I like it. The keyboard controls felt a little loose to me compared to the precision which is sometimes required.
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Space Is Limited's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #170 | 4.295 | 4.295 |
Design | #182 | 4.068 | 4.068 |
Overall | #206 | 4.110 | 4.110 |
Adherence to the Theme | #663 | 3.966 | 3.966 |
Ranked from 146 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A unique mechanic which completely reshapes the standard approach to platforming. Found myself having to constantly rethink my approach because traditional platforming techniques will get me nowhere in this game. Good stuff.
Wow! Very clever and simple and with so many well designed levels. Designing and play testing them all, damn.. you didn't slept at all, are you? :D
Although the movement is quite good, I locked my self "countless times" by accident or may lack of skill. I know there is a bomb but it is actually a key element to solve some levels and so some kind of undo mechanic would be nice, even if limited by amount of usages.
I also think that the game could benefit form some exit/goal indicator. Because, i had more than a couple times the situation that i had solved the level but obstructed the path to the exit.
How ever this is a great puzzle platformer!!
Super clever! I recorded when I played and gave my comments there. Here's the video for you :)
https://youtu.be/yX86U2DYhAU (it's still processing at the moment)
Pretty nice concept. I love the aesthetic and music fits entirely.
It's also very addictive. I'm stuck at level 10 but I will continue and finish the game (there's an impressive amount of levels for a 48h entry).
Good job! :D
Very original idea! I especially like the fact that most levels allow for creativity and multiple solutions. Unfortunately it's easy to lock yourself in by accident, as precise movement is really hard without being aligned to a grid. I don't think however, that you should align the character to a grid: it would make the movement feel clunky and restricted, whereas now it really is a free form jump and run. Maybe add a limited amount of undos though to mitigate the frustration of fails shortly before the exit. Speaking of exits: I would have liked if the exit position in each level is clearly marked in the start (without being active of course) so you can plan your route accordingly. Also I found the black tentacles (?) appearing from level 3 onwards a bit irritating at first: I assumed touching them would result in a fail, but realized later, that's not the case and they are just there for decoration. Consider redesigning these. Overall great puzzle game though, fits the theme well and is quite a bit more innovative than mine.
My puzzle game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)
thank you for the feedback. Especially the tentacles, I was just trying to make things look cool, but then realized the immediate reaction is that these seem harmful.
Yeah I did do complete grid based stuff at first but it didn't feel as good, so my compromise was the bomb.
clearly defined exits would probably be a bit more fair. My only somewhat fix was that if the exit is close to blocks it does blow them up, but this doesn't always result in you having a clear path.
Really clever idea!
I had a lot of fun playing this, it's rare for a game to engage the mind like this!
I got myself stuck many times and I had fun all the time!
For a game jam this is easily a full rating, but it would nice to make the level restart automatically if you're stuck.
Good job!
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Hey, we made a GMTK game too. Check it out!
Very original and interesting concept in a really fun to play game. Level design is also really good.
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