this is my favorite game of the jam. so much character and charm. hope to see this expanded into a full game down the road!
Ragnar Random
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bravo luke. sorry to hear you haven't gotten the exposure with this game that you deserve.
getting it on steam will help, i think. itch is a great place, but the audience just isnt as big here.
it's a shame this hasn't gotten wider exposure tho. the game could easily be a commercial release, it's better than many commercial indie games, and yet you put it out there as a free labor of love.
luck to you, thundering dragon type person.
I got a couple of questions & comments elsewhere on this part of the jam rules:
Assets created with Generative AI are allowed, but only if you follow the terms of the Generative AI algorithm/website that you are using, disclose on your game's itch page that you have used Generative AI, and provide all the relevant information (AI Model/Website/License) in your credits.
So I want to a moment to clarify why I, as the jam host, included this section in the rules.
OpenGameArt.org has not taken a firm stance for OR against generative "art" as a concept. At this time, art submissions TO OpenGameArt that are AI-generated or clearly derivative of AI generated "art" have been placed "on hold" by OGA admin, to await current and ongoing legal cases. At it's core, this issue with AI submissions to OGA is about the safety-of-use for asset submissions, not about artistic criticism of the technology.
This jam is, as all OGA jams in the past, hosted by a volunteer. The rule is not intended to encourage the use of AI, or to make any statement on it's validity as a tool, and it is a rule created by the volunteer jam host, ME. It does not reflect the official OGA stance on generative "art" nor indicate any change in the way that OGA will handle submissions, nor does it signal any change in how future volunteer jam hosts will choose to handle this issue.
So to make it clear, if you make the choice to use generative AI in addition to using 6 OGA assets, that choice comes with the responsibilities outlined in the rule:
-Follow the terms of algorithm or cloud-based platform you are using.
-Disclose in your game's submission page that you have used Generative AI
-Clearly provide all information related to your use of AI in your credits. If you use a specific Stable Diffusion XL model to generate a title screen based on a prompt, you would be including the name and link to that model, any links available to the license provided by the trainer of the model. IF YOU ARE TOO LAZY TO PROPERLY PROVIDE A GOOD-FAITH "CHAIN OF CUSTODY" RELATED TO YOUR USE OF GENERATIVE AI THEN DON'T USE GENERATIVE AI.
TLDR; Allowing the use of generative AI in addition to using a minimum of 6 OGA assets in this jam is NOT a free pass to be lazy. It is a reinforcement of jam submitters' responsibility to be OPEN about the use of all assets in their submission.
hello. thank you for the nice comment.
yes, you are free to use the music in any project you want, commercial or otherwise. i released it as CC0 public domain dedication, which means it is free from restrictions.
you can give credit if you want, but you don't have to. if you could link your game in the comments here when you release it, i would like to check it out tho :)
for the first bug, the workaround is to have a script that uses spawnatpos entityname x y z (i think that is what it is anyways, check manual to be sure tho) that loads at the beginning of the level. i believe this method of placing enemies eliminates the save bug.
second bug, i dont that anyone has ever figured out a workaround for this.
these bugs are not likely to be fixed any time soon / ever.
you might be more likely to get an answer on the discord https://discord.gg/dMd8e6bA
it's been a while since i've used efpse
last time i used the program i had a problem with build and pack as well, tho not the same one.
in my bug, i was unable to play games with build and pack if the first map had a cutscene script at the start of the map.
i know this doesnt help you at all, so sorry that i have no info to help.
good luck with trying to work around the problem





