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What you've built is really great. What I so often find is that I spent 90% of my time on the game engine then the remainder building content. And it never feels like there's enough time. That said the atmosphere was spot-on. The mechanics are also great, loved the 3 hit combo you can perform.

The parallax is sweet, although a bit too fast moving (stuff in the background should move 'slower' than the foreground). How did you do it? I always struggle with parallax, although my games are usually top-down rather than side-on.

I did find myself wanting more so please continue with this one!

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Thanks for playing! So the parallax will be toned down later today. The three part background was part of the one asset pack and I have a parallax script with a speed setting that I attach to each image with a different speed setting for each. The image, however, needs to be linked as a material because you adjust the offset to get the scrolling effect. The script isn't perfect because I still need to define a reference to the player object in the inspector, but I'll be looking to make that dependency smarter as I intend to be moving between scenes seemlessly eventually. 

As for time spent on the engine, I completely identify with that. I have another project with so many systems designed and just no playable content. I've been taking drawing and modeling courses on the side so I can start creating original assets for it.