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Ragnar Random

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A member registered May 03, 2021 · View creator page →

Creator of

Recent community posts

this is my favorite game of the jam. so much character and charm. hope to see this expanded into a full game down the road!

Genius

bravo luke. sorry to hear you haven't gotten the exposure with this game that you deserve.

getting it on steam will help, i think. itch is a great place, but the audience just isnt as big here.

it's a shame this hasn't gotten wider exposure tho. the game could easily be a commercial release, it's better than many commercial indie games, and yet you put it out there as a free labor of love.

luck to you, thundering dragon type person.

stoked to see that this is going forward and you are making fast progress. i didnt expect any build to be available this soon, even in pre-alpha.

looking forward to this new engine, especially the possibility of making other styles of game beyond just fps games.

Congratulations on winning the OGA Spring Jam!

very interesting. looking forward to watching the development. do your thing, it sounds like it could end up being a very cool engine.

fingers crossed for 3d platformer genre template, but you gotta do what actually interests YOU and do that. passion projects gotta follow your passions :)

perfect :)

could you add your credits text directly to your game description? it's technically one of the rules, and helps to drive traffic to OGA :)

thanks!

could you add your credits text directly to your game description? it's technically one of the rules, and helps to drive traffic to OGA :)

thanks!

could you add your credits text directly to your game description? it's technically one of the rules, and helps to drive traffic to OGA :)

thanks!

very awesome game.

cool beans. rule is 6 oga assets though, i'm only seeing 5 on the submission?

yes, as long as they are 6 separate OGA submissions (one submission = one OGA URL)

cool.

do your thing. sometimes it's better to take a step back from a community (and from feedback) and just put yourself into what YOU wanna do.

I got a couple of questions & comments elsewhere on this part of the jam rules:

Assets created with Generative AI are allowed, but only if you follow the terms of the Generative AI algorithm/website that you are using, disclose on your game's itch page that you have used Generative AI, and provide all the relevant information (AI Model/Website/License) in your credits.

So I want to a moment to clarify why I, as the jam host, included this section in the rules.

OpenGameArt.org has not taken a firm stance for OR against generative "art" as a concept. At this time, art submissions TO OpenGameArt that are AI-generated or clearly derivative of AI generated "art" have been placed "on hold" by OGA admin, to await current and ongoing legal cases. At it's core, this issue with AI submissions to OGA is about the safety-of-use for asset submissions, not about artistic criticism of the technology.

This jam is, as all OGA jams in the past, hosted by a volunteer. The rule is not intended to encourage the use of AI, or to make any statement on it's validity as a tool, and it is a rule created by the volunteer jam host, ME. It does not reflect the official OGA stance on generative "art" nor indicate any change in the way that OGA will handle submissions, nor does it signal any change in how future volunteer jam hosts will choose to handle this issue.

So to make it clear, if you make the choice to use generative AI in addition to using 6 OGA assets, that choice comes with the responsibilities outlined in the rule:

-Follow the terms of algorithm or cloud-based platform you are using. 

-Disclose in your game's submission page that you have used Generative AI

-Clearly provide all information related to your use of AI in your credits. If you use a specific Stable Diffusion XL model to generate a title screen based on a prompt, you would be including the name and link to that model, any links available to the license provided by the trainer of the model. IF YOU ARE TOO LAZY TO PROPERLY PROVIDE A GOOD-FAITH "CHAIN OF CUSTODY" RELATED TO YOUR USE OF GENERATIVE AI THEN DON'T USE GENERATIVE AI.

TLDR; Allowing the use of generative AI in addition to using a minimum of 6 OGA assets in this jam is NOT a free pass to be lazy. It is a reinforcement of jam submitters' responsibility to be OPEN about the use of all assets in their submission.

:)

thanx

some day i do want to go back to these retro fps games i made, but the engine i used isn't something i really work with anymore. so if i do go back to doing retro fps games, it'll be in another engine most likely

great to see this get it's full release!! i remember playing the demo on gdgames. i absolutely adore this game, and i hope to see you making even more retro-style games like this in gdevelop!

p.s. if you get it on steam i'll buy it again :)

holy shit dude, you following me all over the internet now? dude chased me to my discord server, comment on my game and on a game jam page, give it a rest. you dont like AI. i get it. merry christmas.

its one thing to have an opinion about something, it's another thing to be a dick about it.....

thanks for showing your personality Niven, i have unfollowed you on itch :)

ok, i was not really sure what was going on in your DM, it seemed sketchy and strange to me. so i blocked you out of caution.

if you have it all figured out and are good to go, i'll unblock you

hey man was your discord account hacked or something? i got some super sketchy messages from you on discord so i blocked you

yah medicinestorm hasnt posted it on the front page yet, she has been busy

oh, thank you :)

nifty

awesome, i'll check it out now :)

I am stoked to see the continued development and evolution of efpse. I haven't used it in quite a while, but i will probably make something with it now :)

nice. i appreciate that you are continuing development on efpse. i will download your version and try to make something with it.

hello. thank you for the nice comment.

yes, you are free to use the music in any project you want, commercial or otherwise. i released it as CC0 public domain dedication, which means it is free from restrictions.

you can give credit if you want, but you don't have to. if you could link your game in the comments here when you release it, i would like to check it out tho :)

thats cool, there's really only 2 levels, and the 2nd level is hard as balls

3rd level is just the boss fight

i never went back to it to fix up the unfair difficulty in 2nd level

Very cool.

ok thanks. i will check into the modelling tool again soon.

love this misfits skulls in the screenshot

for the first bug, the workaround is to have a script that uses spawnatpos entityname x y z (i think that is what it is anyways, check manual to be sure tho) that loads at the beginning of the level. i believe this method of placing enemies eliminates the save bug.

second bug, i dont that anyone has ever figured out a workaround for this.

these bugs are not likely to be fixed any time soon / ever.

make sure your project is in the correct folder

let us say for the sake of discussion that you have installed EFPSE to      "    C:/efpse/    "

in that instance, you should be creating your project in     C:/efpse/Projects/MyProjectName/

if you make your project folder anywhere else, test game wont work

you might be more likely to get an answer on the discord https://discord.gg/dMd8e6bA

it's been a while since i've used efpse

last time i used the program i had a problem with build and pack as well, tho not the same one.

in my bug, i was unable to play games with build and pack if the first map had a cutscene script at the start of the map.

i know this doesnt help you at all, so sorry that i have no info to help.

good luck with trying to work around the problem