Hello!
Are you using version 1.1? In this new version, the buttons have been removed. Use the W, A, S, D keys to move the selected body part.
Hello!
It's been a few years since I last worked with Unity, and I can't remember. I also don't have that project anymore, as it was only for testing. As far as I remember, you need to create a child component and rotate it instead of the parent, but you can easily find that on YouTube. Unfortunately, I can't remember exactly how I did it to help you, sorry.
This is strange behavior, as when I use the button to change the outline color for all parts, they overlap the individual outlines. It's difficult to test because I don't have a Mac, and it works fine on Windows. If anyone else is reading this and has the same issue on Windows, please let me know in the comments.
The color picker does indeed zoom in when you're using the tool in full screen mode. I used Godot's native color picker and couldn't find an option to disable this feature. However, if you use the tool in default window mode, at least when using the eyedropper button, this issue doesn't occur (if you manually resizing it also works). I'll try to fix this in future updates.
Thanks for the feedback!
Hi Roger! Thank You for your purchase!
My funds are only counting one purchase, but if you have any issues, you need to contact Itch support and they'll refund the amount. I have no control over this, sorry.
Regarding the outline, I'm not sure I understood correctly, but I tested it on Windows 10 and it's working fine. I haven't tested it on macOS, but I believe it works the same way, as the code is the same, only the build changes.
In my tests, it always maintains the color and opacity of each part separately without any issues. There are two buttons to change the outline color. The first one in the top left is individual for each body part. The second one, just below, next to the "Outline" name, is general for all parts.
If you could give me more details about exactly when the outline returns to its previous color, I can try to reproduce it here. If you have any questions, please comment here.
Hi!
I don't know how to solve this payment problem here, but you can try to buy it through my GDM page: https://www.gamedevmarket.net/asset/animated-pixel-art-traps-pack
Hi hcarty! Thank You for your feedback!
You're free to use the assets in any project where the user doesn't have access to the sprites, so this includes game jams as well, as long as you only provide the code, not the sprites. The user just can't access the sprites for use in other projects, in this case, they'll need to purchase the tool.