Yes, you can!
RGS_Dev
Creator of
Recent community posts
Hello!
It's been a few years since I last worked with Unity, and I can't remember. I also don't have that project anymore, as it was only for testing. As far as I remember, you need to create a child component and rotate it instead of the parent, but you can easily find that on YouTube. Unfortunately, I can't remember exactly how I did it to help you, sorry.
This is strange behavior, as when I use the button to change the outline color for all parts, they overlap the individual outlines. It's difficult to test because I don't have a Mac, and it works fine on Windows. If anyone else is reading this and has the same issue on Windows, please let me know in the comments.
The color picker does indeed zoom in when you're using the tool in full screen mode. I used Godot's native color picker and couldn't find an option to disable this feature. However, if you use the tool in default window mode, at least when using the eyedropper button, this issue doesn't occur (if you manually resizing it also works). I'll try to fix this in future updates.
Thanks for the feedback!





































































