Thanks!
I am writing it here because not sure that I should open new topic...
I noticed that left bar "Filter Results" differs for games and assets
I found that assest's version has filtering by "tools and engines" but games's version lack this option.
If game's version has it, people will start accidentally use it. Some of them will start to think how to place their games there. Some of them will found metadata...
I guess you're right that many of these all control a kind of metadata. What I specifically wanted to do was change how link previews for the user appear. For individual games that's controlled under a widget that handles a bunch of metadata stuff (including a tab literally called "metadata") but there doesn't seem to be an equivalent for the user page.
Do you want to allow users use assets or code of your game? If not, you don't need to change anything...
License is about permissions of user. What user can/can't do with the work. https://en.wikipedia.org/wiki/License
Each license describes different permissions and "behaves" different.
website i recommend about choosing a license: https://choosealicense.com/
Fully support this! This is so helpful! I actually was just learning about metadata this week in my photography class and how you can set it in adobe light-room. I had no idea itch.io supported it too!!! I have been making digital art for years and literally just learned what metadata is... (yep I'm slow haha!) thank you so much for sharing this! It is really important and helpful for fellow creators.
for tabletop聽games, leaving the Input聽methods field empty is best. setting the game as a physical聽game should be done in Edit聽game > Classification.
you can still set all the other metadata, so it鈥檚 actually just as useful for tabletop聽games as for video聽games.
although it would be great if they listed input聽methods for physical聽games:
if itch lists virtual聽reality as an input method, i don鈥檛 see why they couldn鈥檛 list tabletop, since both input聽methods alter your environment for playing the game.
I was unable to set a minimum number of players higher than "1" for a tabletop game until I selected a multiplayer option, and all of those are terrible for tabletop games. (Sure, let's go with "local multiplayer." Fine. I'm not going to decide which "server" option translates to "you can play this on Roll20.")
Accessibility options are also weird. Ah, sure, let's call it "high contrast" since it's "black text on white background."
It'd be nice if they had input methods or just listed "Tabletop Game" as an input method of its own. Other "inputs" for tabletop games: