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RJ

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A member registered Jul 29, 2021 · View creator page →

Creator of

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Thanks for playing it on stream! Honestly, seeing you stuggle with it is probably some of the best feedback I've gotten!

I think the controls I wrote were a bit amigious, as you're meant to press the direction towards the square an enemy is in. The 'Z' or space button just skips your turn. 

The combat feedback is definately something I wanted to improve, but I just ran out of time. I only added in a little "jab" animation in the last hour or two before the deadline.

Hopefully if you stream any future jams you'll have more enjoyment with my games!

Love the art and game play! I found the jump a bit annoying, but managed to get it to work by just pressing left and right repeatedly to cancel my horizontal momentum.

Working fine on Firefox for me!

Wow, great work! I personally liked the pace, I think short fast paced games are great for jams where you're playing a lot of different ones in a row!

I can definately feel the 90s ps1/n64 vibes, the models actually have quite a lot of character for a game jam.


I'm always impressed with 3D stuff because I've never actually touched it in Godot!

Really fun game! Going to have to come back and try and finish it because I keep dying at the moment

I like the style, old school. When should I expect my wish to come true?

As for any management of text, it's just a lot of if statements checking a global dictionairy for the state of each item. Not really scalable and the code is a mess to look at, it kind of held me back from having any complex conversations. For example, I wanted you to have to quell a lovers spat between the two people, but I ran out of time trying to figure out how I would manage all the possibilities of the player talking to them in different orders.

I used this for the textbox:

Original idea! I quite like it, but some of the questions are a bit hard. Maybe I don't remember Scooby Doo  as much as I thought I did. I would be nice to no what the link is meant to be for some of them as well.

I didn't like that you pressed the letter and then click the square, I'm not sure what the design choice is about having it the opposite way around?

I did like it over all though! I think it could be a neat phone game

Absolutle vibe, love it

Wow! The art is this one is briliant. It all feels so cohesive!

I think I got to the last boss (where they make the opposite movements to you). It seems even when I managed to dodge the incoming attacks and make it walk into mine that I instead took damage. Not sure how I'm meant to get past it!

Otherwise, cool game!

Cool game, and addictive!

Cool idea! Was a lot of fun! I'm definately going to have a look through the source code!

Very cool game, I liked the style of the art, and the animations of the characters!

I had the same problem with it not running on Firefox, in a perpetutal loading state. Worked fine in Chrome though!

> fix that by turning on GPU Pixel Snap

THANKS SO MUCH. That had been annoying me!

Agree with everyone else! This was quite fun! Could easily see it expanded to include even more!

Cool game. I like the colours chosen! I found it a bit confusing to figure out what I wan meant to do at first, but I liked it afterwards!

Is there a second level? I only have one map and then I get sent back to the main screen. Maybe I'm just really bad

Really cool game! I just you didn't make the frog look so sad when you lose :'(

Wow, really good! It amazes me how much you've managed to get done in the allocated time! Even having cutscences and boss fights. I particullarly liked the flamethrower animation. I take it that is some kind of partical effect?

I think this would be cool expanded into a bigger game!

Cool game! I think you did a good job building up the difficulty!

I like the idea of switching forms, and the giant legs coming down from the sky. Adds a nice twist to your usual platformer game

I like being able to push stuff off ledges, cat/10

Great game. I agree with the others it could have done with some music to really help set the scene

Who doesn't love frogs? Great game!

Interesting concept! I think it could of been nice to have a bit more logic on the next thing to press, as I kind of just felt like I was clicking on everything hoping for the game to progress.

One of the best I've seen in the jam so far!

I'll be honest I couldn't figure out what was going on, I think there needs to be more feedback to the user if they're doing things right or not. Or maybe I just don't get it.

Nice game, you've packed in a lot in a short amount of time and made fun to replay. I take it there's no way to avoid the supernova?

Yeah, I think I will work on it after the Jam and have it scale as it goes on. Thanks for playing!

Could see this becoming a cool little hack and slash game!

Clever idea for a platformer!

Yeah they are all solveable, I use a walker to generate them. I was trying to implement a way to show it to the player before I ran out of time :(

I really like this. Very polished!

I would only say that the cats/enemies aren't distinguished enough, as I tried to talk to one of the long enemies when I first saw them. Also it would be nice to show that the gun is affecting the enemy, as I wasn't sure if it was doing anything for a while.

Fun game, I really like the art! Gave it a really nice style!

If you used Godot, you need to select "Viewport" instead of "2d" for the game to be 64x64.

Love the animations and style!

Simple, but really good!

They're all procedural. The main difference between easy and hard is the length of steps that the puzzle could take!