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The first time through I jumped on top of the menacing looking figure and ran off behind them, they didn't seem to mind! I restarted and tried attacking them and naturally they attacked me back... so, actually, I think I might have been the villain.

There's some screen tearing between the background images if you move quickly and jump a lot. Assuming you used a tile map, you might be able to easily fix that with a sprite atlas.

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Thank you for playing. Yes, used a tilemap for the first time actually, so I'll look into a sprite atlas. Thanks for the tip.

I mentioned this in another comment, but the enemy is optional. Once I can expand a bit, the consequence of not killing it is that the brother in the cave dies. So either way, you're the villain in someone's story

Ah, I see! Story consequences to player actions are great to have in a game. :)

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Just so you know, I've uploaded a new update with a sprite atlas, hoping its fixed the tearing (I don't see it anymore)

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It looks fixed to me, too!