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Ragnar Random

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A member registered May 03, 2021 · View creator page →

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(2 edits)

it looks to me like you have pretty much addressed all the issues i pointed out in your earliest alpha.

here's what else i see that you should correct to follow all the rules:

A) you need to include your credits list on your game's itch.io page description. you already included credits in game on the title screen, which is great.

B) you need to include the actual license of each asset. for instance, your first credited asset:


you credit it appropriately, but didn't include the actual license of the asset, which is part of rule 3. so the fix for that would be (specific to this asset, you would need to get the correct license for each):

Music: Lines of Code

Author: Trevor Lentz

URL: https://opengameart.org/content/lines-of-code

License: CC-BY-SA 3.0

C) other than that, you just need to make a pass through all of your assets - anything else you used that you have not added to your credits yet? if you used any assets from non-OGA sources, you should credit them as well (rule 4). MAKE SURE you don't have any placeholder assets left that were generated with ai or that came from non-open sources (such as stuff ripped from spriters resource, google image search, etc)

for instance, your alien appears to come from https://www.deviantart.com/kaijira/art/Xenomorph-XP-Style-639228182. this is fanart from the Aliens franchise. you need to replace this placeholder alien art with something from a legal source. any other non-open or ripped placeholder assets need to be fixed as well.

thank you for taking the time to try and follow the rules and get your submission up to spec

i most likely will not be adding or fixing anything in this game at this point. i do still have the source files, but it was made in a very old version of efpse, so it's level format is not compatible with more recent versions that fix the glitches.

there is nothing wrong with that approach. just make sure that by the time the jam ends and submission period is closed, you have all the bases covered.

howdy. a couple of things we need to know for your submission:

- please list all credits for all the assets used, as shown in the jam rules.

- did you really make this game in 5 days? jam only just started 5 days ago.

- did you use AI for the title screen graphics? generative ai is not allowed in this specific jam.

with pyrite64 out for homebrew and only gonna get better, maybe N64Bag could be a thing? It needs accurate emulator (gopher64 is gpl, ares is something like a modified zlib license) but i am sure a fork could be made of one of those emulators to allow packaging like nesbag and gbcbag.

something to think about anyways, i dunno if you have any interest in n64 dev.

disqualified.

you didnt follow any of the jam rules. no oga assets, didnt make the game within the specified time frame.

i also see that you spammed this game to multiple jams that where it doesnt follow their rules and been disqualified from those jams as well.

jam spamming is not the way to get views and follows for your game. don't just submit your game to every jam under the sun hoping someone will play it. jam runners will just disqualify your game.

(1 edit)

these are the criteria:

-Fun to Play

-Cool Concept

-Nifty Use of Assets

-Overall Grooviness

none are weighted higher than the others. i dont break it down into graphics / sound / story / etc because some games might be text based, might be made by a hearing impaired person, or story might not be relevant to the game's concept. so these criteria allow for fair judgement across four categories. 1. Is it fun? 2. Is the idea good? 3. Are the OGA assets used well? 4. Is the game overall good?

scope creep is the enemy of us all :(

this is my favorite game of the jam. so much character and charm. hope to see this expanded into a full game down the road!

Genius

bravo luke. sorry to hear you haven't gotten the exposure with this game that you deserve.

getting it on steam will help, i think. itch is a great place, but the audience just isnt as big here.

it's a shame this hasn't gotten wider exposure tho. the game could easily be a commercial release, it's better than many commercial indie games, and yet you put it out there as a free labor of love.

luck to you, thundering dragon type person.

stoked to see that this is going forward and you are making fast progress. i didnt expect any build to be available this soon, even in pre-alpha.

looking forward to this new engine, especially the possibility of making other styles of game beyond just fps games.

Congratulations on winning the OGA Spring Jam!

very interesting. looking forward to watching the development. do your thing, it sounds like it could end up being a very cool engine.

fingers crossed for 3d platformer genre template, but you gotta do what actually interests YOU and do that. passion projects gotta follow your passions :)

perfect :)

could you add your credits text directly to your game description? it's technically one of the rules, and helps to drive traffic to OGA :)

thanks!

could you add your credits text directly to your game description? it's technically one of the rules, and helps to drive traffic to OGA :)

thanks!

could you add your credits text directly to your game description? it's technically one of the rules, and helps to drive traffic to OGA :)

thanks!

very awesome game.

cool beans. rule is 6 oga assets though, i'm only seeing 5 on the submission?

yes, as long as they are 6 separate OGA submissions (one submission = one OGA URL)

cool.

do your thing. sometimes it's better to take a step back from a community (and from feedback) and just put yourself into what YOU wanna do.

I got a couple of questions & comments elsewhere on this part of the jam rules:

Assets created with Generative AI are allowed, but only if you follow the terms of the Generative AI algorithm/website that you are using, disclose on your game's itch page that you have used Generative AI, and provide all the relevant information (AI Model/Website/License) in your credits.

So I want to a moment to clarify why I, as the jam host, included this section in the rules.

OpenGameArt.org has not taken a firm stance for OR against generative "art" as a concept. At this time, art submissions TO OpenGameArt that are AI-generated or clearly derivative of AI generated "art" have been placed "on hold" by OGA admin, to await current and ongoing legal cases. At it's core, this issue with AI submissions to OGA is about the safety-of-use for asset submissions, not about artistic criticism of the technology.

This jam is, as all OGA jams in the past, hosted by a volunteer. The rule is not intended to encourage the use of AI, or to make any statement on it's validity as a tool, and it is a rule created by the volunteer jam host, ME. It does not reflect the official OGA stance on generative "art" nor indicate any change in the way that OGA will handle submissions, nor does it signal any change in how future volunteer jam hosts will choose to handle this issue.

So to make it clear, if you make the choice to use generative AI in addition to using 6 OGA assets, that choice comes with the responsibilities outlined in the rule:

-Follow the terms of algorithm or cloud-based platform you are using. 

-Disclose in your game's submission page that you have used Generative AI

-Clearly provide all information related to your use of AI in your credits. If you use a specific Stable Diffusion XL model to generate a title screen based on a prompt, you would be including the name and link to that model, any links available to the license provided by the trainer of the model. IF YOU ARE TOO LAZY TO PROPERLY PROVIDE A GOOD-FAITH "CHAIN OF CUSTODY" RELATED TO YOUR USE OF GENERATIVE AI THEN DON'T USE GENERATIVE AI.

TLDR; Allowing the use of generative AI in addition to using a minimum of 6 OGA assets in this jam is NOT a free pass to be lazy. It is a reinforcement of jam submitters' responsibility to be OPEN about the use of all assets in their submission.

:)

thanx

some day i do want to go back to these retro fps games i made, but the engine i used isn't something i really work with anymore. so if i do go back to doing retro fps games, it'll be in another engine most likely

great to see this get it's full release!! i remember playing the demo on gdgames. i absolutely adore this game, and i hope to see you making even more retro-style games like this in gdevelop!

p.s. if you get it on steam i'll buy it again :)

holy shit dude, you following me all over the internet now? dude chased me to my discord server, comment on my game and on a game jam page, give it a rest. you dont like AI. i get it. merry christmas.

its one thing to have an opinion about something, it's another thing to be a dick about it.....

thanks for showing your personality Niven, i have unfollowed you on itch :)

ok, i was not really sure what was going on in your DM, it seemed sketchy and strange to me. so i blocked you out of caution.

if you have it all figured out and are good to go, i'll unblock you

hey man was your discord account hacked or something? i got some super sketchy messages from you on discord so i blocked you

yah medicinestorm hasnt posted it on the front page yet, she has been busy

oh, thank you :)

nifty

awesome, i'll check it out now :)

I am stoked to see the continued development and evolution of efpse. I haven't used it in quite a while, but i will probably make something with it now :)

nice. i appreciate that you are continuing development on efpse. i will download your version and try to make something with it.

hello. thank you for the nice comment.

yes, you are free to use the music in any project you want, commercial or otherwise. i released it as CC0 public domain dedication, which means it is free from restrictions.

you can give credit if you want, but you don't have to. if you could link your game in the comments here when you release it, i would like to check it out tho :)