hello, nice looking game.
can you please add your credits to your game description page?
(not just the download of CREDIT.TXT)
it looks to me like you have pretty much addressed all the issues i pointed out in your earliest alpha.
here's what else i see that you should correct to follow all the rules:
A) you need to include your credits list on your game's itch.io page description. you already included credits in game on the title screen, which is great.
B) you need to include the actual license of each asset. for instance, your first credited asset:

you credit it appropriately, but didn't include the actual license of the asset, which is part of rule 3. so the fix for that would be (specific to this asset, you would need to get the correct license for each):
Music: Lines of Code
Author: Trevor Lentz
URL: https://opengameart.org/content/lines-of-code
License: CC-BY-SA 3.0
C) other than that, you just need to make a pass through all of your assets - anything else you used that you have not added to your credits yet? if you used any assets from non-OGA sources, you should credit them as well (rule 4). MAKE SURE you don't have any placeholder assets left that were generated with ai or that came from non-open sources (such as stuff ripped from spriters resource, google image search, etc)
for instance, your alien appears to come from https://www.deviantart.com/kaijira/art/Xenomorph-XP-Style-639228182. this is fanart from the Aliens franchise. you need to replace this placeholder alien art with something from a legal source. any other non-open or ripped placeholder assets need to be fixed as well.
thank you for taking the time to try and follow the rules and get your submission up to spec
howdy. a couple of things we need to know for your submission:
- please list all credits for all the assets used, as shown in the jam rules.
- did you really make this game in 5 days? jam only just started 5 days ago.
- did you use AI for the title screen graphics? generative ai is not allowed in this specific jam.
with pyrite64 out for homebrew and only gonna get better, maybe N64Bag could be a thing? It needs accurate emulator (gopher64 is gpl, ares is something like a modified zlib license) but i am sure a fork could be made of one of those emulators to allow packaging like nesbag and gbcbag.
something to think about anyways, i dunno if you have any interest in n64 dev.
disqualified.
you didnt follow any of the jam rules. no oga assets, didnt make the game within the specified time frame.
i also see that you spammed this game to multiple jams that where it doesnt follow their rules and been disqualified from those jams as well.
jam spamming is not the way to get views and follows for your game. don't just submit your game to every jam under the sun hoping someone will play it. jam runners will just disqualify your game.
these are the criteria:
-Fun to Play
-Cool Concept
-Nifty Use of Assets
-Overall Grooviness
none are weighted higher than the others. i dont break it down into graphics / sound / story / etc because some games might be text based, might be made by a hearing impaired person, or story might not be relevant to the game's concept. so these criteria allow for fair judgement across four categories. 1. Is it fun? 2. Is the idea good? 3. Are the OGA assets used well? 4. Is the game overall good?
bravo luke. sorry to hear you haven't gotten the exposure with this game that you deserve.
getting it on steam will help, i think. itch is a great place, but the audience just isnt as big here.
it's a shame this hasn't gotten wider exposure tho. the game could easily be a commercial release, it's better than many commercial indie games, and yet you put it out there as a free labor of love.
luck to you, thundering dragon type person.
I got a couple of questions & comments elsewhere on this part of the jam rules:
So I want to a moment to clarify why I, as the jam host, included this section in the rules.
OpenGameArt.org has not taken a firm stance for OR against generative "art" as a concept. At this time, art submissions TO OpenGameArt that are AI-generated or clearly derivative of AI generated "art" have been placed "on hold" by OGA admin, to await current and ongoing legal cases. At it's core, this issue with AI submissions to OGA is about the safety-of-use for asset submissions, not about artistic criticism of the technology.
This jam is, as all OGA jams in the past, hosted by a volunteer. The rule is not intended to encourage the use of AI, or to make any statement on it's validity as a tool, and it is a rule created by the volunteer jam host, ME. It does not reflect the official OGA stance on generative "art" nor indicate any change in the way that OGA will handle submissions, nor does it signal any change in how future volunteer jam hosts will choose to handle this issue.
So to make it clear, if you make the choice to use generative AI in addition to using 6 OGA assets, that choice comes with the responsibilities outlined in the rule:
-Follow the terms of algorithm or cloud-based platform you are using.
-Disclose in your game's submission page that you have used Generative AI
-Clearly provide all information related to your use of AI in your credits. If you use a specific Stable Diffusion XL model to generate a title screen based on a prompt, you would be including the name and link to that model, any links available to the license provided by the trainer of the model. IF YOU ARE TOO LAZY TO PROPERLY PROVIDE A GOOD-FAITH "CHAIN OF CUSTODY" RELATED TO YOUR USE OF GENERATIVE AI THEN DON'T USE GENERATIVE AI.
TLDR; Allowing the use of generative AI in addition to using a minimum of 6 OGA assets in this jam is NOT a free pass to be lazy. It is a reinforcement of jam submitters' responsibility to be OPEN about the use of all assets in their submission.