team?
List your team's social media / website links!
Securas (@Securas2010) Code, Art and SFX
https://twitter.com/Securas2010
Mark Sparling (@Markymark665) Original Music
https://twitter.com/Markymark665
DBR (@player_dbr) Title Art
https://twitter.com/player_dbr
Anything you want to say to players before they play?
The plays a lot better with a gamepad.
Comments
This game is amazing!! It looks great, is extremely polished, the music is great, really good job on this!!
Anything negative I have to say is really just nitpicks. The enemies got stuck on each others corpses occasionally. A map in the corner would be nice to have.
The cave part where it becomes a platformer suddenly is really cool! I am genuinely curious as to how you created the visual effects.
So yeah excellent work guys!
so good! fun, engaging, creative and highly polished. great job!
my only note was maybe graying out the enemies (or some other color change) after death so it's easier to tell what's going on when there's a horde.
p.s.
if you ever want to try and colab on game in the future feel free to contact me on discord - shoze#3879. im a 2d artist and game designer and always looking to work with talented ppl :)
Hey there! My friend and I had an absolute blast playing this! The art was beautiful and reminiscent of the source material, the score was great to listen and play to, and the gameplay was exactly like watching the show. The only bit we really struggled with was the platforming, because that's always tough in an isometric game. Overall, way to go!
I really loved this game, but had serious trouble with the enemies after the falling sequence. I killed them once, got killed by the next batch of enemies, and got reset to the checkpoint to less than half health, and after that, killing those enemies didn't seem possible. I feel like there should either be more health accessible, or, since you have no way of avoiding their attacks, give the player some way to fight them without being forced to take all of their hits. I couldn't outrun them to look for health, either, because they were faster than me.
Aside from the difficulty of that, it was great. The graphics were gorgeous, the music fit well, and the varied levels and enemies kept the game from feeling repetitive. The gameplay itself was fun, too, and controls felt great (I used a controller). Good job!
Thanks for giving the game a try. The difficulty is there indeed and we had a great deal of pondering to keep it on not. Ultimately, we though it should be there for the challenge. But we did leave some things to make it easier for those who persist. Hearts in the bushes and a back-hit when slashing and running... You might wanna try that :)
Awesome game, really highly polished and very cool take on the show! Thanks for creating this you should all be proud!
A lot of good things in this game : clean gameplay with diffrents interactions, great arts and lively environments.
Just one drawBack : the position of the chekpoints. When you die regulary and you came bake to life before the difficult bit you finally manage to pass, it's quite frustrating.
Excellent game all round... great art, fluid animation, solid game gameplay, catchy music, varied and creative level designs! Well done indeed! :D
I'm so bad at fighting! I still wasn't able to defeat the enemies after the fallig sequence. But I'll keep on trying - and what I've seen so far: Lovely + brilliant!!!
Truly an incredible experience, amazing job! Cutting the bushes to find hearts was a really nice touch of polish.
Unfortunately for me the game just crashed after the side scrolling bit (which was really cool!) and I had to force quit the game. Not sure how much was after that, but I really enjoyed it up to that point!
This is great! Love the art and iso view, good music and fun mechanics. Really enjoyed playing through this - well done!
Great work, and hard to imagine pulling off this much in a jam!
I wouldn't say that its a roguelike but this was really great stuff!
A minor quip - when you are stationary the sword swings aren't as quick as if you're just running about. Died quite a few times to the ambush at the waterfall base until I realized this. Also, I realize that the platforming in an isometric space is a little challenging. Otherwise, great level design, cool sequences and awesome artwork. Fantastic!
I liked it? No, better: I LOVED IT! Man, I litterally spent more than half a hour playing this game. I've always been a Samurai Jack fan and I kinda miss the flash-games that were available on Cartoon Network's Website. I wasn't really happy on how the platforming section felt, but I think that's on my keyboard, gotta play it with my controller.
Loved it, loved it, loved it! Thank you for developing this.
Man, this was super good. Art and game feel were great, music was on point too. Loved all the variation in scenes and types of play - falling and underground shadow section were a nice touch. Minor comment - wasn't too sure what my overall objective as the character was since i've never seen the show, other than to slash everybody (which was fine with me because it was fun). Amazing work!
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