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Deleted 50 days ago
(+1)

I replied below with the following that mentioned the theme as well.

Thanks.
I really tried to avoid the obvious uses of the theme.
There were also a lot of subtle uses of the theme that I know many won't realize:
Play on the idiom of: "When one door closes another opens". Finding out what is behind the choices we make with  a door being metaphorical, but in the game represented with a real door. This is why I reveal the, "missed out" items.
The town the player is playing in has enemies spawning from the doors of the building. Which enemy is behind the door that will spawn?  One could say the choose & reveal screen doors are the player also finding out what is behind the door of each house in terms of loot.