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A jam submission

CursesView game page

Fight the monsters!
Submitted by blackears (@blackears) — 2 hours, 2 minutes before the deadline
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Curses's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#233.2863.286
Audio#432.6792.679
Accessibility#492.5002.500
Overall#582.5412.541
Fun#612.3572.357
Controls#622.3572.357
Originality#632.5362.536
Theme#702.0712.071

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.1

Wildcards Used
N/A

Game Description
A roguelike where you search a dungeon for the exit.

How does your game tie into the theme?
You need to get to the end of the dungeon to break the curse.

Source(s)
N/A

Discord Username(s)
blackears#1302

Participation Level (GWJ Only)
6 or so

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted

Game looks rather pretty, interested to see the direction it'll take. Good job!

Developer

Thanks! I'm hoping to keep on working on it post jam.

Submitted(+1)

Cool game! I like the 3D graphique ,NICE GAME !!!

Submitted

Nice characters, animations and textures. Looks like a great platform for subsequent games.

Developer

Thanks.   One of my motivations was to work out some problems I was having so I could move on to more complex games.

Submitted(+1)

I can definately feel the 90s ps1/n64 vibes, the models actually have quite a lot of character for a game jam.


I'm always impressed with 3D stuff because I've never actually touched it in Godot!

Submitted

Lovely models!  And really  nice animations. I wish I  could've  controlled  the camera, but I know  how much extra work  that is  in  a 3d  game. Nice  work.

Developer(+1)

Thanks for the compliment!  3D modelling is tricky, but I think I'm starting to get the hang of it.  

I forgot to mention it in the instructions, but you can move the camera using the I J K and L keys.  You can also move the camera if you're using an XBox or Playstaton controller.
Submitted(+1)

wait really?? I’ll plug in my controller and give it a go tonight then!

Submitted

Impressive indeed for the timeframe given, and it runs smooth in the browser! Is that GLES 2?

Aiming is wonky with keyboard, but my xbox controller worked well, just the right stick camera control is inversed to what is normal in games (point left to move camera left) so pretty close to a working controller support.

Finally, nice job with 3D animations, I was messing around with that and found it very complex, one could lose a week just with rigging and retargeting… very cool you managed to actually finish a minimal game. Did you use Mixamo or similar or made the animations yourself?

Developer

Thanks!  Yes, it is GLES2.  I had wanted to use Godot 4, but the GridMap node was giving me some very buggy behavior so I downgraded to Godot 3.5.1.

You're the second person to mention the camera being inverted.  I guess I don't play enough modern games.  A lot of the classic games use the inverted camera and that's more what I was referencing when I was building this.

Thanks.  I rigged the models in Blender using Rigify and the animation was done by hand using keyframes.   If you use Rigify, you can also reuse animations between models using Blender's Actions system.  The models and some of the animations were actually done a few weeks before the contest for some YouTube videos I was working on.  I was originally planning on creating new models and was using them as temporary stand ins, but ran out of time.

Submitted

Cool game! Reminds me of old PS1 adventure games like Spyro! I was excited to play with a controller, but when I saw that the camera joystick motion was inverted, I had to switch back to keyboard. Good entry overall!

Developer(+1)

Spyro was one of my inspirations.  I've had several tries at making a roguelike in Godot.  I think this is my best attempt so far.

I just double checked a couple of games.  Spyro 2 and the Zelda games have a camera controller setup similar to what I'm using but I should probably add something to let users change it.  It comes down to perception - do you think you're moving the world around the camera or moving the camera around the world?  So different people like it different ways.

Submitted(+1)

Great job on creating a 3D game with nice animations in such a short time.  I found aiming my shots a little difficult to begin with but once I understood the camera a little better I got used to it.

Submitted(+1)

Nice 3d Graphics!

Submitted(+1)

Super impressive for the timeframe. I've never dabbled in the 3d side of Godot so this is really cool to see. I originally thought that I had to kill all the minotaurs so I fought with them for quite a while. Great job on the submission!

Submitted(+1)

Lovely graphics.  I want more :)

Submitted

Very impressive 3D work! The camera movement was also very smooth for the most parts. I think I only got myself in a “face the camera” situation when climbing up the stairs. Cute models and nice little snowball spells! Looking forward to your post-jam version!

Developer

Thanks!  Getting the camera to work right is not easy.  I was thinking of it as if there was a person with a real camera following you around and trying to always keep the camera pointed at you.  Also lots of time booting up various Zelda games to see if I could figure out how they were doing it.

Submitted

Really cool map design! I liked the minotaur hit animation, felt nice to land hits! The control scheme was simple but effective!

Developer (1 edit) (+1)

Thank you. :)  The map for level 2 was literally created with about 1 hour left in the jam.  I was trying to mimic PS1 era games with the controls, both to keep things simple and because I'm not good at playing theses sorts of games.

Submitted(+1)

What a neat game! The shooting particles were fantastic, the animations were nice.

Well done!

Submitted

Loved the shooting effect and level layouts, adding some sort of visual cue or reward to the end room would help with the sense of winning! Well done!!

Developer(+1)

Yeah, I wanted to do that, but I ran out of time.  Hopefully in the next update.

Submitted

Nice job with a 3d game!  I love fact that this is a 3d game with a pretty sizable level to boot!  Enemies are a bit tanky but you can run around em no problem.  Best of luck continuing this post Jam!

Developer (1 edit)

Thanks!  One of my goals with  this jam was to try out Godot's GridMap node.  I think it turned out to be pretty useful.

Submitted(+1)

I’m impressed to see 3d for a jam. 8bitdo Controller worked fine. I’d love to see where it goes.

Developer

Thanks.  3D is a lot of work, and yet compared to 2D work I think it's a bit easier (at least with my skill set). For 2D you have to draw every frame of every pose of animation you need and usually facing all four directions too.  With 3D, you just need to create your model once and then do each of the animations once.

I hope to make more update to this post jam!