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A jam submission

Shattered DimensionView game page

Long ago, the gods put the veil between the world of men and the realm of monsters. Lately, the gods are silent
Submitted by SpectralShark — 23 hours, 31 minutes before the deadline
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Shattered Dimension's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#1613.7463.746
Story#2042.8252.825
Sound#2473.0483.048
Music#2513.2543.254
Theme#3933.0483.048
Fun#4622.7622.762
Mechanics#4832.6982.698

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Hero Knight (Unity Asset store), Bringer of Death (Unity Asset store), Fantasy Wooden GUI: Free (Unity Asset store), Classic footstep SFX (Unity Asset store), Bandits - Pixel Art (Unity Asset store), Oakwoods (brullov.itch.io), MedievalCastle (brullov.itch.io), music from Pixabay, Sound effects from FreeSound

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Comments

Viewing comments 40 to 21 of 55 · Next page · Previous page · First page · Last page
Submitted(+1)

Looked great and I loved the music choice. Fun game.

Developer

Thanks for playing :) 

Submitted(+1)

That music is awesome. I wish there was more to the game, but I think we all know how little time 10 days is. What's here is really polished though, so nice work!

Developer

Thanks for playing and the compliment :) 

Submitted(+1)

What a really cool game!

Developer

Thank you for playing :)

Submitted(+1)

Very nice and fun to play. I liked the eerie atmosphere. Continue with it, it has great potential.

Developer

Thanks for playing :) I do intend to expand after the jam ;)

Submitted(+1)

Great job doing this solo!  I really like the aesthetics and the music goes well with it.  I like where you were going with this and really wish there was more to the game, but I understand about the time limit. 

Developer

Thank you for playing! Yes, the time limit got to me. Its my first game jam, so I don't feel bad about it, just highlights that next time I need to manage my time better :)

Submitted(+1)

The game has a very nice look to it. For the most part it felt good. There were a couple of things that I think it would benefit from. I ran into a jump issue where I barely stepped off the ledge and the jump failed. That is something solved with Coyote time. Then I agree with Carlos E. Perez that the jump seemed a bit floaty. Here is a link to a video on how to make a jump feel great: Mario Jump. All in all, I liked your game, I think you have a great start to a game. 

Developer(+1)

Thank you for playing and the feedback, I'll check out that video :) 

Submitted(+1)

Very mysterious and interesting vibe. The music and dialogue had me thinking of games like Hollow Knight and Dark Souls. Also, beautiful music selection, the animations flow well, although the controls could be a little bit less floaty.

Overall, I like the theme and vibe you were pulling off for this one.

Developer

Thank you for the compliment, Dark Souls is a huge inspiration for me so if you can get those vibes I'm happy :) The controls could use a good polish, but I'll wait till after the jam because I will spend days fine tuning it once I start

Submitted(+1)

Very moody and interesting looking world. While the game was quite small, I could tell that you put a lot of thought into it. That fight was such a tease, I wanted to fight even more.

One small quibble I had was that there was some sort of blur on the character when you move him around. For some reason it bothered my eyes a little bit, not sure why. Either way that was a tiny thing on an otherwise great presentation and set up for a potentially grander game!

Developer

Thanks for playing. I did some changes to fix tearing, not sure if that's making the blur (I didn't see it, but will pay more attention). I do want to expand after the Jam, there's a lot I wanted to do, but I couldn't get it done in time.

Submitted(+1)

I liked the art style a lot, this has potential to be a nice RPG :)

Developer(+1)

Thank you for playing

Developer(+1)

Also wanted to say that making an RPG type game is a dream of mine, but there is a lot of work to do before I get there. Maybe this is a start

Submitted(+1)

looks like "Pirates of the Dark Waters", I love this type of game!

Developer

Thank you for playing! 

Submitted(+1)

Just a quick question before I rate this game - there is only 1 enemy and after you switch at the second crystal you are stuck there because up top there is the end of the map and the house you cant enter and the door to the left is closed and the crystal gone right? or did I miss a part of the game?

Developer (1 edit)

Yes, unfortunately very short. It's my first game Jam and the way I did things I really didn't give myself enough time to produce something more substantial. Planning on expanding after the jam. Edited my reply because I misread your comment

Submitted

Dont worry about it there are a lot of short games - check out mine it has only three short levels.
I like what you have done so far and the premise of the story is intriguing.
If you continue on it - for me the jump is a little too floaty and if you could add some feedback for the combat that would be really nice
Oh and the paralax is a bit much but others already told you

Submitted(+1)

A good base to build from! I'd be interested in seeing what story you add.

Developer

Thanks for playing! I'll play your game after work :) 

Submitted(+1)

I really like the responsiveness of the controls and the art style used in this game they really stand out nice job D.  Would you mind trying out my game and rating it according :).

Developer

Thanks for playing! After work I will be going through the comments and playing+rating all the games I haven't yet :) 

Submitted

Sure D, thank you too

Submitted(+1)

What you've built is really great. What I so often find is that I spent 90% of my time on the game engine then the remainder building content. And it never feels like there's enough time. That said the atmosphere was spot-on. The mechanics are also great, loved the 3 hit combo you can perform.

The parallax is sweet, although a bit too fast moving (stuff in the background should move 'slower' than the foreground). How did you do it? I always struggle with parallax, although my games are usually top-down rather than side-on.

I did find myself wanting more so please continue with this one!

Developer(+1)

Thanks for playing! So the parallax will be toned down later today. The three part background was part of the one asset pack and I have a parallax script with a speed setting that I attach to each image with a different speed setting for each. The image, however, needs to be linked as a material because you adjust the offset to get the scrolling effect. The script isn't perfect because I still need to define a reference to the player object in the inspector, but I'll be looking to make that dependency smarter as I intend to be moving between scenes seemlessly eventually. 

As for time spent on the engine, I completely identify with that. I have another project with so many systems designed and just no playable content. I've been taking drawing and modeling courses on the side so I can start creating original assets for it. 

Submitted(+1)

I really think you created a solid working game here. Short, but still enjoyable, clear. The only thing I definitely would change is the parallax effect of the background. But I love the way everything fits together otherwise.

Developer

Thanks for playing! I am going to do a few fixes later, I'll add toning down the parallax to that list ;) 

Submitted(+1)

It's a nice aesthetic - a lot of room to create a world and story.

Developer

Thanks for playing. I do plan on expanding after the jam :) 

Submitted(+1)

I was expecting more. The graphics is nice. It's funny to see the monster "break dance" when you stand right on top of him.

Developer

Thanks for playing. Yeah, I ran out of time, wanted to do more. More will come after the jam. Still not sure what to actually do about the monster collision, it's fine for now, but after the jam I'm going to rework it

Submitted(+1)

Nice short game. There are some lines appearing in the tilemap, this is fixable but i forgot how i did in my games :D i think it is by setting the tilemap unit to 0.99.

Developer

Thanks for playing. Someone mentioned using a sprite atlas to fix the lines. It's my first time working with tilemaps, so I'll try out a few fixes after work and see which I like the most. Thank you for the feedback. I'll play your game after work

Submitted(+1)

Nice work!  Though it was short, it gave an impression of various game mechanics and set a tone and atmosphere that was interesting.

Developer

Thank you for playing. Yes, it was short. I had a lot to learn and time got away from me. There's still a lot more I want to do with it, but will have to wait till after the jam.

Submitted(+1)

The first time through I jumped on top of the menacing looking figure and ran off behind them, they didn't seem to mind! I restarted and tried attacking them and naturally they attacked me back... so, actually, I think I might have been the villain.

There's some screen tearing between the background images if you move quickly and jump a lot. Assuming you used a tile map, you might be able to easily fix that with a sprite atlas.

Developer(+1)

Thank you for playing. Yes, used a tilemap for the first time actually, so I'll look into a sprite atlas. Thanks for the tip.

I mentioned this in another comment, but the enemy is optional. Once I can expand a bit, the consequence of not killing it is that the brother in the cave dies. So either way, you're the villain in someone's story

Submitted

Ah, I see! Story consequences to player actions are great to have in a game. :)

Developer(+1)

Just so you know, I've uploaded a new update with a sprite atlas, hoping its fixed the tearing (I don't see it anymore)

Submitted(+1)

It looks fixed to me, too!

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