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A jam submission

BOB DOES NOT CAREView game page

Only one life. Weapons can be used only once. But BOB DOES NOT CARE
Submitted by Filippo (@notfilippo), Mark Miso (@markmiso_) — 11 hours, 12 minutes before the deadline
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BOB DOES NOT CARE's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#4074.2024.202
Design#4803.6543.654
Overall#5673.7543.754
Originality#10033.4043.404

Ranked from 188 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 54 to 35 of 54 · Next page · Last page
(+1)

the mechanic is good,fun to play

Submitted(+1)

This definitely reminded me of Hotline Miami. I spent a bunch of time trying to perfect my route. I had a lot of fun with this. Nice work! I can't wait to see what this turns into.

If you have time please play and rate my game:

https://itch.io/jam/gmtk-2019/rate/463512

Submitted(+1)

I got stuck trying to beat level 3 and couldn't get back in time to rate it! D: Great work!

Submitted(+1)

Love the art and i like the only being able to use weapons once

Submitted

apologiez, im a dumbass and didnt realize that i posted the same comment over and over and over

Submitted(+1)

Very difficult but also very fun to play. I love the music and sounds. The artstyle, animations, explosions are super cool!

Submitted(+1)

Brutally difficult but fun to play~
Especially like the simple colour palette and artwork (makes the rocket launcher immensely satisfying to use too)

Nice!

Submitted(+1)

Cool idea an aesthetics.

Submitted(+1)

Love the aesthetics and the feel! My one note in terms of arsenal, melee weapons feel severely underpowered compared to their ranged counterparts.

Smooth controls and camera. Great use of VFX

Developer(+1)

One of our goals for the post-jam release is to balance current weapons and add new ones. Melee weapons will be definitely be upgraded

Submitted(+1)

Really like the art style and concept!

It seems like it has been said in other comments but I was basically getting shot from off screen by enemies that fire before I can see them, which grew tiring. I tried with keyboard and controller (props for adding controller support!) and couldn't get very far into Level 2 before getting frustrated

I'd also sometimes get unlucky with powerups (run into 2 enemies and the powerup you pick up is a single target one). It would be nice if you could bias toward placing AoE weapons near groups of enemies maybe?

I'd be excited to come back to play this more in the future if you make some tweaks!

Submitted(+1)

Really loved the art style and the sound, one of the best i played in this Jam so far.

Submitted(+2)

This has great game feel.  I'd really like to play it without the 1 life limit.  It's a good way to express the theme, but man it makes for a steep difficulty curve.  Great action moments and lots of tension though!

(+1)

It's quite addictive and very juicy, but the fact that the roll doesn't make you invisible is quite counterintuitive and i died a lot before realising that it wasn't a dodge. I also think that the enemies should telegraph their attacks, even if it's just for a split second. I experienced some frustating moments where I was being chased, rolled past an enemy in front of me an immediately died because the same enemy shot me without warning or time to react. Other than that, it's quite fun and really sticks to the theme in my opinion

Submitted(+1)

I love it when you hold down spacebar it just turns into face-paced racing killing game lol

Developer(+1)

It's definitely not a bug that slipped through the play tasting phase ;)

BOB DOES GO FAST

Submitted(+1)

BOBFAST'95 BABYY

Viewing comments 54 to 35 of 54 · Next page · Last page