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False Witness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #251 | 3.200 | 3.200 |
Graphics | #309 | 3.200 | 3.200 |
Innovation | #376 | 2.700 | 2.700 |
Overall | #434 | 2.717 | 2.717 |
Fun | #519 | 2.500 | 2.500 |
Audio | #539 | 2.200 | 2.200 |
Game Design | #543 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's a nice concept, but it's difficult to inverse all of the clues. What also doesn't help is that you don't have much time and extra clues decrease that time to even less. When you do win, there is no "You Win" text; everything looks exactly the same except for the score not being zero.
I enjoyed playing your game, but my main improvement (as others have mentioned) would be fixing some of the clues. For example, vague clues like "normal" eyes or a "fancy" mustache are really hard as I don't know what "abnormal" eyes or a "non-fancy" mustache would look like. With some more polish, though, I think this could be a pretty great game! Good job!
I Liked the concept and art design of the game but it gets a bit repetitive after a while.
Nice ideia! I liked the characters design.
Love the art.
Audio is too repetitive.
The controls were weird in full screen. The notepad could not be clicked on for me. I tried clicking on the guys, but turns out the game wanted me to click on the number.
The biggest thing that damages the fun in this game for me are the hints. It would say "Has a beard", which obviously I must read as "doesn't have a beard", yet, none of the guys have a beard at all. So that only damages my timer and tells me nothing. The hints should be picked from a pool of valid hints, not randomly.
A second thing about the hints is illogical statements, like "normal eyes". As opposed to what? Abnormal? I assumed that meant "medium sized". I also got "white eyes". What do you mean? All irises in the game are black. The cornea is white, which tends to be the case in every eye, thankfully. "Big moustache", "thin eybrows", another two examples of incomprehensble hints.
These two things ruined a game I was confident I was going to enjoy.
I like the concept! Good work