Thanks for playing :)
Already rated your game.
Very unique game!
Liked the art of the game. But there is no music.
I was confused at the beginning. I think the game and the instructions start at the same time.
Enjoyed playing it. Good job!
I really love this type of games.
I think I broke it at some point though. because I tried to summon a suspicious and use the gun but I forgot the instructional dialogue at the beginning. So I lost the gun and had to refresh the page.
I think I missed something in the game because I can't find a relation with the title "The camera cannot lie".
I really like the art style. the game reminded me of Papers Please.
Enjoyable game. One of the best I played.
The time to charge up the bat is maybe a bit long. I think it could be better if it was faster to charge it, making the other weapons with limited ammo that we can find hidden in some places on our way.
Sometimes the answers didn't make sense though (I used the "having trouble" card but they thank me :P)
"I wouldn't trust everything the tutorial says..." this line made me a bit suspicious so I didn't blame Gary. I think it would be better without giving this hint because maybe I could have blamed him if I hadn't seen this line.
I like the music and the art style.
Still enjoyed playing it though. Good job!
I love the art style, very cute, and the music fits the game.
but a 100 score is a bit too much especially when the majority of plants give you less than 3 points each.
Still a good game in my opinion!
I tried to go right when it said not to, but it appears it was telling the truth so I don't now if I should follow the instruction or they are lies.
I think the music should stay in the game. Why it's only on the menu.
The art style is very good.
Thanks for playing!
For the installer. I thought it was a good idea but after seeing it on a stream I will not use it again for a jam.
Will try to fix the enemies later.
Thanks for all your ideas ^^
Very good as your first game! I I really liked your art style.
I think that it was a little bit hard because of obstacles hitbox and I notice that when the character turns his shooting point stays in his back maybe that's because you are making him turn by scaling him with -1 on the x-axis instead of rotating him on the y-axis