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Reveal & Choose's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #173 | 3.302 | 3.302 |
Graphics | #371 | 2.907 | 2.907 |
Game Design | #384 | 2.721 | 2.721 |
Overall | #419 | 2.593 | 2.593 |
Audio | #420 | 2.442 | 2.442 |
Innovation | #498 | 2.140 | 2.140 |
Theme | #568 | 2.047 | 2.047 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game uses dynamic choice mechanisms with doors hiding the items and they must be unlocked/revealed to know what is behind them. The enemies spawn from the door of the house they belong to.
Did you write all the code and made all the assets from scratch?
Code: Yes, minus shader.
Assets: No, tileset & sprite from bundles.
Itch Assets: Yes
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Comments
A lot of fun to play, great job! Also really good graphics and audio!
Thanks! Was there anything that came to mind that could be improved?
I just made a post announcing v2, here.
Well maybe it just needs more content, like upgrades, enemies and a few more mechanics to make it less simple. But that's not something that can be all done in one week of course so I understand it!
I spent way more time on this than I expected. I would have liked to see some slightly more varied upgrades, but still, for what it is, it was still very good and addicting.
Thanks!! That should be addressed with my upcoming next game.
I am continuing this game by combining it with a past game jam I did called, The End Always Comes.
If you want, you can follow the development on twitch. My main account, where I am usually very interactive, is Thornityco. My more behind-the-scenes account, which is generally only me working, is Thornityco_irl .
A very addictive recipe that still works so well. With some balancing work and improvement on the doors usefulness (they feel a bit like a proof for fitting the theme for now) you might be onto something... Very cool game !
Thanks! I took inspiration from the game I submitted on the Pirate Software game jam, The End Always Comes.
Starting March 1st, I am combining this game and the prior game into a launchable Itch+Steam demo for the end of March.
If you want to join me on this journey and provide more feedback on the new game you can watch on Twitch.
Really fun gameplay loop! The concept of revealing rewards behind doors is interesting, but in practice it just feels like an extra step where I have to click 4 times just to see what my options are. I wonder if the doors could indicate the range of cost/rarity so maybe there's some incentive for picking one door over another. Overall it was fun surviving as long as I could!
I am planning to continue development in March. I plan to change up the door mechanism, but a part of that will be rarity.
The artwork was good and the game is put together well. The range of the sword was so large that it made it difficult to really get at the enemies. It was still fun while I was alive!
A fun and simple vampire survival style game that is a little repetitive. I do enjoy the fact that the player/ hero is basically swinging their sword like a manic in some random peaceful looking town killing the inhabitants.
The idea is not new, but the game turned out to be nice.
The doors fit in well, I liked the implementation of the choice.
I would like more epicness and carnage))))
I had fun playing this a few times, trying to get to a higher level. There's something fun about trying to get a large group of the enemies in one spot to hit them all at once with your weapon. Overall it was a satisfying experience.
Well, that was fun, and despite the repetitiveness, it was strangely addictive, great job ^^! The atmosphere, with the graphics and music, is really good, and the gameplay was simple, but effective ^^. Unfortunately, the optimal strategy was to do the same path again and again (or just stay in a corner, because apparently ennemies cannot hit you twice in a row ^^'), which is not very fun ^^".
The gold was unnecessary, I had way too much and it didn't really achieve much... You already have a choice to do since you can only get 3 items, there would be no need of another limitation.
Overall a nice game that would need a little bit of polish here and there, but, of course, this is a 7-days jam, so it's expected =). It has great potential!
Thanks. I am planning to take another game jam I built n the past and combine with this one.
Considering you had fun with this, would you happen to want to play it in March?
Sure, ping me when you want =)
There's a lot of potential in the economy but it's currently a bit unbalance, I wasn't able to buy anything on my first level up but be the 3rd or 4th I had more money than I could hope to spend. The replayability really suffers from the lack of variety in upgrade options and attack patterns but I imagine that was down to the time constraints. Overall it was a good time that would benefit from a bit more tuning and a lot more content.
100% Agree.
It is incredibly hard to create a balanced economy, and I've been looking at ways to improve and implement this.
For the attack patterns I plan to continue the game in March and allow for throwing a spear with mouse click to attack within the radius of the orbiting weapon.
Feel free to follow if you want updates.
I replied below with the following that mentioned the theme as well.
The feel the game is great. It's a lot of fun. Music, art and sound effects were awesome. I have no real negatives. Maybe more could have been done about the theme, I suppose. But still, a very enjoyable experience (and that's the real point!).
Thanks.
I really tried to avoid the obvious uses of the theme.
There were also a lot of subtle uses of the theme that I know many won't realize:
Feel free to follow if you want updates.
Great job, more visual variety for the weapons would be nice.
Thanks!
I plan to continue this game, and this is something I'd like to add.
Feel free to follow if you want updates.
Great Game! I can't imagine how someone can make this in less than a week. Its a really fun game to play. I think that the volume of background music and sound effects are a bit low, So I would really appreciate if you could add a volume slider after the jam is over, also the hitboxes near the house feel a bit unfair and I constantly found myself stuck there. Still amazed by the fact that you made this in less than a week!
Thanks, I think there might be a collision tile mistake around some or one of the houses, but to stay true to the jam, I've left it there as the game has already been submitted and isn't a game-crashing bug.
I plan to merge this game into another game I worked on in a past jam, The End Always Come, and work on the combined vision in March.
Nice job. Like others have said, it would be cool if you could have multiple weapons, but a fun play nonetheless!
I plan to merge this game into another game I worked on in a past jam, The End Always Come, and work on the combined vision in March.
I will allow weapon swaps to different types, and mouse clicking will also be for throwing a closer-range weapon for enemies that break through the orbiting weapon.
this was fun to play! I love games like vampire survivors, so I enjoyed this a lot. when picking upgrades, it seemed like the doors didn't serve any strategic purpose. would it matter which doors I open, if they're all random to me anyways?
Thanks!
Technically, it is all RNG for this game jam, but in the future, the doors will have a rarity, too. It also serves the Fear Of Missing Out when shown the doors you missed out on and kind of honestly plays into like a slot machine game mechanic.
I plan to continue this game with a past game I made, The End Always Comes, in March. Would you be interested in play testing that one when it is ready?
The doors almost seemed like they were just there because they had to be, otherwise the game is fun. I made it to level 21 and can say I had way more money than I could use, and my first time playing I got stuck going between things that looked like I would fit in between.
Thank you for the feedback and excited to see you make it to level 21; That is further than where I got during playtesting!
I'm thrilled to see the game loop is at least fun for you.
Regarding the doors, their presence is designed to add an element of strategy and suspense, offering players a choice. They could have been replaced with another object, darkness, a card, etc, but I believe that is true for any game with a choice.
The doors also have some meta references I had sketched out:
Good game, I'm not into this genre, but it was cool to play!
I want to point out that the money doesn't have much effect in late game, since weapons price won't be higher, making it a bit unnecessary.
Thanks for playing, especially as it is not a genre you're into. Much appreciated RickZinho!
I agree that the gold system early on is decent but loses all value at further levels. When I continue the game, I will revamp the balance of reward, cost and purchasing.
A very fun game, I wanted to try it over and over again. But unfortunately i'm bad at this type of games, so my high score was level 5.
Sometimes me or the enemies got stuck in the collision of the houses.
I appreciate it 😊!
I believe there is a too-large collision around the house, but to stay true to the game jam, I will fix it after the game jam as it is a non-crashing bug.
Interesting take on the theme. I always like to play vampire survivor like games :D
Some things I have noticed:
Overall a pretty good entry, good job :]
Thanks for the feedback.
I plan to continue this game by combining it with a past game I made, The End Always Comes. Would you be interested in play-testing that one when it is ready?
Sure :)