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RGS_Dev

399
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A member registered Mar 09, 2018 · View creator page →

Creator of

Recent community posts

Hello! Unfortunately, I don't have one.

No problem, my friend!

Hi Xed!

Your game looks great! Thanks for using my asset!

Hi! I'm glad you like it!

You're welcome!

It is in the game credits.

(4 edits)

You need to download the version without Unity project. The fbx files are in the folder "_RgsDev Low Poly FPS Starter Kit v1.1\Assets\_RgsDev_FPS\Meshes" folder.

You need to change from Timeline to Dope Sheet/Action Editor, so you can see all animations separately.


Hi!

You just need to import as fbx.

Hello!

It's been a few years since I last worked with Unity, and I can't remember. I also don't have that project anymore, as it was only for testing. As far as I remember, you need to create a child component and rotate it instead of the parent, but you can easily find that on YouTube. Unfortunately, I can't remember exactly how I did it to help you, sorry.

Hi!

I'm closed for commissions, sorry.

This is strange behavior, as when I use the button to change the outline color for all parts, they overlap the individual outlines. It's difficult to test because I don't have a Mac, and it works fine on Windows. If anyone else is reading this and has the same issue on Windows, please let me know in the comments.

The color picker does indeed zoom in when you're using the tool in full screen mode. I used Godot's native color picker and couldn't find an option to disable this feature. However, if you use the tool in default window mode, at least when using the eyedropper button, this issue doesn't occur (if you manually resizing it also works). I'll try to fix this in future updates.

Thanks for the feedback!

Hi Roger! Thank You for your purchase!

My funds are only counting one purchase, but if you have any issues, you need to contact Itch support and they'll refund the amount. I have no control over this, sorry.

Regarding the outline, I'm not sure I understood correctly, but I tested it on Windows 10 and it's working fine. I haven't tested it on macOS, but I believe it works the same way, as the code is the same, only the build changes. 

In my tests, it always maintains the color and opacity of each part separately without any issues. There are two buttons to change the outline color. The first one in the top left is individual for each body part. The second one, just below, next to the "Outline" name, is general for all parts.

If you could give me more details about exactly when the outline returns to its previous color, I can try to reproduce it here. If you have any questions, please comment here.

Hi! Thank You! :)

Hi!

I don't know how to solve this payment problem here, but you can try to buy it through my GDM page: https://www.gamedevmarket.net/asset/animated-pixel-art-traps-pack

Thank You! :)

Hi, dcarlton!

Thanks for your interest, but I'm not taking commissions, sorry.

Yes, i'll fix it in next update. Thank You for your support.

I uploaded the MacOS version but haven't been able to test it yet. I'd appreciate it if you could give me feedback to let me know if it worked.

Hi!

I don't have a Mac, but i'll try to test in a virtual machine, and if it works i release it.

Hi hcarty! Thank You for your feedback!

You're free to use the assets in any project where the user doesn't have access to the sprites, so this includes game jams as well, as long as you only provide the code, not the sprites. The user just can't access the sprites for use in other projects, in this case, they'll need to purchase the tool.

Thank You! :)

Hi!

I want to update all my projects, but unfortunately I don't have time to work on them at the moment.

Thank You! :)

Hi! I haven't received payment yet. Any feedback on what's going on?

Thank You!

I've initiated a payout 92 days ago (ID 170530) and it's still "In Review". I have sent emails to support but they are not responding. The email request ID is 267560. I had already created a topic here about this problem but I still don't have a solution.

Hi! Thank You BurbleGames!

I'll inclusde as soon as possible.

Yes! I will make new body parts and maybe new animations. I'll do it as soon as I have some free time.

(1 edit)

Sorry, the rules say to contact support in case of broken payouts, but I already did that and got no response.

But if you're talking about the payout ID, it's this one: 170530

What should I do now?

I have always had payments made before 30 days, but this time it has been under review for more than 70 days.

I have already sent an email to support twice but no one has responded.

I would like to know what is happening.

Thank you for your purchase!

I hope it can be useful for your project.

Hi!

The same thing happens to me.

I've initiated a payout 53 days ago.

I have already contacted them by email but no one has responded.

Thank You! :)

You're welcome!

Hello!

You are free to film or use in your game!

Hi!

Unfortunately not, sorry.

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Thank You very much, John!

Feel free to share your project link in the comments below.

Sorry, I thought you were making fun of me because of my comment. Now I see that the gift is for Saminoob.

Thank you very much for your purchase and for your support!

😂

(1 edit)

Thank You very much!

I agree if you are Brazilian :), because our currency is very undervalued. But, considering the number of different characters you can create and that the next updates will be free, I believe it is a fair price. I would really like to release all my assets completely free, in fact my goal is to do so when I am earning at least $500.00/month, so I can pay my expenses, but I am still a little far from reaching that. Besides, I still need to share the profits with the platforms and the government.

But if you think it is not worth it, don't worry, I am trying to find the best way to form partnerships to offer discount coupons, and there are also special dates when you can get even more discounts.