Ah yes gamma calibration seems the way to go. Well one thing to know about the shader cache is that it doesn't seem to work on particles. The godot spatial material is optimised (precompiled I belive) and should not cause freezes though.
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What a great game ! This is the most sophisticated 3D Godot game i've eve played. I encountered no bug at all which is great. Everything feels right, the zombies being dismembered, the gun sounds..! The lights are great, I wished the level with the flashlight was more dark as I could see without it though. A good idea for your next game would be to make a loader with a progress bar when switching scenes. You can do this with godot's ResourceInteractiveLoader and if you're using a lot of shaders you might want to use a shader cache. Here is one of my projects where I implemented both : Circus Daddy Repo.
Congrats, keep doing your thing !
That's a neat game ! The retro graphics are well done. The story and item descriptions are pretty well written and immersive. Controls are perfect. Now I couldn't get very far as when I try to kill the first enemy (when discovering the full sword) my hits mostly didn't seem to land making me die almost every time. The rune chest puzzle is cool and making it random is a great idea but it's maybe a bit long, having to match only 4 or 5 of the 8 runes would have been more fun in my opinion. I'm pretty impressed by the overall quality of the game and that specific retro feel it has, very well done !
Hello back fellow Godot dev !
I find your game pretty polished too ! The light effects are pretty cool and make the overall are shine ! The gameplay is very well introduced and this is very good, a lot of jam game don't take time to introduce mechanics even though it feels so much better when it's done ! The 3 last levels which starts to be harder are nice but they are very similar and I wished they weren't but in the time constraint that's totaly normal ! The animations are well done and the particles are always well placed. The only thing that really bothered me was the jump, it felt somewhat odd. Maybe put more control in air or work on the jump parabol a bit more ( for exemple the ascension parabol is generally wider than the fall one).
Anyway good job. For me, it's clearly one of the better games of this jam !
I like the voxel art and the isometric camera, it feels well together. The game is really hard ! The enemies are shooting way to rapidly. Also some feedback when shooting would have made the whole experience way more enjoyable.
Well done for making your first game ! The game is pretty fun, i like the concept. The music is too repetitive and annoying but it's very good that you included music in the first place. I found it was pretty trivial to pass the obsacles by putting yourself next to it and going in its direction until you change to the right color, maybe making the obstacles move faster than the player would fix it. Anyway well done again and don't stop there ! Keep making game !
Nice game ! I like the very simple graphisms for this kind of games and the music is neat. The gameplay is very fun overall, exept for the shooting mechanic, stoping for shooting feels very clunky and does not combine well with the two others. I liked the game nonetheless so well done !
Impressive game ! The graphisms are amazing, the game is pretty well polished, it almost feels like a commercial game ! Like someone already said it is often kinda hard to see the emplacements of the hard objects. What i really loved is that sometimes the objects complete the painting when placed correctly and that's just neat ! Very well done !
Well done on making a 3D game ! I know by experience it requires a lot of work. I'd say the game is pretty good on all aspects with great things and things that could be enhanced all across the board. The 3D are is cool and the amount of different assets is high for a jam that short ! The music fits the game very well. The shooting sound on the other hand gets annoying pretty quickly and could use some variations not to feel so repetitive. The gameplay is pretty standard but the mechanics all well executed. I see your inspiration from the theme so all good on that. Overall it's a really nice study game and pretty impressive for the jam duration, well done !
Updating a game after the end of the submission period is not allowed in most gamejams. The reason is pretty obvious : people are not rating the same game depending on when they play it during the rating time. I'm sad to tell I have reported your submission. I have played the previous version of the game and though the art and sounds is amaizing the game was unplayable due to crashes and bugs. The new version is amaizing and clearly deserves to win this jam, which is why I am sad to report it. Anyway, you have great talent and I can only congratulate you for the quality of this game, and i'm encouraging you to continue to make games !
Daamn that shotgun fire rate, made me laugh so hard ! First of all, congrats on making a 3D game with Godot! I really like the meshes, i'm less fond of the textures but they do the job alright. The HUD is not scaling on resize which makes it too big on small windows. The audio is quite good but not everything as a sound which is a shame and the audio balance needs more work. I also would have liked to hear some music. The game is fun, maybe a bit too easy but that's alright for a jam game. Anyway I enjoyed it, well done ! Keep going, we need more 3D games made with Godot !
Thank you so much for this very positive review ! We found the game was too difficult a bit after the deadline, it is so hard to balance a game you've made ! I agree with the tile transition being too fast, it needs some animation.
That's a cool game, I enjoyed it a lot ! The graphics are neat and the music fits well. I stuck some pillar between two cell which made me restart the game. I sadly don't see how the game fits the theme but it is one of my favorite of the jam so far ! Well done and keep going !
I loved that one ! Nice graphics, mouth sounds are the best sound ;). The game mechanics are well put together. The theme is fully respected. Sadly the lack of precise objective made me eventually quit the game but i had my fun ! Very well done, one of the best of this jam for me so far !
I like the mood of the game, the pixel art is simple but lovely and the music fits well. The controls are well done exept for some of the collisions. I think it fits the theme allright but the game is too focused on trading than on exploration. The game is realy fun at first but then it gets a bit boring. Anyway it's good, keep up the good work !
Pretty original game and fully in the theme in my opinion. There is a sound for everything which is apreciable even if i'm not so fond of the style. The graphics are really basic but coherent. Acceleration is way to low it doesn't feel good, the key binding choice is ok. Good job andkeep it up !
And I did ! I think I found in my first run then, I cliqued on the puzzle pieces in the wrong anwser and after that the right order didn't worked either. I would have missed that plot twist what a shame !
I'm a big fan of art deco, probably because my first game was Bioshock, so you got me right in the feels for the visuals. The sounds are amazing and the little elevator music loops very well! I found the game pretty hard as i have no memory at all ! It would have been great if i could put little stickers with the right number on the panel, it would'nt destroy the gameplay as the configuration changes constantly. Good job, keep making art deco games please there are never enough !
So of course, amazing music and visuals, well done ! It rare enough to mention so also nice animation it is quite rare on jam games. I wish there was a way to quickly skip the dialogues, I played the game more than once to try everything and it was a bit frustrating to wait for the "continue" button to appear. Great job, keep going !
Really cool game! I did not figured how to win, but hey I must not be thinking out of the box enough. A cool addition could be little hints of what to really do, subtile ones of course. I loved the visuals. The coin physics alone keeps you playing . The little music is very simple but blends greatly with the game. Great job, one of my favorites so far. Keep making games !
Realy good pixel art ! I loved the little leafs changing form while falling. I did not understand the choice for the key binding. I think "space" or "w" for jumping, "shift" for dashing and space for using the skill would have been a better take. I quickly ran out of charges for my skill while playing with it and didn't found the way to recharge it. Anyway the level desing was pretty good, and again the visuals, waw. Good job !
Nice game ! I especially like the little music and how it changes when hit an ennemi. Couldn't finish it tho, on the second level i managed to get out of the level by going left, and on my second try i got stuck in the ground at the start of that same level. It seems like you handle collisions in a wierd way too. Good job ! Keep making games !