I just released the first public preview of Cardivilation, and I wanted to open a thread here for thoughts, questions, bug reports, and wild civilization-building ideas.
The game is a card-driven take on the classic hex-map civilization formula: you raise cities, improve the land around them, unlock technologies, manage resources, and try to steer your society through opportunities and bad decisions alike. The twist is that your options come from a limited deck. The stack is not just what you can do; it is also the clock counting down.

This preview is still early, but the core loop is in place. You draw cards, make development choices, respond to pressure from negative cards and unstable stats, and see your cities and map change as the run unfolds.
I’d love to use this thread as a shared notebook for the next stage of the game. What feels promising? What feels confusing? Which systems need more bite? Which cards would make you grin, panic, or immediately start scheming?
I posted a devlog with more context here: https://fairlight1337.itch.io/cardivilation/devlog/1519273/cardivilation-preview...
Thanks for checking it out. I’m excited to see what kind of civilizations people build, and what kind of trouble they think the game should throw back.

















