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A jam submission

Happy Cake BakeryView game page

A cupcake shop simulator.
Submitted by TooTicky2 (@2Ticky2) — 6 minutes, 45 seconds before the deadline
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Happy Cake Bakery's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2283.4293.429
Audio#2842.9292.929
Overall#3962.7982.798
Game Design#4282.7862.786
Innovation#4692.5002.500
Theme#4732.6432.643
Fun#5192.5002.500

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

nice little game. I did try the tutorial, the last line of text was75% off screen.

Submitted (1 edit)

really funny your graphics! just to see them I got in a good mood and then the game in its simplicity works really well so it's really good work .. if i had to move some criticisms I would say that maybe it's not very focused on the theme of the jam and that it's not too funny to play! however you gave me a more than positive experience and I would like you to try my game too :)

Here is the link: Superhero Academy

Submitted

The art is pretty original, I haven't seen handcut and scanned art before ;-). However, the music is a bit repetitive. In the game I don't understand why customers sometimes have a smiley face and other times they don't; eventhough I fulfill their orders correctly. Also when you press the skip order, but have already selected items, the selected items dont't get removed.

I read your paragraph as to how the game fits the theme and I do agree with your explanation. However, when you're playing the game you don't have the impression that the game is lying; more like it's just a bit broken as the orders are a bit messed. Anyway, how did you create those dropdowns in the description on itch?

Developer (4 edits)

Thanks! I had a ton of fun with the art. Some of the customers are tricky because they reverse the order of frosting/cake. It is also possible that one may be been mis-flagged, so I'll double check the chart. It sounds like something  may have gotten off in your play though so I'll have to do some more robust testing to see if I can reproduce it. 


To get the dropdown, use the following HTML (removing the extra spaces around the closing slashes) :

 <details><summary>TITLE< / summary> text goes here< / details>

Submitted(+1)

Great job! It's awesome that you made a fun game that is secretly a test. I was going to say it would be better with more instruction about needing to avoid mouse orders, but I'm starting to think that was part of the "lie". ;)

Developer

Yup! That was lie the first.

Submitted(+1)

The backstory on how the art was made is great!  And I like the idea that it may help dyslexia.  The secret ending was a nice touch too, well done

Developer

I'm glad you liked the art. It was a nice change of pace when I got tired of programming to go up and paint and cut things out. :-)

Submitted(+1)

Art style looks really unusual, but beautiful. Thank you for improving my reading skills =D

Submitted(+1)

Playing through all these games makes me question everything now, and this game's theme was perfect, loved the art too!  Thanks for the game!

Submitted(+1)

Lovely little game, very chilled I enjoyed it! :)

Submitted(+1)

It was enjoyable, tbh i think it takes too long to find out the game is a lie but still had fun :)

Developer

I was a little nervous about that. The numbers do change as the situation gets worse, but because it is random you can go a while without enough encounters to trigger that.

Submitted

theres ways to fix that putting checks into your code, you'll learn :)

Developer

Yeah. I'm a beginner and this game definitely stretched my programming abilities. I could envision better than I could code. :-)

Developer

Known bugs:

- In the final level, the flower decor option appears but not the heart. You can still win by skipping the orders that specify a heart decoration.

Submitted

you can do bugfixes as long as you post what was changed in your game description

Developer

Oh! I didn't know that! I'm exhausted but maybe I'll rally tomorrow and fix the bugs and tweak the ratio of bad-good encounters in the beginning.